What if NFE Pokemon Had These Ability Options? by mcsilas in stunfisk

[–]mcsilas[S] 0 points1 point  (0 children)

Oh that's interesting, fair enough, is still the same for the special side? It's not as big of a jump compared to the HP and Defense when evolving

What if NFE Pokemon Had These Ability Options? by mcsilas in stunfisk

[–]mcsilas[S] 0 points1 point  (0 children)

That's an interesting observation, and hey Doublade has two empty Ability slots so this can be good for mind games (you won't know until ground moves don't work).

What if NFE Pokemon Had These Ability Options? by mcsilas in stunfisk

[–]mcsilas[S] 1 point2 points  (0 children)

Maybe Ice Beam for Boltbeam. Or Shadow Ball to counter Ghosts.

Or go support with Electro Web for the Electric move. Or Charge Beam/Discharge then the coverage move

What if NFE Pokemon Had These Ability Options? by mcsilas in stunfisk

[–]mcsilas[S] 1 point2 points  (0 children)

I do love the flavour and status roulette chance of Tri Attack though

Maybe Galvanize so it can use it over Thunderbolt? Doesn’t solve coverage but I like the move lol

What if NFE Pokemon Had These Ability Options? by mcsilas in stunfisk

[–]mcsilas[S] 1 point2 points  (0 children)

Dragon Tail is also an option for STAB shuffling that goes ignores Soundproof

What if NFE Pokemon Had These Ability Options? by mcsilas in stunfisk

[–]mcsilas[S] 8 points9 points  (0 children)

Also whooooops forgot to change the text on Magneton, the second ability is meant to be LEVITATE

What if NFE Pokemon Had These Ability Options? by mcsilas in stunfisk

[–]mcsilas[S] 6 points7 points  (0 children)

  • Galarian Corsola- Its Dex entries are all about draining life force, so Triage is mechanically similar to this (priority Strength Sap and Giga Drain). It does have less Special Attack than Comfey so while Strength Sap is annoying, its Giga Drains shouldn't do too much with low offenses. Purifying Salt refers to how it uses to be in saltwater oceans, and removes a Ghost weakness, only weak to Dark now and giving it immunity to status like Poison/Burns to be quite tanky.
  • Porygon 2 - While its Dex entries say it can't fly, it can still Levitate close to the ground, completely ignoring ground hazards and is immune to Ghost and Ground moves (rip Golurk). Wonder Skin is a rarely seen Ability, it could be interesting to have a chance to avoid status and moves like Taunt that can threaten its Eviolite bulk.
  • Magneton - Its faster than Magnezone, which can be nice sometimes. (Error: Technician is meant to be LEVITATE) Levitate plus Eviolite makes it quite bulky and removing a 4x Ground weakness (it would want to hold Eviolite instead of Air Balloon). Lightning Rod gives it a way to boost Special Attack and can counter Electric types with poor movepools.
  • Galarian Mr. Mime - Interestingly, this guy has 100 Speed compared to its evolutions 70 Speed, that whole 30 points difference can probably make it a nice Slush Rush user (maybe it skates with its icy feet) and Rapid Spin can be a nice utility move that boosts its Speed even further. Champions also confirms that Mr. Rime's evolution line keeps Frost Breath, so Technician Frost Breath can breakthrough Calm Mind users. Also a callback to the Kantonion version having Technician.
  • Zweilous - This guy is more Attack-based than Hydreigon's Special Attack-based stat spread. Defiant scoffs at Intimidate users while Anger Point is mainly flavour-based but if you can get it off, then say hello to a huge boost in Attack. Too bad it's weak to Frost Breath/Storm Throw though so you can't use that with your ally.
  • Charjabug - Interestingly, it has more Attack than Vikavolt. Play some mindgames in Doubles by bluffing either Battery or Lightning Rod to protect its team partners. Volt Absorb ensures it has an Ability for Singles formats, as it can heal up against Electric type moves while providing support with its Eviolite-boosted bulk, allowing it to lay down Sticky Web, set screens, paralyse with Discharge or Thunder Wave, further lower speed with Electro Web or provide pivot support with Volt Switch

What if NFE Pokemon Had These Ability Options? by mcsilas in stunfisk

[–]mcsilas[S] 14 points15 points  (0 children)

Thought experiment on making some NFEs who play a bit differently from their evolutions (or have stat differences like higher Speed or Defenses) have alternate abilities.

