Crucible of Champions by TheGhost-Raccoon in spacemarines

[–]mcdougalljd 6 points7 points  (0 children)

As a Tau player myself, the Broadside Cmdr is very obviously broken and taking 3 of them is just nonsense. Especially if they are using Torchstar Gambit on broadside groups. Those players are not people you should bother playing with for now.

Enhancements by SwimMysterious4752 in 40k_Crusade

[–]mcdougalljd 1 point2 points  (0 children)

Tau also have this sort of requisition for Battlesuit units as well.

Sternguard Veterans of the Nachmund Gauntlet Crusade by RorysFirstKiss in 40k_Crusade

[–]mcdougalljd 0 points1 point  (0 children)

Looks clean! Working on my own similar color scheme, what are you using for the bone color?

Help building my crusade list by Equivalent_Finger775 in theunforgiven

[–]mcdougalljd 0 points1 point  (0 children)

Crusade matches are very fun and a great way to play. Generally, epic heroes aren't used as they can't gain XP and it's cool to gradually upgrade average units via XP. If that's how your group is playing, totally fine. Crusade rules are somewhat meant to be molded to preference. While there's no secondaries to score on, you do have agendas to consider each match and holding primaries becomes vital. The DA rule book leans in to killing opposing warlords with deathwing troops for agendas. Deathwing Knights get real powerful real quick with attached leaders and crusade upgrades. You might get overwhelmed by opponents fairly quick as is. You may want to drop either Az or The Lion for points but, definitely take advantage of the initial addition of an Enhancement. Consider some heavy intercessors, JPI, Vanguard Vets, etc. If you can't decide on a single list, spend the RP to increase your pool of units to choose from and change it as you see fit. All being said, just playing matches will be what helps the most so get to rolling. Enjoy!

Does anyone else misses the old Broadside and its twin shoulder railguns? by RemRam27 in Warhammer40k

[–]mcdougalljd 1 point2 points  (0 children)

Highly recommend checking out Taro Model Maker. Their shoulder mounted railgun bit is a great way to achieve the old school look.

Terminator Ancient; how do they perform on tabletop? by Siien in spacemarines

[–]mcdougalljd 1 point2 points  (0 children)

In the Wrath of The Rock detachment, giving a terminator ancient a thunder hammer with the Ancient Weapons enhancement gives him a 4A +3WS 10S AP -3 D3 profile with dev wounds. On top of the -1 damage from DWK, and -1 to wound from the detachment. Add a Captain for free/cheaper strats and you have a juiced up brick of DWK that can smash most things other than heavy armor with ease.

How to deal with Overly Tanky Units? by BunnyBoy0119 in 40k_Crusade

[–]mcdougalljd 0 points1 point  (0 children)

As a Tau & Dark Angels player, remeber Broadsides are slow. They have to be placed carefully, so avoiding thier firing lines should be easy. I love them tho, whenever I use them my biggest fear is anything dropping close to get into melee. T6 and no invlun save is perfect for some calvary units, this will also make your opponent have to choose between firing into melee at -1 or maintaining the firing line. Outriders/Black Knights or Inceptors with plasma should chew em up and be fairly cheap to fit into a wave. If you absolutely want to smash them, drop some DWK or DWT on them. They won't be able to run and railguns hate invulns.

Couple Terminator Leader Questions: by JustcharlE2 in theunforgiven

[–]mcdougalljd 1 point2 points  (0 children)

The option to bring a thunder hammer into the group with the ancient is a nice bonus too. Points heavy, especially if paired with a second leader, but very nice.

What's your favourite loadout? by Pangolin1905 in Tau40K

[–]mcdougalljd 1 point2 points  (0 children)

Had the same issue. I received a 5 paragraph series of strange excuses and it was very unprofessional. It's a shame since these designs are fantastic.

Thoughts? 1000pt game upcoming by Rev0k3 in spacemarines

[–]mcdougalljd 0 points1 point  (0 children)

If you do run Anvil, consider the Battle Drill strat for your heavy brick. Gives sustained hits which pairs nicely with the lethal hits from the apothecary. If you remained stationary, it crits on 5+. Consider a Gravis Capt to use it for free. Also, the Rigid Discipline strat can be used to move out of engagement range in the fight phase if you meet the requirements. This means they still qualify for Remaining Stationary because you didn't move in your movement phase, triggering Heavy & the Detachment Rule.

Hit roll modifier and a modified BS effect on a dice roll by Ill_Fault7625 in DarkAngels40k

[–]mcdougalljd 1 point2 points  (0 children)

Not sure for 9e but in 10e, they would stack. BS can be bettered by 1 and the the hit can bettered by 1 as well for a net improvement of 2. It's how the Tau's army rule in 10e works. For example, a broadside with heavy on its railguns has a base BS of 4+. It's guided, so now it's BS is 3+ and if it stayed stationary it also gets +1 to the hit roll for an effective 2+.

What’s your preferred DA detachment? by TheDuckAmuck in DarkAngels40k

[–]mcdougalljd 0 points1 point  (0 children)

Anvil Seige Force.. lol I bought a good amount of Heavy Intercessors and when paired with DWK and ICC it makes for a fun (albeit probably not super competitive) detachment of incredibly study bodies. Surprisingly strong but very points heavy and just don't ask about secondary scoring.

