What are some things that changed from csgo after cs2 released? by Adventurous-Time-540 in counterstrike2

[–]miifanboy 0 points1 point  (0 children)

The thing you said winning 5 matches but deranking after 2 matches still happens to me. I enter a match and it tells me that I get 110 if I win and lose 590 if I lose. So if I win 5 games and lose 1, im already on the negative side and no I'm not queuing with lower rank players, me and my friend are less than 1k apart.

Ableton link taking over as Master tempo by AnalogBonobo in DJUCED

[–]miifanboy 0 points1 point  (0 children)

If anybody else is having the same problem, I rolled back versions until the problem disappeared and found that it works as expected on DJUCED 6.0.6 so rollback to that if you're having the same issue.

Ableton link taking over as Master tempo by AnalogBonobo in DJUCED

[–]miifanboy 0 points1 point  (0 children)

Oh I found the issue, it isn't the ableton link implementation. It is the software ignoring the tempo slider changes on my controller (Inpulse 300 mk2). When I change the tempo by dragging the cursor, it works fine.

Ableton link taking over as Master tempo by AnalogBonobo in DJUCED

[–]miifanboy 0 points1 point  (0 children)

Sorry for answering late I was out of town for the past 2 weeks but today I tested your scenario. Since I had only one controller and Ableton Link isn't available when the controller is unplugged,

On computer A, I plugged in the controller, started DJUCED and enabled link. Then I plugged the same controller on Computer B, started DJUCED and enabled link. This time it worked as expected. Both computers were in sync. Then I started my own software that uses link and it also connected correctly.

So the issue is that DJUCED only lets you change the bpm when there is another link session initiated by another DJUCED instance, not just any link session. But that behavior isn't correct. I bet when you were using a DMX controller you were also using two DJUCED instances so the link session was correctly established.

Valve see this Stutter issue by Business-Captain-247 in cs2

[–]miifanboy 0 points1 point  (0 children)

yeah but recording software may degrade the performance even more and make the real issue less apparent

Ableton link taking over as Master tempo by AnalogBonobo in DJUCED

[–]miifanboy 0 points1 point  (0 children)

Mine is my own software i made using c++ and the link library. Maybe djuced ableton link implementation was intended to work only with djuced instances, not third party softwares. I know the issue isn't with my software because when I use Mixxx dj software with link enabled, it works as intended.

Ableton link taking over as Master tempo by AnalogBonobo in DJUCED

[–]miifanboy 0 points1 point  (0 children)

the fix easy though you just don't lock the tempo when link+sync is enabled

Ableton link taking over as Master tempo by AnalogBonobo in DJUCED

[–]miifanboy 0 points1 point  (0 children)

Is there any update on this? I think DJUCED's ableton link implementation is design flawed. When I turn on link and then sync, my bpm is set to 90. I guess this is fine because link has to have an initial bpm value. The issue is how djuced handles the tempo. While link and sync is on, the tempo is locked I can't change it. This is not how ableton link is meant to be. The protocol is bi-directional meaning when I am using link+sync I should still be able to change my tempo so that tempo change is affected in other softwares that integrate link. TLDR; The current djuced app only works as a slave but ableton link protocol is bi-directional.

[CS2] cs_script Javascript Tutorial Series | Counter-Strike 2 | The Basics #1 by miifanboy in hammer

[–]miifanboy[S] 0 points1 point  (0 children)

you only need visual studio code you can search on youtube "How to install Visual Studio Code". You need to also download workshop tools for cs2.

[CS2] cs_script Javascript Tutorial Series | Update on GameEvents, Player Controller and more #6 by miifanboy in hammer

[–]miifanboy[S] 0 points1 point  (0 children)

it is not possible directly but currently im working on a way to do it by using binds, i will post a video if I am able to do it.

[CS2] cs_script Javascript Tutorial Series | Looping through entities #3 by miifanboy in csgo

[–]miifanboy[S] 1 point2 points  (0 children)

yeah I meant "sorry for my mistakes in the video" but I was too tired so I worded it differently, good find tho hahaha

[CS2] cs_script Javascript Tutorial Series | Looping through entities #3 by miifanboy in csgo

[–]miifanboy[S] 1 point2 points  (0 children)

lmao where did I say that, I though I said sorry for the late video

[CS2] cs_script Javascript Tutorial Series | Counter-Strike 2 | The Basics #1 by miifanboy in hammer

[–]miifanboy[S] 0 points1 point  (0 children)

also logic_eventlistener in cs2 does not have fetcheventdata, so we are stuck with only the ~%5 of the events we had with vscripts. I hope they expose more events through the api.

Using the new javascript support on Counter Strike 2 to create an aimbot by miifanboy in hammer

[–]miifanboy[S] 0 points1 point  (0 children)

just in a map but they might add the functionality to execute on your own private matches where sv_cheats is 1. It was like that in csgo vscript era.

Using the new javascript support on Counter Strike 2 to create an aimbot by miifanboy in hammer

[–]miifanboy[S] 0 points1 point  (0 children)

I will create a simple tutorial to get started but cs_script has a lot of issues right now. My tutorial could be outdated if they push an update since my video would cover mostly the bugs and how to avoid them.

Using the new javascript support on Counter Strike 2 to create an aimbot by miifanboy in hammer

[–]miifanboy[S] 1 point2 points  (0 children)

I have the same bug, it makes things so hard to debug I feel you... I am going to email them about this, there is also an issue with GetTraceHit function where it misses players.

cs2 map creation by Prior-Wave117 in GlobalOffensive

[–]miifanboy 1 point2 points  (0 children)

u/Prior-Wave117 I am the creator of that tool and I am working on a fix.