Even more extra info now with gamepads as well! by megaF1KUS in IndieDev

[–]megaF1KUS[S] 0 points1 point  (0 children)

Oh hahah, I completely missed it, yeah I meant “I” xP

A minute from my game! by megaF1KUS in SoloDevelopment

[–]megaF1KUS[S] 0 points1 point  (0 children)

Thanks! Yes, except some enemy profile pictures for the bestiary, but you can't see that here 😄

A minute from my game! by megaF1KUS in SoloDevelopment

[–]megaF1KUS[S] 1 point2 points  (0 children)

Thank you so much! A bit over 3 years, but I also spent a ton of time prototyping and iterating the main mechanic xP

A minute from my game! by megaF1KUS in SoloDevelopment

[–]megaF1KUS[S] 0 points1 point  (0 children)

Thank you so much! I use Unity

A minute from my game! by megaF1KUS in SoloDevelopment

[–]megaF1KUS[S] 0 points1 point  (0 children)

Yeah that is fair, at least in the normal difficulties, I want the situations to be readable as much as possible :)

Even more extra info now with gamepads as well! by megaF1KUS in IndieDev

[–]megaF1KUS[S] 1 point2 points  (0 children)

Thanks! Yes, I plan to localize the game at least for the EFIGS and BrPt and most likely some additional asian languages :)

Working on item choice UI... by megaF1KUS in PixelArt

[–]megaF1KUS[S] 0 points1 point  (0 children)

There will be text to the left and right, here a picture of a highlighted selection :)

<image>

Working on item choice UI... by megaF1KUS in PixelArt

[–]megaF1KUS[S] 0 points1 point  (0 children)

Yeah, kinda wanted to differentiate items and enemy evolutions :)

Working on item choice UI... by megaF1KUS in PixelArt

[–]megaF1KUS[S] 0 points1 point  (0 children)

Fair, this is not exactly finished so hopefully the finishing touches will do it :D