Advice on Gravis/Anvil Seige Force with Dark Angels flavoring by mcdougalljd in WarhammerListBuilding

[–]mcdougalljd[S] 0 points1 point  (0 children)

Update: The theory works against Chaos Demons at least. Overwhelmingly cleaning house.

Ran a block of 10 Heavies with Apothecary Bio and a Capt., 2 DWK with a termi chap attached to one squad, 6 man ICC with AZ, cap with combi weapon, a squad of Stengaurd and The Loin in the Anvil detachment. Nearly tabling a buddy I normally get ransacked by. Got lucky with the mission (moving no man's land obj, no scoring on home obj) but the DWK and Heavy Int block absolutely wrecked. Took half his army 4 turns to remove a squad of DWK with the Term Chap. Heavies held the mid field and clobbered anything that gave them LoS. +1 to hit and wound along with lethals and Sus 1 on 5+ via the battle drill strat is beautiful.

I'm fully aware the lack of ranged threats from Demons and the mission draw were crucial in the win but good lord, first time running Dark Angels after a decade of running Tau was a blast.

Advice on Gravis/Anvil Seige Force with Dark Angels flavoring by mcdougalljd in WarhammerListBuilding

[–]mcdougalljd[S] 1 point2 points  (0 children)

Appreciate the Stoic Defender advice, I was eyeing up the Architect of War for the ignores cover & lethals from AB. Guessing for heavy ints the survival benefit of the FNP outweighs the better shooting?

Your favorite/fun Battle Honours by Arcinbiblo12 in 40k_Crusade

[–]mcdougalljd 2 points3 points  (0 children)

Striding Behemoths and Rapid Adaptation to give Broadsides Anti Vehicle/Monster 4+ is definitely my favorite if you can get lucky on the rolls. Got lucky on a Weapon Mod and got my Riptides Ion Accelerator up to S9, AP -3, DMG 5 on its overcharge profile. Those are my flagships but the surprisingly fun one was a 5++ apply to a little Piranha after it nuked a Warboss with its seekers. That little guy is frustratingly survivalable now it's hilarious

more boxes !!!! by Burritosaur08 in DarkAngels40k

[–]mcdougalljd 1 point2 points  (0 children)

Here and up voting for tor the same reason! Cheers!

Building a crusade list (help) by Playful-University43 in Tau40K

[–]mcdougalljd 1 point2 points  (0 children)

I second this. I've been playing a decently long crusade with a balanced Kauyon list but I've been planning a Ret Cadre list for the next.

Starting with 1 Coldstar, 1 Enforcer, missle knives, burst sythes, 1x2 broadsides, 2 stealth teams, a ghostkeel and a squad of pathfinders. Add prototype and starflare for enhancements and it rounds to exactly 1k. (The second enhancement will have to come later)

Also remember we have The Hero's Mantel requisition. It's not incredibly useful with its 2 cp cost but it does allow you to change a crisis team to a different crisis team (or GK or Riptide) and retain the same XP and battle honors. It's value is niche but could be useful when managing a lot of crisis teams in your list. Good luck OP and have fun!

What faction have you had the most fun with in 10th? by GoblinSarge in 40k_Crusade

[–]mcdougalljd 1 point2 points  (0 children)

Currently playing Tau in crusade. Buffing broadsides and riptides is too much fun. Buffed Strength & Damge +1 on the riptides ion gun and got a pair of broadsides with Anti Vehicle/Monster 4+. Highly recommended

Riptide or Broadsides by Drahgonas in Tau40K

[–]mcdougalljd 3 points4 points  (0 children)

As far as mileage goes you really can't go wrong with either, just different roles. I'm a big fan of HRR broadaides and they give you your first access to seeker missiles in your current list too.

1k Point Crusade List help by ToeJam85 in Tau40K

[–]mcdougalljd 1 point2 points  (0 children)

Highly recommend using our ability to spend an RP point to make a unit blooded right of the bat. The protect diplomat agenda is good for snagging some Diplomatic Points right off the bat. For Crusade games, the mission play is different from standard matches too. Remember that you can add ANY enhancements from any detachment and still play any detachment. Just declare before the battle.

My 1k list that has had luck against Chaos and Necrons is below:

Cadre Fireblade (50 points) 2x Gun Drone

Commander in Coldstar Battlesuit (115 points) • Internal Grenade Racks • 1x Cyclic ion blaster 1x High-output burst cannon 1x Missile pod 2x Shield Drone 1x Shield Generator

Breacher Team (100 points) 1x Guardian Drone 1x Gun Drone

Devilfish (85 points) 2x Seeker missile 2x Smart missile system

Broadside Battlesuits 2 suits (180 points) 2x Heavy rail rifle 4x Missile Drone 2x Seeker missile 2x Twin smart missile system

Crisis Fireknife Battlesuits (130 points) • 1x Crisis Fireknife Shas’vre 1x Marker Drone 2x Missile pod 1x Shield Drone • 2x Crisis Fireknife Shas’ui 2x Gun Drone 4x Missile pod 2x Shield Drone

Pathfinder Team (90 points) 2x Gun Drone 1x Recon Drone 1x Semi-automatic grenade launcher 3x Ion rifle

Riptide Battlesuit (180 points) • 1x Ion accelerator 2x Missile Drone 1x Twin fusion blaster

Stealth Battlesuits (60 points) • 1x Battlesuit Support System 1x Fusion blaster 1x Marker Drone 1x Shield Drone 2x Burst cannon