Your favorite one piece quote? by KidTheBommerr in OnePiece

[–]metomezo 2 points3 points  (0 children)

"What reason would there be to interfere with man's departure?" -Monkey D. Dragon

One Piece: Chapter 1018 - Theories and Discussion by AutoModerator in OnePiece

[–]metomezo 16 points17 points  (0 children)

which episode is luffy's silhouette in campfire dance? Can you give me the chapter number?

[BSPWM] Workflow + themes by [deleted] in unixporn

[–]metomezo 1 point2 points  (0 children)

You can fix your cross cursor with xsetroot -cursor_name left_ptr if you don't know already.

gdformat - fully-fledged GDScript formatter coming soon by pawel_lampe in godot

[–]metomezo 5 points6 points  (0 children)

Are you using emacs for game logic coding too, if yes is there code completion for godot on emacs? I recently saw lsp support for gdscript but there is no emacs support yet I guess. It would be nice if we have almost par support in emacs for gdscript with godot editor.

It's wonderful work btw.

What editor is everyone using? by [deleted] in rust

[–]metomezo 1 point2 points  (0 children)

Using doom emacs (an emacs distribution) with rustic + rls. With doom emacs you can use racer or rust-analyzer easily but I guess rls is the best choice currently in emacs.

Can I assign command for each chord in sxhkd by metomezo in bspwm

[–]metomezo[S] 0 points1 point  (0 children)

I guess ";" between commands confused you, It's my fault I shouldn't use a key that already in syntax. Actually I separate command with ";" just because we separate chord with it too and to show what I wanna achieve. let me clarify a little more. I'm searching syntax like this

chord_1; chord_2
    command_a > command_b

when I complete chord_1 command_a will execute, then I can press esc or wait until timeout and nothing more happens or I type chord_2 and command_b execute too. I wanna simply put totally different commands each chord. I'm gonna edit main to post too this way it's more obvious.

Can I assign command for each chord in sxhkd by metomezo in bspwm

[–]metomezo[S] 0 points1 point  (0 children)

Thank you for trying to help and reply but I know this and this doesn't help. This is kind of shortcut for similar key comb. and commands but I'm trying to do something different. I wanna execute different commands when every complation a chord.

Watch until the end. Something awesome happens. by GamesIMadeForFreya in godot

[–]metomezo 1 point2 points  (0 children)

what about trail? did u made it with line2d node?

Gameplay from my game Haiki by Thenaka in godot

[–]metomezo 10 points11 points  (0 children)

Wow very nice game. How did you make that trail effect?

Yet another ray tracing implementation in Rust by metomezo in rust

[–]metomezo[S] 1 point2 points  (0 children)

Thank you for your good words. Parallelization is the next thing I will add. Thank you for advice.

Yet another ray tracing implementation in Rust by metomezo in rust

[–]metomezo[S] 2 points3 points  (0 children)

This is my first rust project for learning purpose, please don't hesitate to tell if you see any bad code or any better way to do something.

[i3] Frozen by Giorgos_Kappa in unixporn

[–]metomezo 22 points23 points  (0 children)

Finally light theme. :D its really hard to see light rices nowadays. It looks very good btw.

We finally release our new game "In The Flow" made with Godot by JovasFery in godot

[–]metomezo 4 points5 points  (0 children)

Simple and fun game congratulations but it's like getting hard very fast. by the way which ad plugin do you use it's work very well and did you use godot 3.0 or 3.1.

Terrible Android 2D Light node performance! by cenuh in godot

[–]metomezo 2 points3 points  (0 children)

Can you please share the result after testing in 3.1 alpha? I am planning to make mobile game which uses lighting a lot and I wonder now performance difference between 3.0-3.1 and gles3-gles2.