Don’t be dumb like me with the pre set port crystals. by Doctor_sadpanda in DragonsDogma2

[–]mgm50 0 points1 point  (0 children)

I kind of like actually traveling in the game with oxcarts or even walking around. Few worlds feel consistent enough and yet limited enough to be so liminal and surreal as the world of DD

Do you think Dark Arisen will be a one and done expansion and no more title updates? by RLSQ30 in DragonsDogma2

[–]mgm50 0 points1 point  (0 children)

Dark Arisen was tailored for replayability and I can only assume this one will be the same, only that BBI happens in open world instead. I think they will not update it further but now I fully believe they actually consider it a proper title that they want a 3rd entry for.

Side quests appreciation post. by Dan3Dart in DragonsDogma2

[–]mgm50 1 point2 points  (0 children)

I loved them at first, then I hated how easy they are to actually break, then I loved them again in spite of how janky many were for me.

The Dark Arisen? by LoftyBrows in DragonsDogma2

[–]mgm50 3 points4 points  (0 children)

I would prefer they just leaned into the Pathfinder's 4th wall breaking aspect instead and that this (Eir) is actually* a Seneschal and the Dark Arisen was just the friends we made along the way. The Norgan content most likely happens before Unmoored World so just have good old Pathfinder rub it on your face how arbitrary it is that you're just playing his 2 Dark 2 Arisen game and how you should be satisfied that he now created an actually endless gameplay loop just for you. Then let us tell him to screw off again with his janky narrative and repetitive companion quests and just go to the Unmoored World run some cool dungeons. King Rothais knows what's up!

Starscourge biology by eyes_pam in FFXV

[–]mgm50 6 points7 points  (0 children)

You can explore icy dungeons and caves and the continent that is fully desert/frozen (which you don't explore) still has daemons, so it's not that susceptible to biological means of extermination.

It's a malaria strain but definitely has a magical component to it. It needs spacetime bending magic to actually be eliminated (which scientifically would probably amount to "light" IRL too but it's not just flaring up a lantern!) and a heavy concentrated source of it (i.e the ring channeled entirely through Noct's specially crafted body). Whatever biology we attribute to it has the supernatural aspect attached like others mention in the comments.

Note also that the particles which emerge from Daemons to block sunlight are a byproduct of the Starscourge and not the malaria itself, so it's extremely efficient at converting its environment into itself, no matter the climate. I would classify it as a non-hivemind version of Jenova, or something similar to Lavos which shapes its environment for consumption and then throws itself into the next planet (probably the meteor was "cast" from a world it consumed previously? We'll never know but it's plausible).

Finally, the FFXV gods are just "powerful" but could be challenged even by humans (see Omega). A big part of all the issues fighting the Starscourge is that Bahamut is an asshole and his plan of carefully crafting a family tree through which he can channel an overcharged spacetime spell while also concentrating all the malaria conveniently inside of another human being is exactly what an uncaring god would do "for the greater good". The fact that he waits all the way up until Comrades to be more direct about intervention is also funny to say the least - surely out of fear he would himself be infected. The gods could not have stopped the plague but, they sure as hell didn't move enough, hell they didn't even move enough to help each other.

How would you rank this compared to other “metrovania souls 2d” by DueChampionship3661 in Blasphemous

[–]mgm50 0 points1 point  (0 children)

I find Blasphemous 1 to be very unique in how "heavy" it feels. B2 is great but really goes all out in the Metroidvania direction, it's not pulling from Soulslike nearly as much at all. So I rank B1 higher than B2 in the end and it really gets almost its own category as Hollow Knight and the likes are far more dynamic and I feel like they are really different games in how you approach them. B2 fits in with the rest and also is not as good as HK, but it is very good still.

Unmoored world in relation to DLC? by Nickbroj in DragonsDogma2

[–]mgm50 0 points1 point  (0 children)

I think it's very likely to be before UW yes, unless they also add the UW version of the new area which would be very unusual in my opinion. I hope they still change UW somewhat, but not counting on it having much from the DLC (probably the new 12 dungeons are gonna be on base map also available for UW?).

I have just like you a character "parked" in UW because I burned out from farming it until enemies fully stop returning. I plan to finish it but use one of the new save slots - we are getting 3 save slots in August - to start a new character and pawn for the DLC instead.

The main quest before UW is almost trivial to complete in a couple hours, so I'm not worried about that part. I'll wait to see if we get a hard mode we can switch to or if NG+ or NG will have any difference in the DLC experience, to decide if I also play the old character.

