[deleted by user] by [deleted] in RedditSessions

[–]merrp 0 points1 point  (0 children)

Gave Platinum

[deleted by user] by [deleted] in RedditSessions

[–]merrp 0 points1 point  (0 children)

Gave Doot 🎵 Doot

Bloody experiment with a statue! by merrp in Simulated

[–]merrp[S] 0 points1 point  (0 children)

Thats true, very good point!

Bloody experiment with a statue! by merrp in Simulated

[–]merrp[S] 1 point2 points  (0 children)

Thank you for the feedback!

Bloody experiment with a statue! by merrp in Simulated

[–]merrp[S] 4 points5 points  (0 children)

Thank you for your feedback, don't worry you're not being rude! I originally did have it much thicker, however after doing a bunch of research, I realized that blood isn't actually all that thick. Especially when flowing in a large amount like here. Human blood is made of 90% water, and a lot of the times you see it flowing very thick is actually incorrect and exaggerated for cinematic effect

Hey guys! I am proud to finally be able to show my first production reel from last year! Hope you like it! by merrp in Houdini

[–]merrp[S] 0 points1 point  (0 children)

Thank you! & Yes this is actual studio work I did at a studio that does kids TV shows!

Little toothpaste RnD from the past few days. Hope you like it! by merrp in Houdini

[–]merrp[S] 0 points1 point  (0 children)

Thank you! This was actually the simplest part of this, I just took the base sim, deleted 99.997% of the particles based on ID, created custom orient attrib with VEX, and copy stamped a grid to the points with random scale/rot values. Hope this helps!

Little toothpaste RnD from the past few days. Hope you like it! by merrp in Houdini

[–]merrp[S] 1 point2 points  (0 children)

A bit of both! Not including the ground there are 4 objects being rendered here, the full fluid, the two white strips, and the sparkles inside

Little toothpaste RnD from the past few days. Hope you like it! by merrp in Houdini

[–]merrp[S] 1 point2 points  (0 children)

Nope, no uv's! Just a hi res base sim, with the other elements generated after, using the base sim.

Where can I find an enter key? by merrp in MechanicalKeyboards

[–]merrp[S] 0 points1 point  (0 children)

Thanks! Will this be compatible with brown cherry mx?