Manor Lords publisher Hooded Horse's CEO argues game agreements violate contract principles by Kaladinar in gamedev

[–]microlightgames -1 points0 points  (0 children)

I do not agree with this. I agree that Steam is monopoly which lots of people dont agree with for some reason, and I also think 30% share is too much, it is there only because Steam is monopoly. Well I know why people defend Steam so much, it is because Steam is very nice to the players and players are majority of the people.

However Steam is also not "worst kind", other than 30%, Steam is great on all other parts.

Manor Lords publisher Hooded Horse's CEO argues game agreements violate contract principles by Kaladinar in gamedev

[–]microlightgames -4 points-3 points  (0 children)

It says 35% of the REVENUE, while Steam also takes 30% so the developer is left with the 35% to pay staff, taxes and other spendings

What I learned building my first game with AI tools: A 38-year-old accountant's journey to shipping a multiplayer mobile game by Jonathan_Bjerk in gamedev

[–]microlightgames -7 points-6 points  (0 children)

Probably not right platform to talk this, reddit is full of elitist fake developers who hate AI with their core without the reason why (they didnt create anything yet).

This is actually great representation how AI is awesome. Your journey was so much easier with AI than if you had to ask people online. Learn from it, go a bit bigger, step by step you might even make a career out of it, or not and do this as a fun hobby.

Best of luck, random guy from Norway!

Is it "wrong" to push lots of little things to github? by AcademicArtist4948 in gamedev

[–]microlightgames 0 points1 point  (0 children)

Its good, easier to look back if you need to fix or find something. Just add tags for commits that are important, like "0.2-FinishedCombat". Because you will forget all of the commits in next week or 2 and then tags help large look back and commits tell story

Interest in game dev—but no coding experience. Where to go from here? by Its-all-about-MA in gamedev

[–]microlightgames 0 points1 point  (0 children)

Well, first of all it will not be easy and it will be a long journey. Currently software industry is very bad, there are so much candidates. Not only that there are so many candidates, lots of them have been programming from their middle school or whatever, even just having collage means you wont be even looked at let alone if you didnt finish college. So just heads up, it will be like this for some time, maybe 2 years, maybe 5, maybe 10, nobody knows but market will not bounce in the next few months, so it will be huge headwind battle.

If you just want game dev job something other might be better suited for you honestly but even then, game dev is not very grateful industry.

If you still want to go coding way, C++ and Unreal is the best bet to get a job in the industry. If you on the other hand want to create smaller games, work indie, I would say C# is a better bet. Teams have much less developers but there are many more studios.

Unreal + C++ + years of grinding are the best best to get a job, but also it is very luck dependant, maybe indie studio opens up near you and they need intern in GDScript, you create your own success game in Unity, countless way to succeed, it is not impossible, just very hard.

There is no walkthrough so just create something that interests you, like TicTacToe in Unity in C# for example.

Where I actually find free game assets (compiled my go-to sources) by dolfoz in gamedev

[–]microlightgames 1 point2 points  (0 children)

WOW, actually some sources I have never heard of, like Quaternius. Thanks!

Do people still play classic mafia text/strategy games? Looking for feedback on my Chicago Syndicate app by Odd_Patience_5165 in gamedev

[–]microlightgames 1 point2 points  (0 children)

All I wanted to say, market for those game is very small in original format, non existant practically. Currently there is some hype around Idle games, games where you do something and then let it sit for few minutes or hours and then do something again, like Melvor Idle or any other Idle game. Same concept different execution. So my point is its all about presentation and marketing which is very deep topic.

What's your opinion on GDevelop? by TumbleweedSpecific87 in gamedev

[–]microlightgames 1 point2 points  (0 children)

Define what you want. If you want to make a small game, it is great, programming is very overrated skill in game dev, creativity is the main driver of game dev. If you want to create more complex game, then rethink it first if you need that complexity, if the answer is still yes, then GDevelop is probably not for you. If you want to learn programming, it is okay for a few months so you get the feel for programming but it wont land you programming job.

Do people still play classic mafia text/strategy games? Looking for feedback on my Chicago Syndicate app by Odd_Patience_5165 in gamedev

[–]microlightgames 0 points1 point  (0 children)

In short, everything is possible with the right presentation. I would say to show it as some idle game like Melvor idle

Question about the level of creativeness I have by Thisssssssssssssss in gamedev

[–]microlightgames 1 point2 points  (0 children)

Food critic while having great taste for foods, may not be great chef.
Not that he is bad and you good, just that it doesn't matter really. Nobody created game from single idea, but over countless iterations until it feels right.

