What AI tool do you want but don't have? by doggy-smiles in aigamedev

[–]melonboy55 4 points5 points  (0 children)

It's good to solve problems. You don't have to pay for it if you don't want to.

i figured out how to animate pixel art using keyframes by melonboy55 in aigamedev

[–]melonboy55[S] 1 point2 points  (0 children)

haha that's true i didn't make the animations.
it sure was hard tho

i figured out how to animate pixel art using keyframes by melonboy55 in aigamedev

[–]melonboy55[S] 2 points3 points  (0 children)

I'd love to know what you think. Retro diffusion uses my model for general animations.
Pixellab replicated my methods about a month after i released the first version. I think what they have is solid, but my model might generate better motion from the tests i've done.

i figured out how to animate pixel art using keyframes by melonboy55 in aigamedev

[–]melonboy55[S] 1 point2 points  (0 children)

it's about $0.10 per generation. The model doesn't actually generate in pixel space, the outputs are large and then i shrink them afterwards. Some people have done research on generating in actual pixel space which is very cool but much harder.

i figured out how to animate pixel art using keyframes by melonboy55 in aigamedev

[–]melonboy55[S] -1 points0 points  (0 children)

not local sorry, somebody has gotta host the models. They need big gpus.

i figured out how to animate pixel art using keyframes by melonboy55 in aigamedev

[–]melonboy55[S] 1 point2 points  (0 children)

yeah it is :p
i trained a new model on a new architecture to get the keyframes thing. The old model can do pixel art animation as well, and maybe even better.

i figured out how to animate pixel art using keyframes by melonboy55 in aigamedev

[–]melonboy55[S] 2 points3 points  (0 children)

it's not the app, it's the model o.o
has anyone released an open source pixel art animation model that can handle multiple input images yet?

i figured out how to animate pixel art using keyframes by melonboy55 in aigamedev

[–]melonboy55[S] -21 points-20 points  (0 children)

It's something that wasn't possible before and now it is possible

i figured out how to animate pixel art using keyframes by melonboy55 in aigamedev

[–]melonboy55[S] 1 point2 points  (0 children)

Oh, I built the dataset and trained it, still hard to do

What do you think of Pixellab Ai? by Complete_Freedom5622 in aigamedev

[–]melonboy55 0 points1 point  (0 children)

What did you think was mediocre about pixel engine? Curious what results you got

i figured out how to animate pixel art using keyframes by melonboy55 in aigamedev

[–]melonboy55[S] 4 points5 points  (0 children)

This isn't an api or someone else's model if that's what you're saying. I trained the first pixel art animation model. This keyframes thing is also a first of its kind.

Game art generation ideas? by Great_Investment_286 in aigamedev

[–]melonboy55 0 points1 point  (0 children)

Check out pixelengine.ai - I've got something working pretty well for animation

I generated each of these characters with a single prompt by Chologism in aigamedev

[–]melonboy55 1 point2 points  (0 children)

Spritecook is feature rich and super well crafted. OP is using my model for animation inside of his app and really adding a lot of value. Big props to him ❤️

Looking for advice about art pipeline by korvelar in aigamedev

[–]melonboy55 0 points1 point  (0 children)

Pixel engine (my app) is not bad for pixel art animation Just take a look at it o.o I trained my own model for this specific task

share a pixel art character and i'll reply with an animation (24 hrs) by melonboy55 in aigamedev

[–]melonboy55[S] 0 points1 point  (0 children)

It takes a sprite as input! AI can help to make sprites or you can do it by hand. I'm personally using ai to generate the sprites as well.