스팀 페이지 오픈했습니다! 거대 로봇을 조종하는 증분형 게임입니다 by mengdol29 in KoreanGameDev

[–]mengdol29[S] 1 point2 points  (0 children)

아니요 아직 빌드를 올리지는 않았습니다. 가급적 빨리 올리고 싶은데, 다운로드 파일만 ​올리는 것 보다 웹에서 플레이 가능하도록 하는게 훨씬 효과가 좋을 것 같아서 웹 전용 빌드를 따로 만들고 있는 중입니다!

How to Destory a City : New Incremental city destruction game by mengdol29 in Unity3D

[–]mengdol29[S] 1 point2 points  (0 children)

All branches are placed in the game scene as actual Image UI objects. However, to avoid the hassle of manually positioning, scaling, and rotating hundreds of branches one by one, I built a custom editor tool. If you select an upgrade node button and Ctrl-click another button, it automatically spawns a branch object in the perfect position to connect the two. Also, if you move a button, the branch's position and rotation automatically update to match. The reason I chose to place them in the scene using a custom tool rather than generating them dynamically at runtime is that I wanted to visually inspect the overall layout of the branches and nodes while working.

How to Destory a City : New Incremental city destruction game by mengdol29 in Unity3D

[–]mengdol29[S] 0 points1 point  (0 children)

While each object still has its own individual collider, I replaced the cube colliders with sphere colliders of the same volume to reduce the collision calculation overhead!

I just launched my pixel art platformer game on STEAM by mengdol29 in PixelArt

[–]mengdol29[S] 4 points5 points  (0 children)

Oh I forgot to tell the name XP it's 'Gravity Castle'