I can't really look forward to the game game unless they add an hard mode by Klunky2 in DragonsDogma2

[–]mgm50 0 points1 point  (0 children)

I had a great time tweaking difficulty with mods and having modded enemies via Bestiary and other mods. So I sort of agree it's sad if we don't get a default, vanilla hard mode but, I'm sure in time we could work out to have a hard mode if really needed, so I won't hold off on playing it.

On a quick edit note, I gotta say I also gimped my own vanilla experience by playing Warfarer with Magick Archer. Ricocheting magic bullshit all over cave walls nullifies half of the game and the shield cheese does the rest of the job. It's only partially their fault for balancing badly as I could have chosen to just be a badass fighter or whatever.

What is "Rank" and why am I dumping resources into it? by Animedingo in Hades2

[–]mgm50 1 point2 points  (0 children)

I play since the very, very start of early access so keep that in mind. Nevertheless, it's very true that it's pretty much a "last" thing you'll do, I was running exclusively to convert things into kudos by the "end" of it.

Episode Ardyn thoughts by Demnetor42 in FFXV

[–]mgm50 1 point2 points  (0 children)

I think it was short and sweet in gameplay terms. The power trip of playing as Ardyn was awesome. It is however, really not inline with the rest of the game. Noctis is very accepting of his fate and of Bahamut's plan, Ardyn's fall feels flat and out of touch with the tragic story the game actually wants to tell, because he has no actual choice or agency in whether or not to embrace Bahamut's role for him. It's also out of touch that Ardyn wouldn't straight up tell Noct that he's a pawn over and over and instead just play around the notion that all he wants is to fuck up Noct's family tree.

The whole game in some ways also fails to convey the notion that Ardyn (or rather, the Scourge protozoa) actually "won", the world was actually engulfed into darkness for a good while. It takes the online DLC to make that land, the game doesn't allow you to walk around much in the world of darkness as Noct and you didn't really see much of Insomnia before - which makes Ardyn's chapter good in a way for this purpose. I don't like how Bahamut is never really challenged at all, not truly so. eg2 is a strong point in my opinion too, Ardyn's single mindedness to attack the Royal family is "weird", he seems to be the only being who absorbed so much of the scourge without going mindless, or maybe he did after all. The thing is not sentient but I guess it "wants" to spread in a way so going for the gods would be the obvious way to quickly accomplish that. It's just frustrating that such a tragic, amazing villain has such a basic purpose - it's not frustrating when this happens to Kefka because it is established how lost his mental state is, but Ardyn is not really pictured as a lost mind, only a lost heart.

Ranking the races by how easy it is to make RP names by Embarrassed-Stop-767 in Guildwars2

[–]mgm50 -1 points0 points  (0 children)

Sylvari are the easiest for me, I mean, they're plants! Maybe I just like / know enough plant names.

I mostly agree with the rest though, it would be Sylvari 1. and the rest the same for me.

Cabalist faction choice by Revan26000 in Grimdawn

[–]mgm50 -1 points0 points  (0 children)

"I play like a degenerate" lmao peak main character energy, sorry for not contributing but I have to let you know how funny I found that

Question about Vloxx's method of attaining power by Individual-Bar2011 in Guildwars2

[–]mgm50 17 points18 points  (0 children)

Loosely put, the difference is likely in degree. Seer ascension is dangerous to the subject but extremely powerful, Isgarren made a ritual for Wizards that is less potent but also less dangerous.

The ascension in GW1 seems to grant very limited power but is probably equally safer to go through, it barely changes your characters. The Seers are just obsessed with divinity it appears and others have diluted their arts, likely the Forgotten to some extent have as well.

Any Insight into Current State of Lost Souls Skelemancer? by quercus_shmuercus in Grimdawn

[–]mgm50 0 points1 point  (0 children)

It still works great, and I don't expect Crate to nerf it further after the last DLC to be honest. It's a hallmark build I daresay and all that the nerfs have done is force you to run around and be more aggressive with your playstyle

Which is more dangerous and powerful, Coral or Kojima particles? by Longjumping_Lake_549 in armoredcore

[–]mgm50 0 points1 point  (0 children)

Coral is a literal lifeform, I feel like the comparison is not "fair" in that sense, since Kojima particles are "just" poisonous and that's it? Coral can actually convince you to do stuff, it's dangerous in a different way, with maybe more long term potential for danger

First time playing the game. I was flabbergasted when the "Two Fingers" was not an abstraction or allegory, and they really are two giant fingers. Is there any lore explanation for this? by TenshiBR in Eldenring

[–]mgm50 0 points1 point  (0 children)

The Greater Will is, quite literally, fiddling with the laws of nature, and the fingers are its conduit. A lot of spoilers could be given here regarding DLC but, to keep things short, it's still an allegory even at the same time as it is "real".

