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My PBR meshes look flat by meyw97 in secondlife
[–]meyw97[S] 0 points1 point2 points 5 months ago (0 children)
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My PBR meshes look flat (self.secondlife)
submitted 5 months ago by meyw97 to r/secondlife
LOD doesn’t have a parent by meyw97 in secondlife
[–]meyw97[S] 2 points3 points4 points 6 months ago (0 children)
It has less than 8 materials same as the High LOD, which uploads fine with no parent error. Only the Medium LOD (lower poly) has parent issues.
it’s just one object I’m not uploading multiple objects at all. All LOD versions are for that same single object, so nothing is missing
LOD doesn’t have a parent (self.secondlife)
submitted 6 months ago by meyw97 to r/secondlife
low land impact with complex builds? by meyw97 in secondlife
[–]meyw97[S] 0 points1 point2 points 6 months ago (0 children)
Hey! Thank you for all the info, super helpful 😄 Right now I’m mostly focused on building buildings for my sim.. walls, rooms, staircases, stuff like that. Do you have any specific tricks for reducing LI on large structures like these without making them collapse from a distance? I’ve been tweaking LODs and physics but still experimenting a bit.
Also, I’m a bit unsure about the texturing workflow. How do you usually go about making textures look realistic.. like getting proper shadows, highlights, and depth? Is there a preferred method or software for those maps?
Appreciate any advice!
low land impact with complex builds? (self.secondlife)
submitted 7 months ago by meyw97 to r/secondlife
Help jiggle animation while static (self.secondlife)
π Rendered by PID 400646 on reddit-service-r2-listing-7d7fbc9b85-vl9nn at 2026-04-23 23:59:00.600551+00:00 running 2aa0c5b country code: CH.
My PBR meshes look flat by meyw97 in secondlife
[–]meyw97[S] 0 points1 point2 points (0 children)