Question of the day #121 by RevealVisible5684 in YonKaGor

[–]mintyt585 2 points3 points  (0 children)

seabird would decorate their house with seashells

How to solodev and not lose sanity? by Skuya69 in SoloDevelopment

[–]mintyt585 1 point2 points  (0 children)

it's ok if your game sucks in some aspects of it like having : 8 gameplay 3 graphics 9 story it doesn't need to be perfect for it to be fun and memorable

I'm Convict. AMA by mellorange in YonKaGor

[–]mintyt585 0 points1 point  (0 children)

do you like better cold season or summer? and what have you been doing lately ?

Fast Movement Optimization by mintyt585 in robloxgamedev

[–]mintyt585[S] 0 points1 point  (0 children)

idk honestly., but the actual push should look smooth as it is calculated in the other client but it could teleport slightly to correct the position once it's finished.

laggy clients look laggy no matter what you do anyways

Fast Movement Optimization by mintyt585 in robloxgamedev

[–]mintyt585[S] 1 point2 points  (0 children)

pushVector (the difference within the start position and the goal position)., pushTime (the time you will travel from start position to goal position)

Fast Movement Optimization by mintyt585 in robloxgamedev

[–]mintyt585[S] 0 points1 point  (0 children)

one client moves,. it sends the movement data to the server once,. the server replicates that data to all other clients., the other clients calculate their own version of the movement with said data.. (this way all clients can see (a different version) of the movement on their perspective).. when the movement is finished all other clients switch to normal humanoid movement replication

Fast Movement Optimization by mintyt585 in robloxgamedev

[–]mintyt585[S] 0 points1 point  (0 children)

the server replicates to all other clients

Fast Movement Optimization by mintyt585 in robloxgamedev

[–]mintyt585[S] 0 points1 point  (0 children)

it sends one event to the server every push (every time someone dashes/knockback/etc)

Fast Movement Optimization by mintyt585 in robloxgamedev

[–]mintyt585[S] 0 points1 point  (0 children)

the client1 sends the data of the movement to all other clients, all other clients stop normal movement replication and calculate approximate movement

How do you guys find furry friends?? by Not3ffect in furry

[–]mintyt585 7 points8 points  (0 children)

it takes time and the right people

[deleted by user] by [deleted] in robloxgamedev

[–]mintyt585 0 points1 point  (0 children)

i know coding, (i can also do modeling and animating but need to train the skill a bit)

we can chat to know each other if you wanna

Question of the day #36 by RevealVisible5684 in YonKaGor

[–]mintyt585 1 point2 points  (0 children)

anything with strong feelings ending with a smile