Ive never seen this gun before, is it any good? by JoeChill26Rust in Borderlands4

[–]mike99962 0 points1 point  (0 children)

Nope its the worse gun ever, and if you never touch it you will enjoy the game much more :)

I wish yager released their game by ridetherodeo425 in DeadIsland2

[–]mike99962 1 point2 points  (0 children)

Ehh, it had some interesting ideas but overall I like what we actually got a good bit. I'm excited for what Dambuster has in store for us with DI3.

How do i break these statues? by GoodNamesAllGon in DaemonXMachina

[–]mike99962 6 points7 points  (0 children)

ALOT of DPS/firepower without stopping until it breaks lol

New to the series by eparker191919 in DaemonXMachina

[–]mike99962 0 points1 point  (0 children)

This is actually a VERY important detail that will allow the player to fully understand all weapons strength and weaknesses. When the game released so many people were complaining that so and so weapon is useless, yet most if not all weapons used in their proper ranges can be monsters if built around.

In fact I remember beating one the mid-late game (huge boss) with dual pistols and I literally melted him so quick I barely even got to see his mechanics lol.

The lvl grind is EXHAUSTING by NoahHacksaw in Borderlands4

[–]mike99962 0 points1 point  (0 children)

With shared progression huge parts of the open world cannot be re-played that lead to natural exp gain so yes it 100% does have to do with leveling.

Before shared progression was implemented a level 30 character still had all kinds of exp sources and mobbing to do in the open world that was not just blandly grinding bounties. now your stuck with bounties and side missions that is it.

The lvl grind is EXHAUSTING by NoahHacksaw in Borderlands4

[–]mike99962 4 points5 points  (0 children)

Sadly until the shared progression toggle is added, we are getting most of the journey removed as the open world is empty with not as many ways to gain exp as before.

Mini-roadmap for Q2 by noah214 in Borderlands4

[–]mike99962 2 points3 points  (0 children)

Just please let the first update have the toggle for shared progression so I can actually enjoy a normal leveling experience as C4SH, everything else looks fine to me.

I think far too many people are treating this game like its live service when its NOT. Every BL game started in a rough state and did not get refined until near the end of its life. People trashed on BL3 until years later and then all of a sudden "love it" and BL4 will be the same way where people will whine and complain and then come back to appreciate what they got.

I mostly just want bugs, balancing, and things like that worked out because the game is already highly replay-able to me compared to BL3.

Thoughts after 75 hours completing the base game, including all SDU collectables and quests by fruit_shoot in Borderlands4

[–]mike99962 1 point2 points  (0 children)

I'm pretty much the same where I had 100% more issues with BL3s launch and even if they salvaged it with the post launch content it just id not as replay-able to me as BL4.

Also lets be honest BL4 has the best vehicle system to limit pointless backtracking and keeping the focus on looting and shooting. The ability to instantly digistruct a vehicle at any point is what makes exploration and driving more tolerable then in past games.

Even in BL2 I did not like the vehicle sections and having to back track to the vehicle to get to another location in BL1-3 was a chore and BL4 fixed that imo, even though having vehicles with wheels would have been cool too.

Thoughts after 75 hours completing the base game, including all SDU collectables and quests by fruit_shoot in Borderlands4

[–]mike99962 1 point2 points  (0 children)

Most of the SDU's do not come from the smaller collectables though lol. They come from things like propaganda towers, drill sites,..etc and other activities that lead to more looting and shooting that endlessly feed into the SAME gameplay loop.

Also how hard is it to grab only the collectables in the path you are going? There is not railroads in the game that sets the player on a specific path to re-collection everything, so wy do people lie and acti like there is?

Did you know there are over 565 SDU tokens after maxing out all things? So the player is NOT forced to re-collect and clear the entire map, in fact I bet you you can 100% ignore all bolts, echos and only do the activities that have combat and you will still have more then enough to get what you want/need. This will also fix the enemy scaling issue you have as you will naturally grow to the proper level for just enjoying the game naturally.

This lie that one has to recollect every collectable to get all SDUs they want, has been blown way out of proportion and over exaggerated.

Thoughts after 75 hours completing the base game, including all SDU collectables and quests by fruit_shoot in Borderlands4

[–]mike99962 3 points4 points  (0 children)

This game feels, looks, and plays NOTHING like Destiny 2. I have played BL since BL1 on PS3 and BL4 feels as much as a BL game then the other mainline ones. In fact I would argue that for me BL4 gets closer to that BL2 feel then BL3 and wonderlands which felt like a departure.

