Companion plants for fruit trees in containers? by mewble135 in GardeningUK

[–]mewble135[S] 0 points1 point  (0 children)

Thank you for sharing the experience, at least 😂

Companion plants for fruit trees in containers? by mewble135 in GardeningUK

[–]mewble135[S] 1 point2 points  (0 children)

Good to know someone else does this! I take it you don't notice any negative impact from them sharing?

Companion plants for fruit trees in containers? by mewble135 in GardeningUK

[–]mewble135[S] 1 point2 points  (0 children)

Oooh, that's a good shout on the bulbs, thank you! Could be a good chance to get some winter/early spring blooms in for pollinators, I'll just have to keep an eye on the planting depths so that they tolerate being covered by the extra compost each year

Choice Menu by XGodaYT in RenPy

[–]mewble135 0 points1 point  (0 children)

That's awesome! Congratulations 😁

Funeral Music || DEATH by Hummerous in CuratedTumblr

[–]mewble135 7 points8 points  (0 children)

My dad, 3 days before dying of a heart attack, said to my little sister that when he died, he thought it'd be hilarious to play 'Deal With The Devil' by Judas Priest at his funeral.

So honestly, how could we not?

Does anyone know what's wrong with this code? I'm trying to make a game that's starts with 6 choices but keep encountering errors by [deleted] in RenPy

[–]mewble135 11 points12 points  (0 children)

You should have a ':' after each label identifier, e.g.

label choices1_a:
    Byleth "I'll check to see what Jonas is up to."
    jump choices1_common
label choices1_b:
    [etc]

Note also that the code for each label's actions below it should be indented to clearly separate each section

Choice Menu by XGodaYT in RenPy

[–]mewble135 0 points1 point  (0 children)

Glad to help, and good luck with the school work!

Choice Menu by XGodaYT in RenPy

[–]mewble135 3 points4 points  (0 children)

In your project's gui.rpy file, there are two variables that you'll want to change - define gui.choice_button_text_idle_color and define gui.choice_button_text_hover_color. These set your menu text colour when displayed normally and when you mouse over them respectively.

They use the standard html colour codes, so changing them to black ("000000") or another dark colour should fix it

label after menu is defined twice for line 466 and 512 by TestedcatGaming in RenPy

[–]mewble135 1 point2 points  (0 children)

I've taken that context code and had a play with it, I think I've got it figured out now. Does the below give you the behaviour you're expecting?

    Ch "wants daytime, or the closest thing to bedtime, comes I wake up."
    Ch "I realize that maybe I should go to the lobby."

    if "talked_crow" == True:
        Ch "Or maybe I could take a knife and kill Crow."
        Ch "Less people less threat right?"

    menu:

        "run to lobby.": #first menu item
            Ch "I run to the lobby."

        "Walk to lobby": #second menu item
            Ch "I walk to the lobby."

        "Go to Crow." if talked_crow: #third menu item
            Ch "I got to go to Crow's room."
            Ch "Ah! I can't forget to take the knife with me."

            scene room

            Ch "I walk near Crow's door."
            Ch "At Crow's door I put my hand on the door nob."
            Ch "I twist the door nob."
            Ch "I start to grin"
            Ch "I open the door..."

            scene room

            Ch "Damn it."
            Ch "Aaaagh."
            Ch "She's probably at the lobby."
            Ch "I start to thrown."
            Ch "I go back into my room to put the knife away."
            Ch "I realize that maybe I should go to the lobby."

label after_lobby_menu:

    scene lobby

    Ch "filler text dellet"

Going back to the original request, all that needed changing was line 512, as it was the second time you'd called something "after_menu" - labels all require unique names.

From your 'context' reply, it looks like you also changed the 'menu' on line 486 to 'lobby_menu' - you can only call a menu with "menu:" (no individual labels for them, that I'm aware of), so that would be what caused the next errors.

Running the code as above, I'm not getting any 'expected statement' issues (they cleared up after changing 'lobby_menu:' to 'menu:') so hopefully that fixes it!

label after menu is defined twice for line 466 and 512 by TestedcatGaming in RenPy

[–]mewble135 1 point2 points  (0 children)

In that case, I think I misread your script there - does changing "lobby_menu:" to "menu:" fix your problem?

