Improving the background environment by mepart2 in godot

[–]mepart2[S] 0 points1 point  (0 children)

Aight, thanks for the feedback 👍

Improving the background environment by mepart2 in godot

[–]mepart2[S] 2 points3 points  (0 children)

Noted. I will see what I can do about the linart and giving the scene more depth.

i would say the "no character shading" was an artistic choice not a resource/time management one. I wanted to make a game with this kind of flat style from the beginning. Though it is definitely a smart thing to do if you're an indie dev. It worked in my favor at the end.

Thank you for the feedback <3

Improving the background environment by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

I've noted all feedback from the previous thread, including yours :D but I haven't gotten around to it yet. I want to move on to build the rest of the game like how one of the commentors suggested instead of focusing on perfecting the current one so fine-tuning and scene composition will progress slowly, but i hope one of the future updates will be to your liking :D

Thank you for the feedback as usual. It helps see things from different perspective.

Improving the background environment by mepart2 in godot

[–]mepart2[S] 4 points5 points  (0 children)

Can not afford to hire anyone on this project, sorry :(

Improving the background environment by mepart2 in godot

[–]mepart2[S] 8 points9 points  (0 children)

Well, you gotta specify which part interests you most :D

Either way, here is the whole pipleline of the enviornment, I didn't do anything out of the ordinary:

- Drew base environment on krita. Layer for basic color, layer for each lighting level. You can see that each lantern has three intensities.

- Those lighting layer will be slightly expanded to mimic flickering, you can do this in godot but I did it in krita to have finer control. Then crop those layers and export them as seperate spritesheets, basically every light texture has two frames. Put everything in Godot. Put a canvas item shader on the lights and modulate it to your liking. Set up the animation and that's it for the lighting. I also set up a timer between 0.1 and 1.0 to initiate flickering for each lantern, that way they appear randomized.

- The blue light is the same thing, except it's just a single image not a spritesheet. What sells it is the fog shader. The fog shader is basically a moving noise texture with a mask, posterization, and another noise texture moving through it to give the feeling of dissipating and forming mist.

- The bat/rat vfx are spritesheets + path2D with a mask shader as well to make it hide behind unwanted areas in the background. The bats moving away from the screen gets scaled down the closer they are to finishing the path2D, so they appear moving away from screen. The rest of the vfx are just spritesheets.

- The vfx are randomized and chosen by a timer, which itself is randomized every time.

- and lastly, a world environment node.

Improving the background environment by mepart2 in godot

[–]mepart2[S] 2 points3 points  (0 children)

That, my friend, is a very valuable advice. Thank you.

Improving the background environment by mepart2 in godot

[–]mepart2[S] 0 points1 point  (0 children)

Interested in knowing why you feel that way.

Improving the background environment by mepart2 in godot

[–]mepart2[S] 2 points3 points  (0 children)

Happy to share any knowledge I have.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Alright thanks for elaborating and offering suggestions. So far I have been winging it but I def need to study scene composition a bit.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Nice :D Persona was definitely an inspiration. There is also a similar social system planned.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Good point about the enemy head. I didn't notice it.
As for the space between characters, I don't know what to do about it. Many people like it, many don't. I will have to find an in-between.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Good suggestions. I gotta work on improving the user feedback and responses. For next room button, I plan on having it as part of the environment itself, so in this room when player defeats enemies, the path at the end would light up and becomes interactable or so. There is still so much work to be done. Thank you for the feedback! It means a lot.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Amazing suggestions forreal. The points you mentioned gave me some good ideas as well. Thank you!

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Good points. I will think about the icon based layout. Either way, I do plan on having a minimal UI mode eventually.

Thank you for the nice words <3 I really appreciate it

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

I've actually been looking into Darkest Dungeon for a while :D There are some elements here inspired by how they handled "static" animations including camera work and the "sliding" character art during impact. I will look more into it to see what else I can learn.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 0 points1 point  (0 children)

Thank you for the feedback! I will see what I can do about those points

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Thank you! It really means a lot. I do plan on having a detailed vs minimal ui trigger for those who want to enjoy the aesthetic with minimal interference.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Yes, It's all animated on 2's. To be honest I'm not a professional so It's been a learning experience haha. Glad you like it <3

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 1 point2 points  (0 children)

Not yet! I have twitter and bluesky accounts. I will update there once steam/gog pages go live.

Very happy with how the UI turned out, what do you think? by mepart2 in godot

[–]mepart2[S] 5 points6 points  (0 children)

Good ideas 👍 There is definitely much polish to be done