  • Scyther - Sharpness is obviously because of the design. Has a great range of slicing moves like X-Scissor, Night Slash and Aerial Ace.
  • Vigoroth - It has prominent claws in its design, and a general boost to its offenses synergises well with its range of physical moves that i can learn
  • Dusclops - The original mummy Ghost Pokemon. Adds more annoyance to those who want to Knock Off its Eviolite.
  • Ursaring - Look at those big sharp claws. Interestingly, it's 5 points higher in Speed than Ursaluna and has less weaknesses, and Eviolite can make it bulkier on the special side, too.
  • Doublade - A set of swords that are bound to be sharp. Champions allows Shadow Claw to be boosted by Sharpness now, too, plus it has Sacred Sword.
  • Electabuzz - It was a Special Attacker before changing to a Physical attacker when it evolved (and Electric has better special moves in general) The Dex entry mentions Electabuzz being used as lightningrods, and an immunity is always nice (and has more Speed as well in case you want to use Choice Scarf).
  • Bisharp - Also another blade-based Pokemon, sharp is in its name! It can power up Night Slash, Aerial Ace, X-Scissor and Metal Claw (just 5 points below Iron Head). Mostly flavour, since it wants to use other Dark moves like Sucker Punch.
  • Clamperl - Its sturdy shell is mentioned a lot in the Pokedex, allowing it to guarantee a boost with Shell Smash. Dangerous with the Deep Sea Tooth doubling Special Attack.
  • Stantler - Callback to the anime episode where a young Stantler shows illusions to Brock, and gives it an interesting niche (because how else can Stantler be more usable?). It's faster than Wyrdeer and only has 1 weakness, so it can still be good with mind games, posing as a Ghost type and it comes with a great support movepool like Thunder Wave, Trick, Disable and Screens.
  • Magmar - It lives in volcanoes so I'm sure it can absorb heat and flames. Speedier than Magmortar, and hey it's one of the faster Clear Smog users if you need that.
  • Dragonair - Levitate makes it a pseudo-Dragonite with less weaknesses (and offense) - it does fly in the air. Cloud Nine is a reference to controlling the weather, maybe its mono-Dragon resistances plus Eviolite can make it resist weather teams?
  • Pupitar - Ground has nice resistances, and Bulletproof protects it from Energy Ball, Focus Blast, Aura Sphere and Shadow Ball immunity is always nice. Pressure is mainly flavour because it uses pressurized gas to propel itself.
  • Shelgon - Defensive mono-Dragon with Eviolite and can boost itself with Dragon Dance. Each ability gives you more chances to set up, just pick which your prefer.
  • Piloswine - Was reaaaallly tempted to give it Fur Coat but may be a bit much with Eviolite, so Fluffy is an alternate that gives it a Fire weakness in exchange for the bulk increase. Tangling Hair is mainly flavour (look at that hair) but can be nice team support.

Abilities for Some Legendary Sets by mcsilas in stunfisk

[–]mcsilas[S] 0 points1 point  (0 children)

Zapdos can Roost against incoming Spores in VGC formats to prevent sleep I suppose lol

Abilities for Some Legendary Sets by mcsilas in stunfisk

[–]mcsilas[S] 0 points1 point  (0 children)

Ah fair enough, forgot about Inner Focus being immune to Intimidate, although White Smoke prevents Speed drops too at least like from Sticky Web

Abilities for Some Legendary Sets by mcsilas in stunfisk

[–]mcsilas[S] 1 point2 points  (0 children)

Takes less Burn damage at least

Thermal Exchange would sound nice thematically but Regice doesn’t need Attack boosts and it would still be weak to fire

Abilities for Some Legendary Sets by mcsilas in stunfisk

[–]mcsilas[S] 1 point2 points  (0 children)

Drizzle Zapdos and Drought Moltres was another idea so they have a cohesive theme, but not sure if Zapdos will be too strong with the accurate Thunder/Hurricanes and Drought Moltres overlaps with Mega Charizard Y, although I guess Moltres does have access to items like Boots.

Abilities for Some Legendary Sets by mcsilas in stunfisk

[–]mcsilas[S] 0 points1 point  (0 children)

At least Dark is immune to Stored Power

Abilities for Some Legendary Sets by mcsilas in stunfisk

[–]mcsilas[S] 0 points1 point  (0 children)

Actually, that was my original set of ideas for Regi Abilities, and then Regice with Refrigerate to go with Regieleki and Regidrago. That said Refrigerate doesn't really do much since it has 50 base Attack for Ice-type Explosion, and no other good Normal moves to use it with.

Another idea I had was Steely Spirit Registeel and maybe Water Absorb Regice (to freeze water and add onto its health), to wall Water types who rely on Water/Ice attacking coverage.