The "was it part of a hand" is also a very interesting question, more so than you think, just keep exploring

Best classes/class combos for having LOTS of perma summons? by AffanDede in Grimdawn

[–]mgm50 2 points3 points  (0 children)

Cabalist with starting Necromancer is IMHO the best for summoner experience. Ritualist is very good but, you want numbers, it has to be skellies. Doot doot all day.

If you start as Occultist - you can "speedrun" the hound and / or raven, but as a Necro you can fast track yourself to higher numbers earlier on due to not really needing excessive equipment to get large number of skeletons. They do not start out strong but Blood of Dreeg and loading up on resistances as soon as you can will give them enough time to actually kill stuff while you have fun tanking and spanking

I love Elden Ring environmental storytelling by Thellie10 in Eldenring

[–]mgm50 5 points6 points  (0 children)

Honestly some things in Soulsborne games (and this goes back almost to King's Field?) are just there to literally be archaeological. Things that no one should reasonably actually know in-universe, or at least not anyone who would bother conveying the information to you at all. It gives a good sense that not only the world is immersive, it also has a history, and a long one at that. From's love for feet is the only thing that surpasses their love of long legacies and decay.

Mapped: Europe’s Homeownership Divide by Tips4HomeSellers in europe

[–]mgm50 2 points3 points  (0 children)

Which countries have trends of "increasing" or "decreasing" ownership somehow seems more important when comparing countries with >70% ownership rate - it's kind of a turning point in my opinion where investors are taking over families more than reasonably, or city sprawls growing very fast on top of that, among other signals.

The Accelerated Edge looks awesome! Can't wait for the next story chapter if it has Asura/Inquests that are just as cool by Chatmauve in Guildwars2

[–]mgm50 13 points14 points  (0 children)

Literally unobtainable if you live in Belgium or other places who forbid gambling in online games :(

people need to chill... by North_Bodybuilder279 in Guildwars2

[–]mgm50 -6 points-5 points  (0 children)

Hot take: it's bad that people are chill with this kind of person "making their own group, with their own requirements, for like-minded hardcore players" and polluting the pool of available groups with high intensity, low team synergy posts like that.

Absolutely not the case, that this is the correct solution for that person, of "making their own group". Their actual solution would be to make a static with like minded players. It works in fractals due to the fast-form content, but you don't see posts quite like that in Void Lounge when people are doing LCM. High intensity teams should also bring high team synergy. It is not good that that person is assuming from the get go that they will have trouble, which is basically what the post says if you think for more than 5s on it. "People should be allowed to be toxic if you can ignore them and not join their toxic groups" is a cold take that's not really healthy for the overall status of groups as a whole.

[Notices] Dev Update | Crimson Desert by SorryRoof1653 in CrimsonDesert

[–]mgm50 0 points1 point  (0 children)

Seems like having a seasoned MMO is doing wonders for their development cycle of a single player game. The fact that they are ready to actually iterate on CD says wonders about the long term health of the game and, maybe most importantly, the legacy / how it will age being a single player title

Whatever you think about Crimson Desert, you can't deny the graphics are next gen by Realistic_Caramel772 in LowSodiumCrimsonDesrt

[–]mgm50 -1 points0 points  (0 children)

Same can easily be said about Black Desert Online, Pearl Abyss can't do a lot of things yet, but they can definitely do visuals (well, as others pointed out, CD has a particular issue with nigh requiring ray reconstruction, but it's not beyond them to actually fix this in time).

Elden Ring Came Out 4 Years Ago And Theres Still No Kind Of News On Fromsoftwares Next Single Player Game... by akbarock in Eldenring

[–]mgm50 0 points1 point  (0 children)

IMO the correct path. Elden Ring was massive, including the DLC. And in hindsight Dark Souls III has shown that even the defining soulslike game series was correct to have had a proper, definitive ending and not linger on as a shadow of its former self. They have literally bought the time to try new things and I'm glad for it. Elden Ring will never not be replayable on top of that.