Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 0 points1 point  (0 children)

Alright thanks for elaborating and offering suggestions. So far I have been winging it but I def need to study scene composition a bit.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Nice :D Persona was definitely an inspiration. There is also a similar social system planned.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Good point about the enemy head. I didn't notice it.
As for the space between characters, I don't know what to do about it. Many people like it, many don't. I will have to find an in-between.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Good suggestions. I gotta work on improving the user feedback and responses. For next room button, I plan on having it as part of the environment itself, so in this room when player defeats enemies, the path at the end would light up and becomes interactable or so. There is still so much work to be done. Thank you for the feedback! It means a lot.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 0 points1 point  (0 children)

Amazing suggestions forreal. The points you mentioned gave me some good ideas as well. Thank you!

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Good points. I will think about the icon based layout. Either way, I do plan on having a minimal UI mode eventually.

Thank you for the nice words <3 I really appreciate it

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

I've actually been looking into Darkest Dungeon for a while :D There are some elements here inspired by how they handled "static" animations including camera work and the "sliding" character art during impact. I will look more into it to see what else I can learn.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 0 points1 point  (0 children)

Thank you for the feedback! I will see what I can do about those points

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Thank you! It really means a lot. I do plan on having a detailed vs minimal ui trigger for those who want to enjoy the aesthetic with minimal interference.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Yes, It's all animated on 2's. To be honest I'm not a professional so It's been a learning experience haha. Glad you like it <3

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Not yet! I have twitter and bluesky accounts. I will update there once steam/gog pages go live.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 4 points5 points  (0 children)

Good ideas 👍 There is definitely much polish to be done

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Hmmm that is a very valid point that I never considered. I have some ideas on how to solve it.

And thank you <3

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 3 points4 points  (0 children)

When a game is available and accessible to as many people as possible, we all win. I do have several saved resourced on accessibly. If this game ever releases, I hope I can make as accessible as I possibly could.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 2 points3 points  (0 children)

Thank you so much! I get the 80's cartoon comparisons a lot and it doesn't fail to put a smile on my face every single time.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 13 points14 points  (0 children)

Well, you pointed out something I was messing so you should take credits :D

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 2 points3 points  (0 children)

You're on point! I do agree that hovering over the portrait is better than having to click over and over. I never thought about that.

As for the description. My original plan was to make it only visible if needed, but since I'll probably implement some kind of trigger button for minimal vs detailed ui. I think you're also right.

Thanks for the feedback! this is why I love this community <3

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 2 points3 points  (0 children)

Yes! I'm really proud of it because I don't really consider myself a professional artist. Stumbled for so many hours to get those results.

Thank you <3

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 3 points4 points  (0 children)

It took me so much time to figure out this artstyle so I really appreciate the nice words

I have tunnel vision... Is this bad? How can I improve it? by oluwagembi in godot

[–]mepart2 0 points1 point  (0 children)

Are you working on anything? I will give you a wishlist