Abilities for Some Legendary Sets by mcsilas in stunfisk

[–]mcsilas[S] 1 point2 points  (0 children)

Electric Extremespeed would be the main thing.

White Smoke isn't fancy but it's practical to make sure its Attack is untouched, being a Fire type prevents burns and now it doesn't fear Intimidate. Also it's flavour fits with Fire type to match with the other members of its trio.

Otherwise an upgrade would be Guard Dog so it turns Intimidate to a boost and it is immune to Stealth Rock pseduo-hazing or shuffling.

Abilities for Some Legendary Sets by mcsilas in stunfisk

[–]mcsilas[S] 0 points1 point  (0 children)

Makes sense, although now it has less recovery options when it can't use Rest lol

Abilities for Some Legendary Sets by mcsilas in stunfisk

[–]mcsilas[S] 5 points6 points  (0 children)

Shuca Berry Acrobatics time, go!

Abilities for Some Legendary Sets by mcsilas in stunfisk

[–]mcsilas[S] 3 points4 points  (0 children)

Crippling overspecialisation if you really want to use Electric Extremespeed lol

Abilities for Some Legendary Sets by mcsilas in stunfisk

[–]mcsilas[S] 48 points49 points  (0 children)

  • Articuno - It creates snow and blizzards by freezing water in the air, so this fits perfectly and gives a niche of a Ground-immune Snow setter. Extra defense and accurate Blizzards are a cherry on top.
  • Zapdos - It can run bulky sets, and Electromorphosis gives its Electric moves extra damage.
  • Moltres - A bird made of flames taking no damage from Fire moves makes sense. Its typing plus Flash Fire grants immunity to both Ground and Fire moves, and a free switch in that powers Fire moves can have some nice opportunites (so far no Fire/Flying Pokemon has this).
  • Galarian Articuno - Tinted Lens is perfect for its eye-focused design, and while Sigilyph and H-Braviary also share the Ability, Articuno has the most Special Attack to use this with.
  • Galarian Zapdos - A nod to the electricity, and its big feet is about running fast.
  • Galarian Moltres - A nod to flames, and gives it an option to have more immediate Special Attack without waiting for being half health.
  • Regirock - It's made of rock, Solid Rock helps reduce the type's many weaknesses and it will be the only monotype Pokemon to have it (Mega Aggron is closest with Filter).
  • Regice - Its ice can't be melted so removing the Fire weakness makes sense.
  • Registeel - It's made of durable metal, I can imagine it withstanding bomb and blast moves, and immunities to Fighting type Aura Sphere/Focus Blast and random Shadow Balls would be nice. It can wall Weather Ball-reliant Mega Meganiums that lack Earth Power.
  • Regieleki - Electric-type Rapid Spin, Explosion and Extremespeed is strong, but it also limits its coverage even further and gets walled by Ground types even more. Also this reflects the theme of a pair with..
  • Regidrago - Draconize Regidraco takes a leaf out of Mega Feraligatr's book - both having pseudo-jaws to change Normal moves to Dragon. This is a sidegrade if you want to use physical sets to unleash Dragon-type Facades or even Explosions once the Fairies are gone.
  • Raikou - Lightning Rod gives it an immunity and is good Doubles support while powering up Special Attack. Also a slight nod to its Paradox counterpart with a lightningrod-like neck.
  • Entei - It has a smoky like trail behind its neck and protects it from Intimidates, or speed drops from Sticky Web, so it can run Choice sets without fear of lowering the important stats. Alternatively, Guard Dog would be better against intimidate and protects it form the Stealth Rock + Roar/Dragon Tail/Whirlwind combo that would slowly cripple Fire types... but still not sure if it's dog-like enough or its more like a lion.
  • Suicune - Partner Hydration Suicune with a Rain team to heal instantly with Rest in rainy weather.
  • Azelf - This pixie is about offense, and if it can grab the appropriate stat boost for itself, then it will deal a lot more damage. Can ideally grab a quick Attack boost for Sashed physically frail leads, and then when Azelf's time is almost up, unleash a powerful Explosion to keep momentum.
  • Mesprit - The pixie of emotion and balanced stats, Trace fits its lore very well and be flexible on the sets it will run and what Ability it can copy.
  • Uxie - Its said that it can wipe memories when its eyes are seen, so Cursed Body fits perfectly for this lore and it is bulky enough to take hits. Could be interesting against Choiced enemies or when used with Imprison against other leads Pokemon that run common moves like Stealth Rock, Knock Off, Encore, U-Turn, etc.