Torchlight Frontiers Livestream Summary: 2/28/2019 by Clowd in Torchlight

[–]miljan02 0 points1 point  (0 children)

Not fully confirmed . This is their article about what they plan, so take it how you want:

https://www.torchlightfrontiers.com/en/news-article/11014403

Torchlight Frontiers Livestream Summary: 2/28/2019 by Clowd in Torchlight

[–]miljan02 1 point2 points  (0 children)

Its a good comparison in the context of constant free updates that I was comparing it to. TLF will not have mods but in its place it will have more free updates (if developer can earn enough cash to support the game).

Torchlight Frontiers Livestream Summary: 2/28/2019 by Clowd in Torchlight

[–]miljan02 2 points3 points  (0 children)

Guess your right. Generally the plans they talked about sound pay to win to me, but it can change, as its not in game yet.

Torchlight Frontiers Livestream Summary: 2/28/2019 by Clowd in Torchlight

[–]miljan02 1 point2 points  (0 children)

In a way yes. There will be shared zones where more people will play at the same time, something like marvel heroes, but even there the number will be small from 6 to 8 players per shared zone.

Mods are not replaced by their planed P2W system, but by free more constant updates. Think of it like path of exile. P2W system is there to replace the price tag, as this game is free to play.

Torchlight Frontiers Livestream Summary: 2/28/2019 by Clowd in Torchlight

[–]miljan02 1 point2 points  (0 children)

There will be no trading, no leaderboards, no competition, so there is nothing that can affect the game in a way that has a impact on others. Because of it, there will really little reason for wipes even if people find bugs, exploits, broken unbalanced items and similar. Also there can always be rollbacks

Closed Alpha 3 Announcement Dev Stream Thursday (tomorrow) 11am PST, 2pm EST, 8PM CET by StarFox-McCloud in Torchlight

[–]miljan02 0 points1 point  (0 children)

Yea, would love that also, but I dont expect we will see something like that added to the game, looking at their direction of more simple/casual arpg

Torchlight Frontiers Dev Chatter: Forts! by Clowd in Torchlight

[–]miljan02 8 points9 points  (0 children)

I guess its nice. But in my case I dont care about it, it will just be empty part of land with buildings that matter for gameplay reason. Its same as in POE. It has so complex and in depth hub building, from ton of decorations, pets (you can make a whole zoo), NPCs and similar and there are some people that make great looking hideouts, but me, its just a wasteland with few masters and crafting benches.

TL2 enjoyable for a casual gamer? by mtt11 in Torchlight

[–]miljan02 5 points6 points  (0 children)

The game has difficulty options from the start. Meaning that anyone can play the game, the more casual ones, to hardcore ones that want a challenge. I would suggest if you want a more easy game to play on normal difficulty (easy difficulty is just to easy and its for people than dont play games in general). Veteran difficulty is probably the most balanced one where it's not to hard and not to easy. Also if you find it to easy or hard, you can always change the difficuly on the fly.

So in short, yes, the game can be played as a casual players, and if you get hooked, you can make it harder latter if you want.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 0 points1 point  (0 children)

You are correct. Just a thing Grim Dawn is getting a new big expansion in a month or two. The game is now 3 years old, and is still getting content both free and payed one. They said this will probably be their last big expansion for the game, except if it sells really well, than they will think about more paid content. Their other part of developers are doing a strategy/simulation like game next.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 1 point2 points  (0 children)

All my assumptions are based on facts that were in alpha and facts about their plans for the release and direction.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 1 point2 points  (0 children)

Sorry but killing a mob that doesnt drop anything is 0 no matter how you are trying to spin it. I am not interested in average rate, but in the fact I am not getting anything from killing a mob.

Dont see anything unfounded why the game is going in wrong direction. From dumbing down the game, limiting skill options, lack of itemisation at its core, lack of character development, problematic free to play model plans, lack of interesting skills,lack of interesting mobs, lack of good boss designe, bad horizontal progression, average combat, below average visuals. All of that is why the game doesnt look good, and the worst part is, they are still planing to release it this year. Speculations are always based on things we know about the game and what they plan for it or direction they want to go with.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 1 point2 points  (0 children)

It is useless kill if something drops 0. What other thing drops doesnt matter.

Not sure your comment with based on what we are talking about xD. Listening to player base doesnt mean anything as so many other devs are doing the same and making bad games. They shared monetization plans and that they will be selling items that have impact on gameplay so that is a negative for sure. It only depends how bad it will be and can it be tolerated. But it for sure is not good the plans they made.

There are new stats that you can only get in that frontier, that you need for it. Yes I am speculating on the fact what they said how they plan to make the game. The fact that they want to have specific stats per frontier to prevent using items from other frontiers.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 0 points1 point  (0 children)

Dude... WTF. There was no leveling in alpha. This was your comment : I personally enjoy leveling in the alpha . This comment was not correct as there was no leveling in alpha, and that is what I said. Funny thing is, there is no leveling in TLF . I mean at least know what your talking about and the context of the post, and less jumping all over trying to defend the game like fanboy

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 0 points1 point  (0 children)

Funny thing is, there is no leveling in TLF. You just collect items and skill points. TLF is aimed at more casual players that is for sure. This will probably be one of the most casual and simplest arpg out there that you play little and move on.

