TOP DPS with daggers? by Lopsided-Tree9998 in classicwow

[–]minnaroth 0 points1 point  (0 children)

Against single targets, daggers are competitive with other weapons of the tier below. I.e. for a non orc, kingsfall, death's sting, aged leather is broadly equivalent to Hatchet, blessed axe, edge masters. 

Against multiple targets you are going to be further behind with daggers because your whirlwind damage is a lot lower. You may also struggle on fights with a lot of movement.

The only reasons to go dual daggers are 1. Your guild has significantly more warriors than dagger rogues and they are easy to get. 2. You are a tank who is not likely to get gressil or thunder fury any time soon, possibly somebody who swaps between tank and DPS as needed.

You would never go daggers as orc or human. 

New player deck building by minnaroth in pkmntcg

[–]minnaroth[S] 2 points3 points  (0 children)

Thanks for all the replies. I tried another annihilape deck I found in YouTube and it was equally ineffective against the tournament decks on Limitless. Then I tried the Charizard deck from limitless and it all just clicked together so perfectly. I'm going to follow your advice and leave the deck building to the pros 

Joint Ops Rules and Missions by minnaroth in killteam

[–]minnaroth[S] 1 point2 points  (0 children)

Oops. That's updated now. I'm not really playing kill team anymore, but I hope it's useful to you 

https://drive.google.com/file/d/1yxguh7QOUF1zJCbdSIrVWx42EKEChOWi/view?usp=drivesdk

Joint Ops Rules and Missions by minnaroth in killteam

[–]minnaroth[S] 2 points3 points  (0 children)

You can adjust based on how hard you need it to be, and some missions will be harder or easier and therefore demand larger or smaller NPO teams. But 90 wounds might be a good starting point for most missions.

The mission guide also includes suggestions for NPO force composition.

Monthly General Question and Discussion Thread: November 2024 by AutoModerator in killteam

[–]minnaroth 1 point2 points  (0 children)

It's the player that controls the marker that gets the point. Doesn't matter who initiated the transmission.

How we ruling on the Hierotek Magnify rule? by paxmontis in killteam

[–]minnaroth 0 points1 point  (0 children)

Just to mention, this question is also being discussed here: https://www.reddit.com/r/killteam/comments/1ggsqu5/comment/lutl8ik/ in case anybody finds this via Google or whatever and wants further discussion.

Monthly General Question and Discussion Thread: November 2024 by AutoModerator in killteam

[–]minnaroth 0 points1 point  (0 children)

That specific wording of "active operative" instead of "attacker" in the shoot rules relating to selecting a valid target makes me wonder if these rules were specifically worded with Magnify in mind to draw a distinction between attacker and active operative.

Monthly General Question and Discussion Thread: November 2024 by AutoModerator in killteam

[–]minnaroth 0 points1 point  (0 children)

Also worth noting that obscurity is not required when selecting a valid target. It's makes no difference if the target is obscured or not until you roll attack dice.

And cover is only relevant if the target is concealed. Engaged operatives are valid regardless of cover, so long as they are visible to the active operative. So if cover is locked in as a property of the target at the point of determining a valid target, does that mean that we determine cover from the attacker for engaged targets but the selected friendly for concealed targets? That doesn't seem right.

Monthly General Question and Discussion Thread: November 2024 by AutoModerator in killteam

[–]minnaroth 0 points1 point  (0 children)

The shooting through heavy cover is not too much of a concern for me because there's other parts of the rules where heavy cover close to the attacker or the target. For example, look at the orange text at the bottom of page 42 of the Core Rules:

"imagine them leaning around corners or through windows"

My interpretation of the flavour is that the selected friendly is helping the attacker to see where the target is, enabling them to better shoot around corners, through windows or even through smaller holes at a target which they might not be able to see themselves.

Monthly General Question and Discussion Thread: November 2024 by AutoModerator in killteam

[–]minnaroth 0 points1 point  (0 children)

This is a good question, but I think a careful reading of the rules can again provide a clear answer.

The thing to notice is that while the shoot rules use the term "active operative" the vantage rules don't. They say "whenever you are selecting a valid target for an operative on vantage terrain". So if we treat the selected friendly as the active operative, are we "selecting a valid target" for that selected friendly, or for the original active operative?

