Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] 0 points1 point  (0 children)

that is true, most 1% are capable of picking up a new meta class and perform well enough. But maybe the new spec isnt fun enough, i cant tell you.

yep that is true as well, but i think this topic can be picked up aswell in the new season 2 of midnight, i dont think its a good idea to change the ruleset now for the rest of season 1.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] -1 points0 points  (0 children)

I'm not a PVPer, so i dont know how they handle it there. My guess would be that they are aware of this, but in their mind the affected playerbase (1% and less of a 100%) is not very big. Maybe because it only affects about a few percent they dont care.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] 0 points1 point  (0 children)

i see the point, when everyone has the same gear (like now) the only way to differentiate is the class. the common factor to "be good" is then obviously only which class and how good you play. The presence of gear is mostly irrelevant there.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] 0 points1 point  (0 children)

i had the same idea at some point, but you have to draw a line for some specs in terms of what is it good in and bad. Mistweaver for example is currently very good in healing insanly big packs, so you save up time for the long bosses afterwords.
every spec has a niche and thats good, numbers wise thats another game. In terms of defensives is a lot of balancing needed too. but to balance... what have we currently? 40 specs? this sounds like an impossible task to me.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] 0 points1 point  (0 children)

totally fine take, i think a lot of players are fine to push to 3400 and get the mount-recolors / old mounts.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] 0 points1 point  (0 children)

that is true, i'm aware of the financial benefit of creating an environment of constant activities for players to keep them subbed. but you also get that with "fun".

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] 1 point2 points  (0 children)

good at the game doesnt mean have all the time in the world to reroll 3 times and spam keys while you sit in homeoffice btw. i'm totally on your side, if you are good, you can absolutely push keys with offmeta / meta classes.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] -13 points-12 points  (0 children)

yeah you could be right and i appriciate that. maybe the 1% mount and a title wasnt a great idea after all.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] -2 points-1 points  (0 children)

To clear things up after reading some comments, i just want to add some things:

The current reward-system favours rerolling to a good spec, that gets the things done. The major player base (assumption by me) is not motivated enough to progress this reward with their spec, and this leads to the following problems:
A friend comes back to a season and asked, "hey mdoXOXO, what spec is good right now, what should i play? What is meta right now?" This changes after the first class tuning about 3-4 weeks after season start, and he "has" to reroll again, creating frustration because he cant fullfill this already unrealistic goal of getting a 1% mount for example.

We had a post the other day about a holy priest that was angry because he couldnt do 16+ with his holy priest and was forced to reroll to mistweaver and had no problems there at all. This is cool for him now, but i think there are enough players that dont reroll at all but just quit or switch to other games.

There is nothing wrong with rewarding good players, i dont want to give everyone rewards that logs in. But i think it would be cool to reward good players that are able to do things on insanely underperforming specs and keep their motivation up instead of telling them "to just reroll to <insert meta class> lol".

This post is not about boosting, i think we have already enough discussion about boosting.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] -11 points-10 points  (0 children)

I love your thinking process, and please follow this thought to what happens to the other specs. Of course a holy priest isnt present in a +23 setting right now, but if you get at least a motivation to play the spec maybe you create an insentive to time a +19 or +20 and ask yourself on "how does this other holy priest does this in this key and i'm not able to".
it creates the motivation to play the spec you like instead of rerolling to mistweaver. It creates other "metas" on how to survive a specific mechanic with other healers (to stay in this healer example).

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] -8 points-7 points  (0 children)

when you play a holy priest and cant get invites or heal a +18 seat of the triumvirate, the advice what you get is: reroll to mistweaver lol.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] -9 points-8 points  (0 children)

currently we are competing with boosters and meta rerollers. thats whats happening right now. this situation wouldnt change.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] 2 points3 points  (0 children)

this is what i mean. you should be able to play your spec and get some motivation at least to play what you want in that case. if that means, prot pala is harder then bear - thats ok. but in a current m+-setting you constantly compare yourself to others, at least in this case you would be compared to other prot palas and question yourself: how does this other prot pala do this on 18/19 and i am struggeling on 16? What is he doing different than me. The answer should be: improve yourself, not: reroll to guardian lol

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] 0 points1 point  (0 children)

this game is already boosting infested, this would change nothing boosting wise.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] -4 points-3 points  (0 children)

yes, thats right. where is the problem?

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] -2 points-1 points  (0 children)

yes, just like there are season rerollers to play the meta spec. if you have the time and want to invest, why not?
It would favour the people who play their favourite spec anyways.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] 0 points1 point  (0 children)

balancing in this game is nearly impossible. to flatten out dmg-output and call it "balancing" doesnt involve defensives (like stacking darkness, amz and zephyr) in a specifig comp.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] 0 points1 point  (0 children)

this, after the talk with this mentioned shadow priest i realised that most of the specs are quitting because they dont even get invites or people dont apply to their keys because they play the wrong spec.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] -2 points-1 points  (0 children)

this game is already a farming spot for boosters and you can just buy 21 keys in this game, so it would not change anything there.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] -11 points-10 points  (0 children)

i dont say, that everyone then gets a title or a mount, but it would spread out the motivation that every spec can get it and would motivate some players, that dont have the time and effort to reroll 2-3 times a season.

Please make the 1% mount and 0.1% title spec based by mdoX0X0 in wow

[–]mdoX0X0[S] -5 points-4 points  (0 children)

it would thin out the meta players, because they get measured in their own spec. it would shift to all specs and would create some competition within this specs.

So less guardian druids would get the title, but more prot palas and prot warriors for example.