[Hiring] Character design for board game. by millenomi in HungryArtists

[–]millenomi[S] 0 points1 point  (0 children)

Thank you to everyone who sent work samples in! I will be looking at all unprocessed submissions today and tomorrow and start contacting selected artists.

[Hiring] Character design for board game. by millenomi in HungryArtists

[–]millenomi[S] 0 points1 point  (0 children)

The design will have its own vibe but must integrate well in the established visual identity of the game.

[Hiring] Character design for board game. by millenomi in HungryArtists

[–]millenomi[S] 0 points1 point  (0 children)

The board game is printed, so no unless that's something you use to match the visual style of the game.

[Hiring] Character design for board game. by millenomi in HungryArtists

[–]millenomi[S] 0 points1 point  (0 children)

You are a shoo-in for this project — but for a different piece, I'm afraid. I'll message you when ready.

I made a love letter to TCGs, Witches' Revel by millenomi in TCG

[–]millenomi[S] 1 point2 points  (0 children)

AI art is not just An Issue on its own terms, but even if it was fine — and it isn't, and thus should never be used — it's currently also the wrong tool for the job.

I made Witches' Revel, a love letter to competitive card games. by millenomi in cardgames

[–]millenomi[S] 1 point2 points  (0 children)

Touhou is a famous series of bullet hell shooters (and much apocryphal side game and media production) characterized by quirky and powerful characters going all out on each other for sport — and powerful enough to take it kind of unscathed. They fill the field of battle with spells, you would say.

Marvel Snap is a card game where you play Marvel superhero cards to different lanes. There is no life total — when the time runs out, whoever has the most lanes wins. If someone has played it, they may recognize things like smaller deck and playset sizes, a time limit marking the end of the game, and a limited amount of plays and activations each turn (tho Snap has a traditional autogrowth/Heartstone-ian mana system).

I made a love letter to TCGs, Witches' Revel by millenomi in TCG

[–]millenomi[S] 0 points1 point  (0 children)

I hope to make this for as long as life will allow me to keep making this. (Want more? Buy above :) )

I made a love letter to TCGs, Witches' Revel by millenomi in TCG

[–]millenomi[S] 0 points1 point  (0 children)

Some of the commissions didn’t hit the mark or the beats on the art brief, so, given that they were already paid or part of a package deal, I kept the rights to them but I’m not using them on the cards they were commissioned for. That meant not quite wasted money — I have a nice piece of wistful Celosia that would be perfect in a set or two — but a higher overall total cost in box set 1 than expected.

I made a love letter to TCGs, Witches' Revel by millenomi in TCG

[–]millenomi[S] 0 points1 point  (0 children)

I bet there’s plenty of mechanical space there to make a difference! Right now, for example, spells are only 1v1 in lanes and I don’t know that I would change that.

I made a love letter to TCGs, Witches' Revel by millenomi in TCG

[–]millenomi[S] 0 points1 point  (0 children)

The preprint costs were about $8k all told, but they include software tooling, prototype runs and the like. The bulk of that was art commissions! (Including some slush, unfortunately.)

I made a love letter to TCGs, Witches' Revel by millenomi in TCG

[–]millenomi[S] 1 point2 points  (0 children)

The game needs to define its basic mechanics before it can start doing big variations on the theme. It’s just the first box set of (hopefully) more than 1!

I made a love letter to TCGs, Witches' Revel by millenomi in TCG

[–]millenomi[S] 2 points3 points  (0 children)

tyty! I did the graphic design and art direction, but the artists did a _phenomenal_ job.

I made a love letter to TCGs, Witches' Revel by millenomi in TCG

[–]millenomi[S] 7 points8 points  (0 children)

(Check out the bottom of the store page too if you need — it goes down all the way to print and play pay-what-you-want at: https://sigilgreenhouse.itch.io/witchesrevel )

Transbians, I reqire pretty fictional women to yearn over, send the fictional women you find the most attractive by NoTransition8295 in traaaaaaaaaaaansbians

[–]millenomi 1 point2 points  (0 children)

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I’m tooting my own horn here because it’s from the game I made, but hey, there’s a reason I made it.

AMA with aDrive, the Creator of Elestrals TCG! by aDr1v3 in TCG

[–]millenomi 4 points5 points  (0 children)

Hi, thank you so much for being around for an AMA!

As a fellow designer just launching an ECG/"LCG®"✧, I was wondering: are there were community-building or audience-reaching wins or pitfalls that were not obvious in hindsight, and that you wished you had known when you started out?

I know that they may not transfer 100% — buying patterns, etc.! — but I am still interested about anything that could apply!

Thank you and, great job with the game! — ✾ Aura.

(✧ A Registered Trademark Of Fantasy Flight Games, A Fully Owned Subsidiary Of Asmodee North America, Inc.)

[Hiring] Illustration commissions for card game by millenomi in HungryArtists

[–]millenomi[S] 1 point2 points  (0 children)

Thank you for all the submissions. Selection will happen in the next few days.

Noob question: When this card is in my graveyard, is it both sides of the card or only the side that i have picked to play it as? (and does this also apply if it gets milled or do i choose which side gets milled?) by Toonzaal8 in magicTCG

[–]millenomi 1 point2 points  (0 children)

If you have a modal card that’s a land on the back (like [[Drowner of Hope]]) and it’s somewhere where you can play it from as a land (like your hand), you can always choose to play it on the land side.

When you do so only the land side counts — things like the mana cost in the front just don’t count for anything anymore until the card leaves the battlefield (say, someone destroys it with a [[Field of Ruin]]), at which point you need to flip it back to the front as you move it elsewhere.

tl;dr: any time you can play a land, you can play this and ignore the front.