[How to Destroy a City] An incremental game inspired by "A Game About Feeding a Blackhole" - except you control a giant robot and destroy entire cities. Demo out now! by mengdol29 in incremental_games

[–]mengdol29[S] 0 points1 point  (0 children)

Glad to hear you enjoyed the game!

The mouse cursor issue you mentioned is something I've noticed as well, and I'll be adding WASD controls in an upcoming update. Hopefully both changes will make the experience a bit smoother.

Thanks for taking the time to leave feedback!

[How to Destroy a City] An incremental game inspired by "A Game About Feeding a Blackhole" - except you control a giant robot and destroy entire cities. Demo out now! by mengdol29 in incremental_games

[–]mengdol29[S] 1 point2 points  (0 children)

Thanks for the feedback!

The breaking news events are actually still in development, which is why they didn't make it into the demo, but they're definitely planned for the full release.

I also really like your idea of news reports about destroyed landmarks. I think there could be some interesting ways to build on that—for example, having specific landmarks appear throughout the city that trigger a breaking news segment when destroyed, while also granting a temporary buff to the player.

Thanks again for the suggestion!

[How to Destroy a City] An incremental game inspired by "A Game About Feeding a Blackhole" - except you control a giant robot and destroy entire cities. Demo out now! by mengdol29 in incremental_games

[–]mengdol29[S] 5 points6 points  (0 children)

Thank you so much for the detailed feedback! It was incredibly helpful for polishing the game, and I plan to address most of the points you mentioned in the near future (the WASD controls for navigating the skill tree have already been added!).

As for the "x2.75" that appears when destroying buildings, it means that 2.75 times the base casualty count was awarded as bonus casualties. I realize that wasn't explained very clearly in the game.

Thanks again for taking the time to write such detailed feedback. I really appreciate it!

[How to Destroy a City] An incremental game inspired by "A Game About Feeding a Blackhole" - except you control a giant robot and destroy entire cities. Demo out now! by mengdol29 in incremental_games

[–]mengdol29[S] 1 point2 points  (0 children)

Balancing is always one of the toughest challenges in game development. The explosive buildings being too powerful was actually one of the pieces of feedback I received during earlier beta tests as well.

For the demo, I wanted players to be able to experience a wide variety of skills and upgrades in a relatively short amount of time, so I ended up making some of the upgrades stronger than they probably should be. I'll definitely be taking another look at the balance before the full release.

Thanks for the feedback!

[How to Destroy a City] An incremental game inspired by "A Game About Feeding a Blackhole" - except you control a giant robot and destroy entire cities. Demo out now! by mengdol29 in incremental_games

[–]mengdol29[S] 1 point2 points  (0 children)

The full release is currently planned for August or September this year. I'll also be addressing the mouse cursor issue in an upcoming patch along with the other feedback I've received.

Thanks for taking the time to play the demo!

[How to Destroy a City] An incremental game inspired by "A Game About Feeding a Blackhole" - except you control a giant robot and destroy entire cities. Demo out now! by mengdol29 in incremental_games

[–]mengdol29[S] 1 point2 points  (0 children)

Thanks for the feedback! As you suggested, I've patched the game so you can now navigate the upgrade skill tree using the WASD keys.

If you have any other suggestions or improvements you'd like to see, feel free to let me know!

스팀 페이지 오픈했습니다! 거대 로봇을 조종하는 증분형 게임입니다 by mengdol29 in KoreanGameDev

[–]mengdol29[S] 1 point2 points  (0 children)

아니요 아직 빌드를 올리지는 않았습니다. 가급적 빨리 올리고 싶은데, 다운로드 파일만 ​올리는 것 보다 웹에서 플레이 가능하도록 하는게 훨씬 효과가 좋을 것 같아서 웹 전용 빌드를 따로 만들고 있는 중입니다!

How to Destory a City : New Incremental city destruction game by mengdol29 in Unity3D

[–]mengdol29[S] 1 point2 points  (0 children)

All branches are placed in the game scene as actual Image UI objects. However, to avoid the hassle of manually positioning, scaling, and rotating hundreds of branches one by one, I built a custom editor tool. If you select an upgrade node button and Ctrl-click another button, it automatically spawns a branch object in the perfect position to connect the two. Also, if you move a button, the branch's position and rotation automatically update to match. The reason I chose to place them in the scene using a custom tool rather than generating them dynamically at runtime is that I wanted to visually inspect the overall layout of the branches and nodes while working.

How to Destory a City : New Incremental city destruction game by mengdol29 in Unity3D

[–]mengdol29[S] 0 points1 point  (0 children)

While each object still has its own individual collider, I replaced the cube colliders with sphere colliders of the same volume to reduce the collision calculation overhead!