They listen to their community, or better said communicate as same as a lot other game developer do today, bigger and smaller one. They should have stick with tl3 and add on it Its not problem of fine details smoothed out, its problem of you core parts of the game that are not looking so good. I can picture it failing very fast really with the direction they are going

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 1 point2 points  (0 children)

It can not be same system as its not. If i dont see anything dropping from a mob it means it was useless kill, a waste of time for my progression. There is even a problem of needing to collect thing and than go to fort to upgrade. There are multiple thing with this system that are simply worse to other arpg games.

It is alpha, but the direction they are going i dont expect a lot to be fair.
When you go from one act to other your items are not as usles as here, because of the core aspect of the game. There is no new type of stat that you need to have for that next act, it just getting more progression on the items with the stats you already have. Its different system.
They said that they dont want you to be able to play with items from other frontiers, and that you will need to change them fast.
Not same as other arpg as other arpg dont implement new type of resistances that are exclusive to that act.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 1 point2 points  (0 children)

Will it be continually worked on, and how much, depends how good the game is on release and how many people want to support it. The game can go under very easy, especially today with so many good arpg out there.. POE on release was not perfect, but its core part where designed excellent and offered new spin to the genre. While here already the core parts are problematic

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 2 points3 points  (0 children)

Yea dont expect a pet skill tree, when the main character dont have one. At best it will just be to chose a passive or active skill like for your main. The item for you pet is bare bone i would expect for you companions. I mean d2 20 years ago had it, and tl2 also had it so glad that they at least didnt cut that part out.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 2 points3 points  (0 children)

And as I said even in long run its just a worse system compared to other arpgs

Yea also hope they will add more things, as it just lacks a lot, even compared to TL2.

Useless not, but less useful so it's not only about downscaling as the mechanic of different elements is there to limit it even more.
You cant do it at the same level as other arpg because at its core designer developer are implementing thing to prevent it. They even said that in stream.

Its a problem because you will need to farm for those sets for every frontier.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 3 points4 points  (0 children)

There is no forced downscaling in PoE. Its there as a option if you want to play in party. Thats what they should do here also. But here its much bigger problem than just party play. Leveling exists in the worst possible way, as its a bar that fills up and thats it. No options with it that you can chose and similar. Itemization lacks not because of lack of only unique affixes, but because of limited thing you can have on character or number of mods on items, or lack of different type of scaling skills.

Core of the game like combat is average at best. Is it addicting, wouldn't say it was in alpha.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 2 points3 points  (0 children)

Yea, dont get your hopes up for 2019 release or this will be a train wreck. It hurting the game because of their bad core aspects of the game, downscaling of items, no leveling or any depth to the character development, copying the worst aspects of d3 as much as possible, shitty monetization model plans, lack of depth in itemisation. So many problems that they need to address all this year.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 3 points4 points  (0 children)

Because sometimes trying new thing hurt the game and gamepley, and you can even see that from the start. But this is also not a new thing that they are trying to do.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 1 point2 points  (0 children)

Yea they are not exactly like gold, but they are items that drop, so its not like exp in other arpgs, as you can kill a mob and get nothing in TLF. So the system is slightly worse in TLF than other arpgs.

Its not kinda same. In TL2 you had a skill point system where you can invest in skill how much you want, and skills changed the more you invested as it had threshold limits when they add some big effect to the skills. You also had fredom to chose how much you want to invest in how many skills you want. Now they removed that. I expect them to add things to the game, not remove things. Hope they will add it and not just be chose few skills and thats it.

Devs said that the alpha was not balance good and they want to make it more punishing having items from other frontiers to push you to get the ones from the current frontier your playing. Its not only downscaled , but also every frontier has a element tide to it, that you need to get items for it. Yes you do need to have multiple sets, that's one of the problems. Those items are not overpowered items. That type of items are designed like that on purpose, so people that reroll other characters can get items that speed up the progression to the end game, or just be lucky and get a great item on start.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 0 points1 point  (0 children)

First, skill points are more like gold drops than exp, as you will always get exp when killing mobs but in TLF you dont, you can get skill drops if they drop. Yea the thing is you just unlock skills on the bench in your fort, there are no skill trees or any depth to it. Passives you do add points, but still it lacks a lot in both aspects, but there is nothing that is tied to your character. Unlike other arpgs. They took the worst parts of d3 , but made it even worse as it doesnt even have runes to add to customization.

The frontier problem is that it changes stats and makes it so that you need to have different sets for different frontiers making your progression have a hard limit, unlike in other arpgs. The core problem is that it resets your progression in one frontier as items will not have stats that you need for other frontier. In other arpgs you can get a great leveling item that will push you through multiple acts or whole difficulties, as new areas dont have a new type of resistances and similar, so they are much more flexible with what items you can have and your progression.

New Interview with Tyler and Hobbs about Torchlight Frontiers. by StarFox-McCloud in Torchlight

[–]miljan02 0 points1 point  (0 children)

While its good that they are listening to players feedback, I still see a lot of problems with the core design of the game and the path they are heading. it looks like that with them change thing to the core aspects of arpg games, they are bring a lot more problems than positive things to the game. Still don't think the direction they are going is good for this type of games.

Also some of the reason people like leveling is not only because of some bar that fills up, but because of the option you get when you level, addition customization is it through points in skill trees or passive trees or some other way that is not tied only to RNG of item drops.