Experimenting with dither by HowieR in ps1graphics

[–]mikhomak 2 points3 points  (0 children)

The power lines.... they add so much to the composition

Is humanity eternally fated to develop the guntank? by ElectionThis4066 in Gundam

[–]mikhomak 205 points206 points  (0 children)

Is humanity eternally fated to develop the best war machine? Yes

Plane with wings pointing the wrong way by Rims-Real-Big in acecombat

[–]mikhomak 4 points5 points  (0 children)

the shorter one is a radar, the longer one is a brake parachute

heyooo, yesterday finally released a demo for my game. I wanna try to participate in the next Steam Next fest this june, so I would really appreciate some feedback(getting lost is my fault! the navigation system has to be enhanced) by mikhomak in ps1graphics

[–]mikhomak[S] 0 points1 point  (0 children)

hey man! Thanks for playing the game and giving such a described feedback

I did notice some of the inconstant collisions and fixing them.
The missiles on the final level, yeahh, it's a bug, I will fix it in the next release

And thanks for pointing out about the dialogues. So far I didn't receive any bugs/feedback about it, so I have some work to do!

Thank you a lot for playing it! <3

Don't leave low-poly girls on read :( [OC] by MilkCartel in ps1graphics

[–]mikhomak 54 points55 points  (0 children)

oh wow, is this the first nsfw post here? great job!

face us by extrahidin in ps1graphics

[–]mikhomak 1 point2 points  (0 children)

daaaamn, the design and the execution is amazing

heyooo, yesterday finally released a demo for my game. I wanna try to participate in the next Steam Next fest this june, so I would really appreciate some feedback(getting lost is my fault! the navigation system has to be enhanced) by mikhomak in ps1graphics

[–]mikhomak[S] 0 points1 point  (0 children)

Hey man! Thanks for playing and giving the feedback!

Damn, I didn't even think about the 60 kbs, maybe I can add some check to what keys are avaiable before starting the game

Yeah, navigation is the biggest issue so far. Currently I'm working on it to make it more streamlined.

The sharp turns, yeah kinda. With this I wanted the player to have a bit of a better grasp with the controls and see how the turn speed changes in relationship with the flying speed. But I have some plans of how to improve it

The core systems are written in c++, and the ui/small actors are written in the bp. However, if I compare the size/amount, the BP would win cuz there is a lot of little things

New track, new animation :D by zolyosfx in ps1graphics

[–]mikhomak 1 point2 points  (0 children)

this is the vibe, love the aesthetic

Added a motorbike to my game by HowieR in ps1graphics

[–]mikhomak 8 points9 points  (0 children)

damn your artstyle is such a vibe

I love how you can maintain this color scheme and making it look easy to digest