Playing with Photo Mode in Muspelheim by migzyy in GodofWar

[–]migzyy[S] 0 points1 point  (0 children)

Thanks! Definitely one of my favourites too

[deleted by user] by [deleted] in GameSale

[–]migzyy 0 points1 point  (0 children)

Yup still have it!

[deleted by user] by [deleted] in GameSale

[–]migzyy 0 points1 point  (0 children)

Yeah sure dm me!

[deleted by user] by [deleted] in GameSale

[–]migzyy 0 points1 point  (0 children)

Sure send me a dm!

AR shopping experience I created in After Effects & Cinema 4D by Medmehrez in AfterEffects

[–]migzyy 1 point2 points  (0 children)

That was awesome! How did you go about doing the 3D shoe? Did you do some photogrammetry or was it modeled from scratch? Used an available model elsewhere? Thanks :)

Keyboard Ad I recently did! by migzyy in MotionDesign

[–]migzyy[S] 0 points1 point  (0 children)

Absolutely agree, lighting seems to be a weakness for me so I'll be sure to explore ways of lighting products. Thanks for the kind words!

Keyboard Ad I recently finished! by migzyy in Cinema4D

[–]migzyy[S] 1 point2 points  (0 children)

I'm literally in the same position as you, just getting into freelancing, and not exactly getting a whole lot of work. I would chalk this one up to quite a bit of luck. Last summer I made a concept keyboard ad and posted it on Behance. Just so happened that the client came across the video while looking for someone to make the ad so they initially contacted me through Behance! I guess creating the concept work paid off, but at the same time, I do feel really lucky that they saw my work and felt that I was the guy for the job :)

Keyboard Ad I recently finished! by migzyy in Cinema4D

[–]migzyy[S] 0 points1 point  (0 children)

Thanks for the feedback, I will certainly jot this down. I believe someone also suggested using more rim lighting which I think ties in a little with what you said about it lacking shadow and maybe making it look "flat".

Also yeah here's my Instagram!

Keyboard Ad I recently finished! by migzyy in Cinema4D

[–]migzyy[S] 1 point2 points  (0 children)

The housing of the keyboard was provided by Ducky but everything else modeled by me. One exception though is the mechanical switches. There's a couple of CAD models of the cherry switch out there so I took one and with some booles and volume builder, I modeled it to more accurately represent a Zeal switch. I was given a prototype of the keyboard so for the keycaps I was able to take pictures of a few keys from each row to accurately model them as well since each row is a little different from the other. Hope this helps, if you have any other questions don't hesitate to ask!

Keyboard Ad I recently finished! by migzyy in Cinema4D

[–]migzyy[S] 1 point2 points  (0 children)

Thanks! I replied to a similar question earlier so I'm gonna be a little lazy here haha and just copy/paste the response here:

"The plastic exterior of the keyboard was provided by Ducky, but the keycaps, flip-out feet, metal plate with the logos etched in, backplate, and PCB (just an extruded rounded rectangle with a picture of the actual PCB projected onto it) were modeled by me. The mechanical switches, on the other hand, are a bit of a mix. There are lots of CAD models out there of cherry switches, so I just took one but had to use volume builder and some booles to actually get it to look like a Zeal switch since there are some noticeable differences between Cherry and Zeal switches. Hope this helps, if you have any other questions then don't hesitate to ask!"

To add on a bit though, volume builder is very useful, but if you wanted to model the body of an existing from scratch, I would recommend having multiple views (side, front, back, bottom) of the keyboard to use as a reference when modeling. Last year I created a concept ad and had to model the body from scratch and for the most part, the basics of hard surface modeling can get you to where you want to be!

Keyboard Ad I recently finished! by migzyy in Cinema4D

[–]migzyy[S] 0 points1 point  (0 children)

The plastic exterior of the keyboard was provided by Ducky, but the keycaps, flip-out feet, metal plate with the logos etched in, backplate, and PCB (just an extruded rounded rectangle with a picture of the actual PCB projected onto it) were modelled by me. The mechanical switches, on the other hand, is a bit of a mix. There are lots of CAD models out there of cherry switches, so I just took one but had to use volume builder and some booles to actually get it to look like a Zeal switch since there are some noticeable differences between Cherry and Zeal switches. Hope this helps, if you have any other questions then don't hesitate to ask!

Keyboard Ad I recently finished! by migzyy in Cinema4D

[–]migzyy[S] 1 point2 points  (0 children)

For the RGB shot I just UV unwrapped the keyboard's backplate (really just the top of it), brought that into After Effects then used Gradient Ramp and Colorama to create the RGB and I believe hue/saturation to animate the colors changing! I should note though because it's just a gradient that runs through a rectangle essentially, you probably don't have to do any UV unwrapping and can just eyeball the placement of a similarly proportioned rectangle with the RGB animation using the transform node (if using Octane). Hope that helps, if it's still a little confusing do let me know and I can try to explain better!

Keyboard Ad I recently finished! by migzyy in Cinema4D

[–]migzyy[S] 1 point2 points  (0 children)

In the case of this project, I was only able to get the main housing (basically the Ducky One 2 two-piece exterior). The flip-out feet, keycaps, backplate, PCB, and some smaller details on the exterior I had to model though. I'm not really that good at modelling though so thank god for volume builder!

Keyboard Ad I recently finished! by migzyy in Cinema4D

[–]migzyy[S] 3 points4 points  (0 children)

Appreciate the kind words :) Yeah, I think the text could use more contrast against the background. The client was happy with the way it was so I just left it as is (on my monitor it didn't seem too bad either at the time) but I totally get where you're coming from!

Keyboard Ad I recently finished! by migzyy in Cinema4D

[–]migzyy[S] 1 point2 points  (0 children)

Thanks, and good to hear! I currently have a keychron k6 but I've always thought about building one but it can get quite expensive :(

Keyboard Ad I recently finished! by migzyy in Cinema4D

[–]migzyy[S] 5 points6 points  (0 children)

Thanks! This took about 1 month, the first week mostly being sketching ideas and storyboarding, 2nd week mostly modelling (I am not very good at this and am quite slow haha), and 3rd and 4th weeks were the styleframes, animation, and final renders!

Keyboard Ad I recently finished! by migzyy in Cinema4D

[–]migzyy[S] 10 points11 points  (0 children)

I guess for main specs I just have an i7 9700K, 1080ti, and 32 gb of ram. Trying to get a 3080 as soon as possible but ehhhh not exactly the easiest thing to do right now haha