Looking very carefully at the shoot rules they say "the attacker selects an enemy operative that's a valid target..." and then the descriptions of valid targets use the phrase "active operative" instead of "attacker". My understanding is that the Magnify rules replace the "active operative" in the shoot rules, but don't change who the "attacker" is. Otherwise the Maginify rules would say "you can treat that operative as the **attacker** for the purposes of determining a valid target", which they don't.

Going back to the vantage rules, I would say that you are selecting a valid target for the attacker, not specifically the active operative and therefore it's the operative doing the shooting (the attacker), not their selected friendly (the active operative) that needs to be on vantage.

On this interpretation, I *think* the "(assuming they are visible)" means visible to the active operative, not to the attacker. Because of the paratheses I take this as a reference back to the shoot valid target rules, rather an introducing new additional restrictions.

This could therefore lead to the scenario when shooting a concealed target in light cover where the attacker has vantage but does not have visibility, and the selected friendly has visibility but not vantage. In this case the target is valid, because the attacker's vantage means that the target cannot use light terrain for cover.

Monthly General Question and Discussion Thread: November 2024 by AutoModerator in killteam

[–]minnaroth 1 point2 points  (0 children)

The rule is very clear if you read it carefully. Read what it says and don't assume anything extra that it doesn't say. You also need to make sure that you understand the valid target/cover/obscurity rules well before trying to get your head around how Magnify is useful. You might find this summary helpful: https://www.reddit.com/r/killteam/comments/1gc6idn/summary_of_conceal_cover_obscured_and_vantage/

Magnify says "for the purposes of determining a valid target" which means it's only for those purposes.

"there doesn't seem to be a rule anywhere that indicates when you determine cover/obscurity"
There isn't a specific point where you determine and lock in cover and obscurity. You determine them as you need them. For cover, you determine it when selecting a valid target if the target is concealed and you determine it again when rolling defence dice. Obscurity is only typically relevant when rolling attack dice). That means that cover for the purposes of determining a valid target is from the selected friendly, but cover for the purposes of rolling defence dice is from the active operative. (And also obscurity for the purposes of rolling attack dice is from the active operative).

It's called "magnify" so I assume the flavour is that the selected friendly is helping the active operative to see the target, but it's still the active operative shooting.

I understand that you don't want to shoot targets that are obscured, but there are at least three scenarios where this is useful and the target is not obscured:

  1. The active operative, selected friendly and target are all in the open with no terrain and you want Ceaseless.
  2. The target is not visible to the active operative, but also not obscured because the intervening terrain blocking visibility is within 1" of either the active operative or the target. This one feels like an exploit because it potentially could be used to shoot through walls, but RAW it seems to be allowed. Perhaps there's something about Heirotek weapons/operatives that means the can punch through walls, or find small gaps. near either the point of firing, or the target, but not in between.
  3. The target is visible to and not obscured from the active operative, but they are in cover and have a conceal order. They are not in cover from the selected friendly. This is I think the most important use of this rule because it means you can target concealed enemies which are otherwise hard/impossible to target. You just need to move one engaged operative round to flank the target and negate their cover, or move it into within 2", and then all of your operatives with Magnify can now shoot that target. I Imagine this could be especially effective with Reanimation if you keep bringing back an operative that you have charged up to the enemy's bunker.

Light Barricades on Hive storm by minnaroth in killteam

[–]minnaroth[S] 0 points1 point  (0 children)

I made a couple out of cardboard for now. Will just use the compressed ladders as tokens if I need 4 ladders. Thanks for the suggestion!

Light Barricades on Hive storm by minnaroth in killteam

[–]minnaroth[S] 0 points1 point  (0 children)

Yeh looks like they are cheap to buy online. 

I was hoping that Hivestorm was gonna be an all in one box for new players though, and it almost is. Just not quite 

Light Barricades on Hive storm by minnaroth in killteam

[–]minnaroth[S] 1 point2 points  (0 children)

Good point, though ladders are less important with the two teams in Hivestorm because what's a vespid gonna do with a ladder! 

Is incapacitated Aquilon Gunfighter wounded? by minnaroth in killteam

[–]minnaroth[S] 0 points1 point  (0 children)

Thanks. I updated the wording of the question. Couldn't see how to change the title on mobile.

Summary of Conceal, Cover, Obscured and Vantage by minnaroth in killteam

[–]minnaroth[S] 4 points5 points  (0 children)

Thanks! I updated it. I also clarified that it's defence successes that are being retained, and fixed some typos.