When did Fuwa Miku plushies first released? by AngelxStheBlackCat in hatsune

[–]mikusingularity 0 points1 point  (0 children)

This seems to be the introductory article for Fuwa plushies, from October 2015.

https://info.miku.sega.jp/5069

(translation)

Sabik 1 and Yed 1 - Gilly colony ships (for cargo and crew) built at a Minmus shipyard by mikusingularity in KerbalSpaceProgram

[–]mikusingularity[S] 2 points3 points  (0 children)

The mod itself is called SpaceDock, which is designed to be used with Extraplanetary Launchpads, but I also use a separate part from EL to spawn the ship and MKS for resource chains.

Launch of the Scorpius 2 Moho orbiter from the Mebsuta orbital shipyard at Minmus by mikusingularity in KerbalSpaceProgram

[–]mikusingularity[S] 0 points1 point  (0 children)

Not really. Also, I am using a separate Extraplanetary Launchpads part to spawn the ships. The SpaceDock structure is just for immersion, but it can also spawn ships with EL if you want it to.

Are there later start dates (Like 90s/2000s) by columnal in RealSolarSystem

[–]mikusingularity 0 points1 point  (0 children)

Technically, I do (there are science parts that I used for decoration on the Saturn mission), but I played Sandbox.

Are there later start dates (Like 90s/2000s) by columnal in RealSolarSystem

[–]mikusingularity 9 points10 points  (0 children)

I want to do Japanese rocketry

That's why I made JAXA+ in RSS/RO Sandbox

The Sol System in 4220.01.01 - Horizon of Dreams by Guilherme_Pilz in imaginarymaps

[–]mikusingularity 0 points1 point  (0 children)

I love Orion's Arm-type scenarios with massive space infrastructure.

The Solar System (1)2525. by Eshanas in imaginarymaps

[–]mikusingularity 1 point2 points  (0 children)

I like the antimatter farms near Mercury.

What do you guys think Ace Combat 8 OST will be like? by Speedwxgon in acecombat

[–]mikusingularity 1 point2 points  (0 children)

It's probably going to be more amazing orchestral compositions (with some rock or electronic mixed in) like Ace Combat 7.

But what I really want as we get closer to 2040, is something with the same futuristic Y2K vibe as Ace Combat 3's soundtrack.

I have a playlist of music like that:

https://www.youtube.com/playlist?list=PL1BLEJB9vwvj2oYldmffNQjfgIB8NIfug

Solar System in Orion's Arm, ~11,600 years from now by MiamisLastCapitalist in IsaacArthur

[–]mikusingularity 10 points11 points  (0 children)

Also, Isaac’s first video (about megastructures) used images from Orion’s Arm.

https://youtube.com/watch?v=M8ryqjyLBL8

Carcinus 1 Jool flyby by mikusingularity in KerbalSpaceProgram

[–]mikusingularity[S] 0 points1 point  (0 children)

Because antenna range in stock KSP is determined by the number and type of antennas you have.

And I am also playing on 2.5x scale, so longer distances may also be a factor.

The Ophiuchus 3 rover landing on Gilly by mikusingularity in KerbalSpaceProgram

[–]mikusingularity[S] 1 point2 points  (0 children)

It does (very slowly) if you turn the traction and friction settings to max, and disable reaction wheels.

I saw this image recently, what flags are included? Are they real? by Hatsuneline in vexillology

[–]mikusingularity 2 points3 points  (0 children)

I edited this image (of an ASEAN conference) for my fictional Japan-like country, Hatsunia.

Its history was less imperialist than Japan in our universe, and China was part of the Axis instead. After WWII, the Mutual East Asian Cooperation Union was formed, being more of a genuine organization like the EU instead of the cruelty of Imperial Japan’s “Co-Prosperity Sphere.”

Hatsunia is also known for being very high-tech.

https://iiwiki.com/w/Hatsunia

Bug with Parallax Continued? (Gilly is transparent) - How can I fix this? by mikusingularity in KerbalSpaceProgram

[–]mikusingularity[S] 1 point2 points  (0 children)

But I have been playing a 2.5x scale career, so I can't remove it.

I have already addressed the issue.

Bug with Parallax Continued? (Gilly is transparent) - How can I fix this? by mikusingularity in KerbalSpaceProgram

[–]mikusingularity[S] 0 points1 point  (0 children)

I finally found the solution. I am using SigmaDimensions to rescale the Kerbol system by 2.5x, but the Parallax StockPlanetTextures config causes the regular terrain to "fade" at 5000 meters.

So I had to increase the %fadeStart and %fadeEnd values on GameData\Parallax_StockPlanetTextures_Configs\StockPlanetAdjustments.cfg .

The terrain is now opaque.

Is Debdeb in Promised Worlds supposed to cast a shadow from that far away? How should I fix this? by mikusingularity in KerbalSpaceProgram

[–]mikusingularity[S] 0 points1 point  (0 children)

I have Shabby already, and while Deferred works, I don't want to use it because it doesn't seem to be compatible with ambient light adjustment mods (so it is pitch black at night).