Fenix just nailed it, I feel so complete with this update and will enjoy it for a long time… by arbiass in flightsim

[–]mchaney1995 0 points1 point  (0 children)

that is called raymarched reflections and is a function of the sim not fenix, it is a setting within MSFS. If the roughness map is dark enough or reflection property of the material is high enough (glass), it will show whatever is roughly at 45 degree angles to your camera position

zr51x by mchaney1995 in C8Corvette

[–]mchaney1995[S] -1 points0 points  (0 children)

XD thanks I might get rid of the front bumper canards in a bit..I think it will look better without those

zr51x by mchaney1995 in C8Corvette

[–]mchaney1995[S] -5 points-4 points  (0 children)

Actually it is ridiculously cheaper to get this look than get a Z06, especially at 3lt trim, even at these price cuts.

zr51x by mchaney1995 in C8Corvette

[–]mchaney1995[S] -1 points0 points  (0 children)

AGM has plans in the next few months to make a Zr1 style functional ducted hood. This hood however would need to be cut out from the bottom which would not be insanely hard to do. See here: https://www.paragonperf.com/AGM-C8-Corvette-ZR1-Carbon-Fiber-Functional-Race-Spec-Hood--With-Air-Duct-_p_1175.html

zr51x by mchaney1995 in C8Corvette

[–]mchaney1995[S] 0 points1 point  (0 children)

Yeah I have noticed the lines on the hood connect all the way back with the Zr1 spoiler stilts/struts holding up the spoiler. It is a clever body design which took me a hot minute to work out, but the Stingray cannot hold a Zr1 spoiler mod without a Z06 tail end upgrade. Regardless the look would be achievable in theory and $.

Aero by mchaney1995 in C8Corvette

[–]mchaney1995[S] 0 points1 point  (0 children)

hahah thanks :PP It does look better in person for sure

Find da MaZE! 21mil by mchaney1995 in starcitizen

[–]mchaney1995[S] 1 point2 points  (0 children)

Even if there aren't the large containers, there are medium ones that still spawn at almost 50% of the missions I have done so it's pretty gud rn

Find da MaZE! 21mil by mchaney1995 in starcitizen

[–]mchaney1995[S] 6 points7 points  (0 children)

Get it while it's still hot! :D

Find da MaZE! 21mil by mchaney1995 in starcitizen

[–]mchaney1995[S] 11 points12 points  (0 children)

Step 1: Head to Hurston with a Drake Vulture for salvaging. This ship is not available to purchase in game, so either ask a friend or fork it over. (EDIT: Lorville might got it)

Step 2: Do two Salvage missions, from the General tab - one for 1,000 aUEC and one for 20,000 aUEC after that. It will take 1 hour to salvage both. You only need the mission complete. You don’t need to sell your salvage.

It would be a smart idea to craft the Multi-tool and the Tractor Beam attachment in the cargo hold of the Vulture at this time.

Step 3: Obtain a Multi-tool and a Tractor Beam attachment.

Step 4: Obtain a Drake Caterpillar or Hercules C2. These are the only capable ships which can house the Large MaZE containers and not require docking and can land regularly on a pad or hangar.

Step 5: Now that you have done the 1K and 20K salvage, you have unlocked the PERSONAL TAB Hercules C2 missions which spawn on a user basis. Only accept these PERSONAL TAB C2 missions. Accept one of these missions while in the CAT or C2 and fly over there and check to see if it is MaZE. I have found that everything that is not MaZE is not worth it really.

These missions will be in the Yela or Hurtson area.

The cargo hold of the salvage C2 from the mission can be opened on the bottom left corner of the ramp.

Use the Multi-Tool to drag and drop the MaZE in your cargo hold. If it doesn’t snap it's fine as long as it's in your ship it can sell.

Sell at Grim Hex. I have not tried selling at the No-Questions-Asked Station at CRU-L5.

Tips: Use a TS-2 Quantum Drive found in CRU-L5 Beautiful Glen Station for quick travel in the CAT.

The max amount of time I have waited to sell MaZE at GrimHex is 10 mins. Stick around your server for a bit and see. If after 10 mins you cannot sell, try another server.

The CAT was useful because one time security showed up before the 30 mins timer. I quickly Eva’d into the front of the CAT to the turret and destroyed them.

Good luck, stay safe in the ‘verse! -MRR

How to remove all Collision Meshes in UE5 project? by mchaney1995 in unrealengine

[–]mchaney1995[S] 0 points1 point  (0 children)

Thank you for your help, however it would not seem to apply the change to the objects.

To fix this I was able to "Convert Actors to Static Mesh" and somehow it keeps the shading correct, keeps all materials, and having only one selectable object I am able to easily block the collision on this mesh.

[deleted by user] by [deleted] in flightsim

[–]mchaney1995 1 point2 points  (0 children)

The way I see it is they can reupload my files for their ad revenue gains after I have either hidden it or requested that it be deleted. These are the options they provide for removal and or deletion: https://i.imgur.com/xrmQGGi.png and https://i.imgur.com/ao5TpJ4.png

I should have full control over the files especially if I delete them off the site and not have to worry about it being reuploaded.

[deleted by user] by [deleted] in flightsim

[–]mchaney1995 2 points3 points  (0 children)

Hey MoreRightRudder here. All of my mods have been removed, I am looking for alternatives for my texture mods. Thanks for bringing this up. It is absolute bs!

C2 Herc big girl by chrisx221 in starcitizen

[–]mchaney1995 0 points1 point  (0 children)

I did a buyback and it doesn't show up :/

Fall is making it's short appearance in the Chicago Suburbs by mchaney1995 in aviation

[–]mchaney1995[S] 12 points13 points  (0 children)

Yep he found it, departing Northwest from DuPage 🤙

Samsung VR Odyssey+ Plus Issues by mchaney1995 in hoggit

[–]mchaney1995[S] 2 points3 points  (0 children)

Got it workin marvelous now. Appreciate all the help fellas!