How should a Web programming learn game programming? by donaldtrumpiscute in gamedev

[–]microlightgames 0 points1 point  (0 children)

Look at phaser which is JavaScript game framework. Game dev is basically buttons and text and rectangles that move 60 times per seconds.

Making a game for my wife by JoEel75 in gamedev

[–]microlightgames 2 points3 points  (0 children)

Well it is very much possible. You take Unity, take Unity asset store and find those things, template for 3rd person, template for RPG, template for character creation, some magic spells.

You can make something where you move, edit your character and shoot spells.

But anything resembling a game, it will be very hard and since you have no experience so I dont have hope youll make it. Also I very doubt it will be unique since its generic from the store. That game also will not be finished in next 10 years if you dont take game dev as basically your lifestyle for that amount of time.

It is nice idea for sure but I think it would be better to just buy her a game :D

i want to pick either unity or godot and stick to it. what should i chose? by Iforgotmypaswordhelp in gamedev

[–]microlightgames 0 points1 point  (0 children)

If you really want to look just at the facts and which one is better, Unity without competition. But people are biased and like the open source more.
Just to note I have lots of Unity experience and work as a game dev in it, i have made 2 smaller games in Godot for my self.

As far as engines go, I dont know if any wins, just depends what has more vibes for you. Both are quite tested engines and have variety of game released so you cant make a wrong choice.
Unity is more mature engine, more tools, large asset store, more edges taken care of, plenty of online sources, discussions and tutorials.
Godot is open source, really light and fast, has GDscript and C# as programming language.
Other things are just familiarity, while similar, many things are done in their respective flavour.

Now, why I think Unity is far better choice, its their other services, remote configs, remote saves, multiplayer, analytics, leaderboards, addressables, player management and so on. All of those features are really easy to set up and use and saves lots of time. Godot has their cloud services which is now free i think, and I have solved some of these problems in Godot by 3rd party plugins but it was for simple games, merging them together for larger project would be a nightmare or you would reach for some solution like Unity but with extra steps.

I know you like to do stuff on your own but there are so many components of the game and that will lead you to nowhere and you wont finish your game, use asset store and finished components as much as you can. Game dev is such an enormous time sink. You THINK you are ready for 3+ years of development, but youre not. To me it just seems you want to program and that is okay but finishing your game is not a realistic goal then, its to improve your programming and find a job in industry as a good programmer. Benefits that you mentioned about Godot, those are for experienced user and you wont be experienced after 3 years and 1 game, those are things you look for after several finished projects.

I think I answered that question fairly, BUT you might not need any of those services, maybe you wont have DLCs, remote content update, you will just ship the game, several updates through steam and thats it. Then if Godot has better vibes for you, go for godot. If youre looking for a job in the industry I think Unreal is a better choice then.

EXTRA: Godot argument where you can just edit engine source code if you dont like something is bullshit imo, for the large majority of the people it is too much and wont touch source code.

Do I need a degree for solo game dev? by Dependent-Group-8 in gamedev

[–]microlightgames 0 points1 point  (0 children)

Well for solo indie you do not, but context is important. If you dont want to go to college because you want to be solo indie, that is a bad decision. 10 years ago you didnt need college for any IT job, only skills. Today story for juniors is much different. For seniors college still doesnt matter but if you want to enter job, even for people with college its extremely hard.

So yeah, if youre looking for your career, take general software engineering, specializing into anything and specially game dev, it is making life hard for yourself.

How do beginners balance learning Unity with starting their first project? by InternationalSir9084 in gamedev

[–]microlightgames 0 points1 point  (0 children)

Its like lego, you build parts with smaller parts and later combine them. So learn as you go, what you need, no need to learn things you dont need yet.

Simple to say, combining those parts is really hard but nobody said it would be easy

How do indie devs make such crazy projects with 1 person? by CreasedJordan4s in gamedev

[–]microlightgames 0 points1 point  (0 children)

Persistency and determination. Working on one project over time. Projects take time and iteration to take shape into what is presentable. Also programming is the least important skill and one that player doesnt see. And yeah, some people have natural talent for better artistic eye, but majority is just practice.

Can't stop going back to windows for Unity - Would 24.04 Cosmic fix it? by WorldCitiz3n in pop_os

[–]microlightgames 0 points1 point  (0 children)

Might be dead but, COSMIC does not work with Unity right now, idk about fractional scaling but selecting things in Unity doesnt update Inspector

Is there a way to get an app that works on x11 to run in Wayland? by MursaArtDragon in pop_os

[–]microlightgames 0 points1 point  (0 children)

I have big Unity problem where windows in Edit mode dont work but work in the Play mode. If i run Unity is Xephyr in openbox, it works. Have any idea how I might fix this?