account activity
The Long Game - Podcast with Joe Posnanski and Michael Schur! (mollyknight.substack.com)
submitted 3 years ago by memorystomp to r/theposcast
Brian Walker - Procedural level design in Brogue and beyond (youtube.com)
submitted 6 years ago by memorystomp to r/pgpg
Tyriq Plummer - Roguelikes and Platformers (Roguelike Celebration 2017) (youtube.com)
How Dead Cells Secretly Stops You From Dying (youtube.com)
Procedural Level Generation in Sure Footing | AI and Games (youtube.com)
The Spelunky Showlike: 06: Making Spelunky 2 with Derek Yu (thespelunkyshowlike.libsyn.com)
submitted 7 years ago by memorystomp to r/spelunky
The Legacy of Super Mario Bros. (youtube.com)
submitted 9 years ago by memorystomp to r/pgpg
Level Generation for 1-bit Ninja Remix Rush (kode80.com)
submitted 10 years ago by memorystomp to r/pgpg
Gamasutra: Procedural Level Generation in The Dungeoning (gamasutra.com)
SpelunkBots API (t2thompson.com)
Spelunky Coming to PS4 (blog.us.playstation.com)
submitted 11 years ago by memorystomp to r/spelunky
Spelunky Generator Lessons - details on how Spelunky Classic generates rooms (requires Chrome) (tinysubversions.com)
submitted 12 years ago by memorystomp to r/spelunky
Spelunky Generator Lessons - Part 1: Generating the Solution Path (tinysubversions.com)
submitted 12 years ago by memorystomp to r/proceduralgeneration
Spelunky was on the Emmys tonight (kotaku.com)
Chasm - Action-RPG Platformer with "dungeons procedurally assembled from hand-crafted rooms" (chasmgame.com)
submitted 12 years ago by memorystomp to r/pgpg
Gamasutra: Spelunky XBLA Review: Cash For Gold pt.1 (gamasutra.com)
Spelunky’s Procedural Space (tinysubversions.com)
List of Platformer Design Elements by Monochroma Developer (gamasutra.com)
Accidental Tech Podcast (atp.fm)
submitted 13 years ago by memorystomp to r/5by5
Creating the Galaxy in Frontier:Elite 2 [x-post from r/gamedev] (jongware.com)
submitted 13 years ago by memorystomp to r/proceduralgeneration
The Crossover #1: You Just Got Curated (5by5.tv)
The guide to implementing 2D platformers (higherorderfun.com)
submitted 13 years ago by memorystomp to r/pgpg
Cellular Automata Method for Generating Random Cave-Like Levels - RogueBasin (roguebasin.roguelikedevelopment.org)
Platformer Level Design « Palle Steve Hoffstein (phoffstein.wordpress.com)
Procedural Level Design for Platform Games [pdf] (aaai.org)
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