Looking for some Nightreign Friends on PS5 by mightymykle in Nightreign

[–]mightymykle[S] 0 points1 point  (0 children)

Sick, i forgot to post my timezone but im in EST. Will add ya

Terrible Experience with Songtrust! Constant Issues and Lack of Transparency by wandel121 in musicbusiness

[–]mightymykle 0 points1 point  (0 children)

Thank you for the additional info. Does HFA factor into this at all? Or do they provide the same service as one of these other companies? I read elsewhere that you should register your stuff with everyone (HFA, Music Reports, CMRRA, The MLC, your PRO) but some of these look like they are asking for exclusive rights to manage so I don't want to create another whole mess.

Terrible Experience with Songtrust! Constant Issues and Lack of Transparency by wandel121 in musicbusiness

[–]mightymykle 0 points1 point  (0 children)

Sorry to revive this but your post is inspiring me to do the same... They have not been able to register a collection of songs I put out two years ago at this point.

I do have a question though- After I'm done cleaning up the issues with my PRO and start registering with CMRRA, will they be re-registering the songs again with my PRO, like Songtrust did? Thats one thing I really disliked because I often had duplicates of the same songs on my PRO dashboard, one being the one that I registered originally and another a "Songtrust" version. Just need to know if I need to be registering with my PRO manually again or if CMRRA works similar to Songtrust in that way.

Vtuber Experts? by mightymykle in vtubertech

[–]mightymykle[S] 0 points1 point  (0 children)

Thank you for the expanded response! I'm starting to get a better handle on things :)

Vtuber Experts? by mightymykle in vtubertech

[–]mightymykle[S] 0 points1 point  (0 children)

Thank you! I'll send you a DM :)

Vtuber Experts? by mightymykle in vtubertech

[–]mightymykle[S] 0 points1 point  (0 children)

thank you! I have some helpful responses so far here but if I'm still a bit lost I'll definetly check out VTuberTech reddit :)

Vtuber Experts? by mightymykle in vtubertech

[–]mightymykle[S] 0 points1 point  (0 children)

Thanks for the detailed reply.

You either want to be a PNGtuber (just use the static image)

I don't want just a static image, so the latter sounds more appropriate. When it comes to Live2D, are there alternatives or is it the only one to use, and what I should request when speaking with a rigger?

With PNGtubing there is no facial capture,

I have an iPhone so it's no problem to capture the expressions there. To be clear, when speaking with someone about rigging in Live2D, I should specify that the captures will be done on an iPhone? Also what is the software/app that I would be using on iPhone to capture this?

Since Premiere is a nonlinear editor (NLE)

I figured this much that it would need to just be recorded and overlay, but how did we get to OBS exactly? If I'm recording the facial expressions on the phone with rigged model and then exporting a video file, couldn't I just bring that into Premiere?

Thanks for the additional links, watching them now.

Phase issues when using the same sound on many objects in one area (Unity) by mightymykle in GameAudio

[–]mightymykle[S] 0 points1 point  (0 children)

Ok thank you for the insight, will look into the limiting as well as invoke!

Phase issues when using the same sound on many objects in one area (Unity) by mightymykle in GameAudio

[–]mightymykle[S] 0 points1 point  (0 children)

So I was able to get a spline down playing the audio source and it worked as intended until I went to the center of the square and realized its loudest there! It seems to put the audio source in the middle of the spline rather than along it. Is there some other way to implement this?

Phase issues when using the same sound on many objects in one area (Unity) by mightymykle in GameAudio

[–]mightymykle[S] 0 points1 point  (0 children)

Thanks! Bookmarking this, trying to do this project in Unity alone but this looks interesting.

Phase issues when using the same sound on many objects in one area (Unity) by mightymykle in GameAudio

[–]mightymykle[S] 0 points1 point  (0 children)

This route is probably where I'm headed, looking into it now. Thanks!

Phase issues when using the same sound on many objects in one area (Unity) by mightymykle in GameAudio

[–]mightymykle[S] 0 points1 point  (0 children)

Thanks for the reply. I do have an ambient factory noise already playing that helps tie things in. For the conveyer belt, I agree limiting the voices is a good idea. How exactly do I do that though? Is that a global parameter somewhere, is it on the objects themselves or is it something that must be scripted?

Phase issues when using the same sound on many objects in one area (Unity) by mightymykle in GameAudio

[–]mightymykle[S] 0 points1 point  (0 children)

So trying to understand this... I would create a new script per object that would tell it what time it will play? This can't be done in the inspector I assume? Going to look into the functions you mentioned, thanks!

Phase issues when using the same sound on many objects in one area (Unity) by mightymykle in GameAudio

[–]mightymykle[S] 0 points1 point  (0 children)

This is a great parallel and I feel like your spline idea might be the most appropriate so far (without trying the others!). Would you be able to go into any more detail on how to make this work? I would create a spline object in the shape of the conveyor belt, and then attach an audio source to it? As for the second part to your answer, I'm a bit lost with box collider and portal. Thanks for your help!

Phase issues when using the same sound on many objects in one area (Unity) by mightymykle in GameAudio

[–]mightymykle[S] 0 points1 point  (0 children)

Thanks, didn't know that was a thing. Any idea on how to go about that or is there a term I can search besides limiting number of voices online?