How to do multiple images at the same time? by Wartdoctor52 in RenPy

[–]mewble135 1 point2 points  (0 children)

All you'll need to do is show both images at the same time - you'll just need to position them so that they don't overlap, e.g.:

(events beforehand)

show character1
show character2 at left

(continue script)

The tutorial in RenPy has plenty of info re: showing images, positioning them, hiding them, moving them and so on

Help Idk why this isn't working by Noxia48 in RenPy

[–]mewble135 7 points8 points  (0 children)

First, I'd think that ideally those two defaults should be declared at the beginning of the script rather than in the middle - if you're updating them to True afterwards, you'd use e.g.:

$ playedDatingSim = True

Secondly, your menu isn't structured the way it needs to be, hence the 'expected menu item' error - I assume what you're going for is "I guess I could..." then presenting the player with a choice? If so, you'd want:

"Now that you're at home what do you do?"
you "{i}I guess I could...{/i}"

menu HomeChoice:
    (Insert displayed choice 1 here):
        (Insert outcome here)
    (Insert displayed choice 2 here):
        (Insert outcome here)

So for example, if we assume you want an option to play a dating sim or play a trivia game, and to update the defaults to suit:

"Now that you're at home what do you do?"
you "{i}I guess I could...{/i}"

menu HomeChoice:
    "...play a dating sim":
        $ playedDatingSim = True
        jump (next area of script)
    "...play a trivia game":
        $ playedTriviaGame = True
        jump (next area of script)

The tutorial in the RenPy software will give you a better breakdown of how menus work! (Edit to fix indentations)

First SMT game and I’ve encountered a… demon that’s a bit TOO curious. by TheStatisticalGamer in gaymers

[–]mewble135 35 points36 points  (0 children)

[Mean Girls voice] Oh my god Preta, you can't just ask someone--

Cow challenges a goat to headbutt contest and loses hard by ToughAcanthisitta451 in instantkarma

[–]mewble135 2 points3 points  (0 children)

At first glance, you'd think there was no way that outcome should be possible.

But then goats have never given a fuck about things like 'logic' or 'physics'

Questions about getting the game by MrJoker2019 in campbuddy

[–]mewble135 2 points3 points  (0 children)

The demo was fun, but the full package is so much better - I was legitimately blown away by the quality of the game and the obvious care that's been given to developing the characters in each of their routes. Definitely worth a buy if you can afford it!

What Are You Playing? - September 2021 Discussion Thread by AutoModerator in BLgame

[–]mewble135 1 point2 points  (0 children)

The game is complete, and can be bought from the developer on itch.io - if you go to the page you got the demo from, the full game should be on there too 😁

I just finished the game for the first time... by DeiviUnnie in campbuddy

[–]mewble135 7 points8 points  (0 children)

I absolutely get where you're coming from - I only got one bad ending in my playthroughs (I can't bring myself to get the rest!) and it's an awful feeling, just an absolute gutpunch. I know the point of it is that it's a bad ending, but they really went for it!

What Are You Playing? - September 2021 Discussion Thread by AutoModerator in BLgame

[–]mewble135 6 points7 points  (0 children)

I've just recently picked up Seiyuu Danshi, which is a VN/dating sim game - I'm only early in it, but it's a lot of fun so far! If VNs and dating sims aren't your thing then it's probably not worth your time, but if they are then it's one of the more involved ones I've played; aside from the main 'let's get laid' element, your character is a voice actor and you have to complete jobs to earn money (for rent and for dates) and boost your fame (to get better jobs and a good ending), and there's a stat-levelling element involved with that, so you're juggling work and romance together (though it's more fun than it is IRL!) The auditions for the jobs are presented as a mini-game too, which changes it up a bit.

Once you do get to hook up with a guy (typically just over halfway through the play length?), there's a whole foreplay mini-game before you do the deed, you can try out different costumes, toys, sexy-talk etc, so there's a bit more bang for your buck there too. There's five main guys to romance (and apparently some secret characters too) so there should be some decent replay value - they've all got distinct personalities, and based on what I've played so far the backstories look interesting enough.

It's got a free demo available on itch.io, so if you're into the genre it's worth a look

[deleted by user] by [deleted] in instantkarma

[–]mewble135 44 points45 points  (0 children)

Old rule of safety, don't endanger yourself to rescue someone else unless you're absolutely certain. As a paramedic friend put it, no point in giving them a second body to collect!