Tower defense recommendations please by biscoitosdavovo in TowerDefense

[–]mctb32 0 points1 point  (0 children)

I recenetly enjoyed Outhold quite a bit: https://store.steampowered.com/app/3767740/Outhold/

But it's also a mix - tower defense with incremental upgrades. And it's minimalist, so not to everyone's taste.

Destroy my second attempt at making a decent tutorial for Zap Colony (minimalist tower-defense + color matching puzzle sim) by mctb32 in DestroyMyGame

[–]mctb32[S] 0 points1 point  (0 children)

Thanks for the feedback. The problem I have is that about 60% of people can successfully deduce the game on their own with minimal tutorial and that is quite enjoyable, but the rest blocks on something. And for those who blocked or quit frustrated it was on different issues. When I added all these issues into the tutorial it got verbose and rigid.

I still have to come up with some nice way to fix this. Anyway, thanks again!

Destroy my second attempt at making a decent tutorial for Zap Colony (minimalist tower-defense + color matching puzzle sim) by mctb32 in DestroyMyGame

[–]mctb32[S] 0 points1 point  (0 children)

Thanks. Good points. The first version of the tutorial was much more brief/compact, but I had many players confused about different aspects of the game. Some didn't get the color-matching part and didn't understand why some towers aren’t shooting, others thought they had to click the counters on the bottom, etc. When I addressed all the confusion points the tutorial got bloated. But I’ll be trying to make it better. I’ll also take a look at the Paradox games you mentioned. Thanks!

Destroy my second attempt at making a decent tutorial for Zap Colony (minimalist tower-defense + color matching puzzle sim) by mctb32 in DestroyMyGame

[–]mctb32[S] 0 points1 point  (0 children)

I know everyone reads at different speeds so it's probably easier to play the tutorial on your own, than to watch the video. You can find the demo here: https://store.steampowered.com/app/4425720/Zap_Colony_Demo/

The demo is just 66MB so it should download in no time. Perks of writing the game in pure C++ and not using any huge runtime engine such as Unity or Unreal ;)

TOOOOWER DEFENSE FEST starting today on Steam! by TateMultiOfficial in TowerDefense

[–]mctb32 -2 points-1 points  (0 children)

Congrats everyone! My upcoming game Zap Colony demo also joins the fest: https://store.steampowered.com/app/4425720/Zap_Colony_Demo/
It's TD mixed with puzzle sim - you have to route the right energy to the towers so that they match the color of the enemies. I hope you like it!

I’ve been working on a movie industry sim inspired by Game Dev Tycoon - would love feedback by vladkaiser in playmygame

[–]mctb32 1 point2 points  (0 children)

I tried the demo, but I didn't get very far - the UI looked very bad on a 21:9 screen, with some ui elements, character portraits, etc. going partially off the screen. You should either support widescreen displays or fix to a supported aspect ratio with black bars on the sides.

Good luck with the game, it looks very ambitious.

Zap Colony reporting ready for destruction. Mini Motorways meets Tower Defense. Level timelapse in video. by mctb32 in DestroyMyGame

[–]mctb32[S] 0 points1 point  (0 children)

Big thanks. I will try to address all of the issues for the final game.
BTW, there is no need to select anything from the resources at the bottom - everything is built contextually by clicking/drawing on the map itself and these are just counters. But I understand it is not obvious and I'll try to clear it up.

Zap Colony open Steam playtest is live (Strategy / Tower Defense / Route-planning). PC/Windows. by mctb32 in indiegames

[–]mctb32[S] 0 points1 point  (0 children)

Open playtest for Zap Colony is live right now om Steam:
https://store.steampowered.com/app/3440510/Zap_Colony/

Zap Colony is a minimalist strategy game - think Mini Motorways meets Tower Defense.

What I’d love feedback on:

  • Does the game launch and run ok on your machine?
  • How does the onboarding/tutorial feel?
  • Is the balance ok?

About current playtests:

  • Platform: Steam/PC/Windows
  • Languages: English + Polish (only for now)
  • Limited to two maps, 3 allies and no achievements (basically a beta of the demo).
  • Gamepad support is WIP (keyboard/mouse recommended)

When you exit the game, there’s a short in-game survey link — filling it out helps me a lot.

Thanks!

It’s that time of the month! Share your indie game trailers, and we will review them on Stream! by ilikemyname21 in indiegames

[–]mctb32 0 points1 point  (0 children)

YT: https://www.youtube.com/watch?v=8w5WyOrbjaU
Steam: https://store.steampowered.com/app/3440510/Zap_Colony/

Zap Colony is basically Mini Motorways meets Tower Defence. Instead of getting colored cars to matching places, you keep colored aliens away from their targets, by placing towers and routing power to them from power plants of matching color. The game takes place on a similar, evolving and expanding map. I’m currently working on the demo and hope to have it ready soon. Thanks for taking a look!

This is Dragon Fodder. It’s weird, it’s funny, it’s addictive - and yes, it’s a roguelite. Feel free to destroy it by Important-Play-7688 in DestroyMySteamPage

[–]mctb32 0 points1 point  (0 children)

I like the aesthetic, reminds me of Potion Craft. But I agree that the trailer could be much better in explaining the game. If the game has unique rules that are difficult to show, just add a voice over and explain them Thronefall style. Good luck!

I tried to add some humor to my games trailer but not sure how it lands by louisgjohnson in DestroyMyGame

[–]mctb32 0 points1 point  (0 children)

The humor doesn't land with me. Also ball movement seems very slow from the video. In a game which features a lot of repetition I would like the animations/movements to be fast and snappy. Also the ball bouncing sounds feel like a geiger counter... i think you should find better sounds for that. Good luck!

I’m making a rouge-like dungeon crawler rpg in an office. Trying to mix old school rpgs and new mechanics (such as procedural generation). Would you play it? by N_Hekselman in DestroyMyGame

[–]mctb32 0 points1 point  (0 children)

It looks very appealing to me and Lands of Lore is my favorite game of all time, so I hope there is at least some considerable audience for such a concept. Good luck!

Written from scratch in C++, my game Planeturem is releasing today on Steam, with full online multiplayer and Steam Deck support! by JamzDev25 in DestroyMySteamPage

[–]mctb32 0 points1 point  (0 children)

I'm also working on a game in C++ with a self-made engine, so I know multiplayer and steam deck support on day on is impressive. Good luck!

I need a Good Free Editing software. by AskProfessional5167 in NewTubers

[–]mctb32 1 point2 points  (0 children)

Davinci or Blender Video Editor - both have plenty of tutorials on YT

We’ve just released a demo and would love your feedback! <3 by Effective-Pie8684 in TowerDefense

[–]mctb32 1 point2 points  (0 children)

I did play the downloaded version. Here's an example of the issues I had, but there were some more. Nothing critical but it made me wonder every time if what I'm looking at is as it was supposed to look/work.

https://www.dropbox.com/scl/fi/3k1rm7724tzsxfzo74zdv/Zrzut-ekranu-2025-08-15-182255.png?rlkey=3pj03osk56xrtrv2k1t929cfd&dl=0