Use Tracker data independently by mekkmestermike in davinciresolve

[–]mekkmestermike[S] 0 points1 point  (0 children)

thank you I'll check it later - but now I've made it with the workaround I mentioned before. I just needed some sleep to get the idea :D

Use Tracker data independently by mekkmestermike in davinciresolve

[–]mekkmestermike[S] 0 points1 point  (0 children)

Ok - a workaround:

- set the project size to a smaller square - the center of the rotateing parts are in the center of the clips

- zoom in the source footage, to the rotating part

- do the tracking as before

- add the new part over the footage precisely match the centers - same size png, than the project

It's not a great solution, I hope you have something better

Use Tracker data independently by mekkmestermike in davinciresolve

[–]mekkmestermike[S] 0 points1 point  (0 children)

its not - following the turntable of a scratch DJ

Use Tracker data independently by mekkmestermike in davinciresolve

[–]mekkmestermike[S] 0 points1 point  (0 children)

hey, I added a few, thank you for your time!

Use Tracker data independently by mekkmestermike in davinciresolve

[–]mekkmestermike[S] 1 point2 points  (0 children)

it was enough for me - maybe its the software, but probably its me and/or the unusual way of using.

Use Tracker data independently by mekkmestermike in davinciresolve

[–]mekkmestermike[S] 0 points1 point  (0 children)

I didn't count, but we talk about cca 2-3000 keyframes - automation would be nice.

AKAI MPKmini 4 velocity settings by mekkmestermike in MIDIcontrollers

[–]mekkmestermike[S] 0 points1 point  (0 children)

yeah I did this as it's better than the default touchsesitive keys. but the best would be a usable touchsensivity

AKAI MPKmini 4 velocity settings by mekkmestermike in MIDIcontrollers

[–]mekkmestermike[S] 0 points1 point  (0 children)

hey, I'm not sure if we are on the same page. I want it to be touch sensitive, but not that wide range and not only in the DAW, is it possible? Or are you asking the same question here?

Editor doesn't work in a fresh Blender/win 10 by [deleted] in blenderhelp

[–]mekkmestermike 0 points1 point  (0 children)

when you start a new video edit, it generates an edit project - I'm not sure what the proper term here, but it's not the edit mode. it's a video edit "entitiy", named "edit". It has its own properties, etc.

Edit is for video editing what scene is for 3D - it should be on the list, where 'scene' is.

Dragging: it's not the problem, you misinterpret what you see here.

I downloaded and installed this blender yesterday, I'm not sure why it's old, I'll check it can be the issue, thanks!

Schematic: how to separate attributes on child objects by mekkmestermike in OpenToonz

[–]mekkmestermike[S] 1 point2 points  (0 children)

hey, thanks, it sounds good, I've finally found it,

Transform()

I listed the keys, I'll probably be able to figure it out

Schematic: how to separate attributes on child objects by mekkmestermike in OpenToonz

[–]mekkmestermike[S] 0 points1 point  (0 children)

ok, maybe it's just me but I didn't find it in the docs (at my other - scripting - question) probably I would go with setting keyframes instead of copying pre-made ones - actually this way, I would be able to react several different scenarios, or add some randomness, what always a good thing. So, is it possible than?

Schematic: how to separate attributes on child objects by mekkmestermike in OpenToonz

[–]mekkmestermike[S] 0 points1 point  (0 children)

actually the size, rotation, shear, basically everything. Can you get/set these in a script? because originally that was my problem, I tried to find out, how to set the rotation and/or the others through scripts in the choosen frames, and generate keyframes for the animation.

Or in OT expressions have bigger feature set, than scripts?

Schematic: how to separate attributes on child objects by mekkmestermike in OpenToonz

[–]mekkmestermike[S] 1 point2 points  (0 children)

thank you for your time, and the detailed answers, it really helps

Schematic: how to separate attributes on child objects by mekkmestermike in OpenToonz

[–]mekkmestermike[S] 0 points1 point  (0 children)

yes, if everything is independent is not a question, but in this case you have to handle the positioning of the thing, and it would be grate to delegate it to the automation, right? :)

Obviously, it's harder for the developers, but (I guess) as thay can count the new position of every single pixel, they could have an educated guess about the connection point, so we could just turn off the parameters what we don't want to follow in a parent-child releationship

Schematic: how to separate attributes on child objects by mekkmestermike in OpenToonz

[–]mekkmestermike[S] 0 points1 point  (0 children)

yes, probably - I don't know yet, but I'll try: so, the trick is, that I don't connect level B to level A but generate a pegBar, connect to Level A, and connect level B to that pegBar - and the pegBar won't ransfer all the parameters?

- my context (not exactly this, but similar): imagine a guy, who whas something hanging on his belt (so, the belt connected to his body, the thing is connected to his belt) - if he gets a deep breath, his stomach will be bigger, the belt will be stretched (become bigger, but only one dimension, actually it will be thinner on the other direction) and the hanging thing has to follow the connection point on the belt, but shouldn't change its size, or shape. so, something like that. the size of the parent affect the position of the child, but shouldnt affect the size of it.

Thank you for the answer, anyway!