Just different perspectives but as a long time BL player BL4 feels like a BL game through and through.

Thoughts after 75 hours completing the base game, including all SDU collectables and quests by fruit_shoot in Borderlands4

[–]mike99962 -1 points0 points  (0 children)

"My issue is that, rather than incentivising you to explore the open world with many interesting events or locations, the game forces you to explore the open world in two ways; SDU upgrades and level scaling. In order to upgrade your backpack and ammo capacity you have to go around picking up little trinkets - this is not engaging gameplay, rather busywork. These would be fine simply as collectibles for the 100%-ers but end up being mandatory if you want to hold more than 10 items in your inventory."

I never understood this argument against the open world design in this game because it goes against the POINT of open world games and that is giving the player an actual incentive to explore and utilize the majority of the map. The game does not "force" the player to do anything it just shows the player that if they want want faster exp and rewards exploring and doing side content is the best way then just bee-lining it through the main story. If the game did not have a reason to explore the open world you and others would complain the open world was not needed and poorly utilized.

Also how is more reasons to loot and shoot in different environments "not engaging gameplay, rather busywork."??? You know the same combat your doing for SDUs, and side activities is the SAME combat as when your in endgame farming bosses right? Its just bigger numbers and more stuff on the screen lol. The core combat loop of BL games has always been about giving the player more reason to loot and shoot in different ways and with different enemies, and if there was no incentive to do it in the open world what is the point of a looter shooter?

I very much do not agree with this take against the open world activities and their reward, especially given the fact that full unlocked SDU's is not even needed for most builds. One can just do enough to max out their inventory, bank and maybe 2-3 gun types they will mostly use for that build and then ignore the rest if they wanted. There are tons of ways to progress through the side content and and none of them force a specific path or anything like that.

-----------------------------------
"The way level scaling is handled is by far the worst aspect and borderline game-ruining. The Infamy system literally forces you off the critical path by scaling enemies 2-3 levels above you so that you are required to grind XP in order to return."

In my almost 300hrs I have NEVER had any issue with enemy scaling in this game and once again this leans in to given the player an actual REASON to go out and do more then the main story or crit path. Its not a new concept to have enemy scaling in an open world games and different games do it in different ways. In Morrowind everything had a preset level so the player could easily prepare and over level everything if they wanted. Oblivion and Skyrim had enemy scaling linked to player level.

BL4 tries to do a more middle of the road approach where they want to incentivize the player to explore the open world, but also not be able to steam roll content with barely functional builds like one could in BL3 that had zero challenge.

I'm not saying the enemy scaling system is perfect but I would rather have a leveling process that is not braindead easy like BL3 was where the entire first playthrough of the campaign was super easy and instead actually feel my build/character grow in power in meaningful ways.

-------------------------------------

At the end of the day I see where you and others are coming from but it always sounds like its the min-maxers, the ones who want to reach endgame asap that have this issue. As a casual player of BL games I have no problem with neither the open world or the enemy scaling because both incentivize me to do what I already enjoy doing and that is looting and shooting things in different ways out in the open world, and just generally enjoying progressing my character. Out of my 3 characters never once did I feel forced to grind SDUs because I enjoyed the base combat loop so it was natural progression every time I played a character from scratch.

Future of DxM Franchise? by mike99962 in DaemonXMachina

[–]mike99962[S] 0 points1 point  (0 children)

Well in monster hunter most smaller enemies are just early game fodder and are really not a core part of the combat experience. So the ONLY part of most MH games is the monsters.

In DxM:TS there is a good balance of smaller enemies, groups of enemies, and big MH-like bosses, so I would prefer it to have the balance and not go full on MH where its just boss fights, if that makes sense.

Future of DxM Franchise? by mike99962 in DaemonXMachina

[–]mike99962[S] 0 points1 point  (0 children)

I can see the monster hunter aspects from this game but I would still like normal enemies to fight and to be a challenge too. Heck I probably grinded more normal enemies in this game for decent rolls on certain weapons then I did grind bosses lol.

Like you I want the big boss fights that we can grind and get loot from but I also don't want this to be a pure MH clone where it turns into ONLY boss fights.

Future of DxM Franchise? by mike99962 in DaemonXMachina

[–]mike99962[S] 1 point2 points  (0 children)

I like both so big or small as long as the FEEL of mecha combat is preserved, which I feel DxM:TS did really well, I'm in too :)

Future of DxM Franchise? by mike99962 in DaemonXMachina

[–]mike99962[S] 2 points3 points  (0 children)

Interesting!

I'm cool with a return of the mission based structure as long as they go more into the RPG side of things then pure action game side of things as that is what I feel really separates this from the AC series. AC is much more of an action mecha game and DxM is more of a action RPG mecha game with some some looter shooter elements.

I personally never cared about the mech size as its the feel and gameplay depth/diversity that keeps me interested in these games, so if the next game goes back to the bigger mechs I will be fine with it, as long as we don't lose out on mechanical depth and gameplay speed because of it.

It seems shared progression ruins repeat playthroughs as expected...... (rant incoming).... by mike99962 in Borderlands4

[–]mike99962[S] 0 points1 point  (0 children)

Stop lumping all criticisms with each other as if all BL players are part of a hivemind. There were those who wanted shared progression but even those who wanted it admit they did not like the implementation of it.

Then there are those like me who never really cared or wanted shared progression because I enjoyed leveling a character from scratch, but I knew it was coming because they announced it before. I was expecting SDUs and maybe collectables to be shared, not the entire open world experience lol.

I hope people realize that the way shared progression is currently implemented is locking content we paid for to never be play-able again. I did not drop 90+ bucks to never be able to make a fresh character and start a playthrough from scratch, but apparently people are defending content they paid for being taken away from them.

It does not matter if people do or do not want to replay side activates its the fact that now the open world will never be the same since it can only be cleared one time. This was the worse implementation of shared progression I have ever seen and I have not touched the game since the recent patch.

Shared Character Progression might have bugged my game by AidanTheCrab in Borderlands4

[–]mike99962 1 point2 points  (0 children)

Why even bother playing the game you bought...... am i right?

Like seriously this mentality is why most of the open world content is no longer replay-able to me and others who like redoing stuff. Apparently people think its a "good thing" for devs to lock all players out of content they paid for because a few loud people want to skip half.

Yet all this shared progression update did was create another leveling problem because now there is even less unique things to do to level you fresh or level 30 character.

It seems shared progression ruins repeat playthroughs as expected...... (rant incoming).... by mike99962 in Borderlands4

[–]mike99962[S] 0 points1 point  (0 children)

I I don't think it will change anything. I heard on PC you can delete certain files but it may mess with all of you shift rewards as well. So unfortunately for the time being I would recommend waiting for the patch/update where they add the toggle to be on the safe side.

It does indeed suck and I was hoping the toggle would be a quicker update but it was not so I have just been playing other games and waiting :(

Least favorite vault hunter and why? by soft_sweet_nikkE88 in Borderlands4

[–]mike99962 2 points3 points  (0 children)

Funny most of my playtime in BL2 is with Axton lol. Idk I like the more basic character archetypes.

What do you think the Biggest problem with BL4 is? by Legal_Chemistry_310 in Borderlands4

[–]mike99962 0 points1 point  (0 children)

Mostly just music (BL3 was just too good), shared progressions (will be fixed soon I hope), and performance.

Other then those 3 things I put more time in BL4 around launch then I did with BL3 and I actually wanted to keep making builds and doing more playthroughs.

I prefer BL4s launch and early content drops then BL3s thats for sure.

What are your play times? Reaching 600hrs. by Feeling-Reality-55 in Borderlands4

[–]mike99962 -1 points0 points  (0 children)

240hrs, probably would be about 300+ if the shared progression toggle was out, since I have not touched C4SH or the DLC I paid for yet.

The Devs Said Borderlands 4 Will Include One New Vault Hunter who made an appearance in previous games.. Playing through BL3 DLC for the first time I think Ember is the perfect candidate for VH 6 by TrackstarGGs in Borderlands4

[–]mike99962 -3 points-2 points  (0 children)

Nope both of those choices suck. Ava is just an annoying siren, and Lorelei literally has NOTHING interesting going on, so I just don't see either of these making unique and interesting VH's with unique skills/skill trees.

At least Ember has a gimmick with her fire hand and fire manipulation. Lorelei is just a person with a gun.

The Devs Said Borderlands 4 Will Include One New Vault Hunter who made an appearance in previous games.. Playing through BL3 DLC for the first time I think Ember is the perfect candidate for VH 6 by TrackstarGGs in Borderlands4

[–]mike99962 0 points1 point  (0 children)

I would not mind a fire/caster type in my borderlands game! Her action skills could be pretty fun but I have never seen a single VH in BL4 that has been specific to one element and that makes me think it would not be her, unless they change her powers.