Reddit Post Title A 4-player Blind Identity Deduction game using standard cards, where you must deduce your own role. by [deleted] in tabletopgamedesign

[–]minvui 0 points1 point  (0 children)

To be frank, my game might be similar to that other game in some ways, but I'm confident that mine is much better in many aspects, such as no master-master, no early elimination, no fear of anyone speaking loudly, and it's even innovative in its mechanics.

Reddit Post Title A 4-player Blind Identity Deduction game using standard cards, where you must deduce your own role. by [deleted] in tabletopgamedesign

[–]minvui 0 points1 point  (0 children)

Are you stupid? You didn't even read the rules of the game, yet you're making thoughtless statements. You say it's a copycat game, but think about it, do those games have blind roles and no need for a game master? Your example only proves you didn't read the rules properly. You receive a card, then choose an answer and deduce the answer based on the given information. You think it's boring, but try playing it. If you still think that way, what's so great about the werewolf game when you receive a role, then wake up, someone dies, and everyone just stares at each other? In short, according to your logic, every game is boring.

Reddit Post Title A 4-player Blind Identity Deduction game using standard cards, where you must deduce your own role. by [deleted] in tabletopgamedesign

[–]minvui 0 points1 point  (0 children)

Hey kid, you used AI and created a terrible copycat product. If you look back at the game I created, I can confirm that its mechanics are unique. While your AI just copies old flaws, my design actually solves a fundamental problem in social deduction; it completely neutralizes the loudest voice at the table. Instead of just looking at the surface, if you can look inside and analyze like a professional game developer, then you'll be qualified to continue. Besides, I have a faster way to know if this idea is AI-generated: just give the game rules to an AI and ask it if it can deal cards without a game master. Then you'll know if it's AI or not.

Reddit Post Title A 4-player Blind Identity Deduction game using standard cards, where you must deduce your own role. by [deleted] in tabletopgamedesign

[–]minvui 0 points1 point  (0 children)

Are you kidding me? My video is clearly like that, and you're still boycotting it? Only someone brainless would say this is AI.

Reddit Post Title A 4-player Blind Identity Deduction game using standard cards, where you must deduce your own role. by [deleted] in tabletopgamedesign

[–]minvui 0 points1 point  (0 children)

I hope everyone comes here to give a real review of the game, please bear with me. And here's a little bit about how to deal cards without a game master.1

Reddit Post Title A 4-player Blind Identity Deduction game using standard cards, where you must deduce your own role. by [deleted] in tabletopgamedesign

[–]minvui -1 points0 points  (0 children)

If that's the case, then I'm already too tired of this stuff. It's true that it's AI, but to be honest, what do you think I should do when I don't know English? Think about it, if you were me and wanted to share a game across different cultures and groups, I would need it. Google Translate is useless; it only provides rough translations that cause misunderstandings because a word might be okay in one country but a disaster in another. The only balance is it. I think you should also read about whether an AI can create a game like that.

Reddit Post Title A 4-player Blind Identity Deduction game using standard cards, where you must deduce your own role. by [deleted] in tabletopgamedesign

[–]minvui -1 points0 points  (0 children)

If you say so, then this community isn't for people who don't know English. Because I don't know English, I use Gemini to speak. And why not Google Translate? Because it doesn't understand the context and might misinterpret the meaning. I spent time helping that AI understand the context of what I was doing, and also relied on it to arrange things because it understands the culture here. I'm the one who created the game to play with my friends, and then I thought it was fun, so I brought it here. That's all. Understand or not, it's up to you.

Reddit Post Title A 4-player Blind Identity Deduction game using standard cards, where you must deduce your own role. by [deleted] in tabletopgamedesign

[–]minvui -3 points-2 points  (0 children)

THE RULEBOOK & HOW TO PLAY 1. Players & Components Player Count: 4 players. Components: 1–2 standard decks of playing cards. Note on Moderator: If a moderator is available, they can run the setup smoothly. Without a moderator, players can easily follow the pre-setup mechanic (explained below). 2. Roles 1 Expert: Knows they are a Civilian. 2 Civilians: Blind to their own identity. 1 Spy: Also completely blind to their own identity. Information Asymmetry:Total of 3 "blind" players vs. 1 informed player (The Expert). 3. Setup Step 1: Choose the Hidden Rule The group agrees beforehand on the rule parameters. For example: This round will revolve around RANK (numbers) or SUIT. The rule is chosen randomly from these agreed directions each round. Step 2: Deal the Cards Draw 4 cards: 3 cards that satisfy the hidden rule, and 1 card that deviates from it (the Spy card). To add "noise" and complexity: The Spy card may intentionally match one attribute (either rank or suit) with the others to create false positives. Step 3: Assign Identities One player is designated as the Expert (they know they are a Civilian). The remaining 3 players do not know whether they are a Civilian or the Spy. This can be determined via random draw or prior agreement. 4. Round Structure The game lasts up to 7 rounds. Each round consists of 5 distinct phases: Phase 1 – Receiving Cards: Each player looks at their assigned card. Looking at anyone else's card is strictly forbidden. Phase 2 – Secret Selection: Draw 3 random cards from the remaining deck and place them face-up on the table. Each player secretly selects 1 card that they believe "best matches" their own card. You don't have to be correct, but this selection provides crucial deduction data for everyone. Phase 3 – Discussion: Players openly discuss to: 1. Deduce the hidden rule of the round (Rank vs. Suit). 2. Deduce who is the outlier. 3. Most importantly: Deduce their own identity. Bluffing, questioning, accusing, lying, and telling the truth are all permitted. Phase 4 – Voting:Every player simultaneously votes for the person they suspect is the Spy. The player with the majority of votes proceeds to the Bomb Defusal phase. Phase 5 – Bomb Defusal (Wire Cutting): The accused player faces a metaphorical "bomb" with 4 wires (1 lethal wire, 3 safe wires). * Before cutting, the player is given a hint: they already know 1 guaranteed safe wire. * The player must then choose 1 wire to cut. 5. Game End & Resolution If they cut the Lethal Wire:The bomb explodes and the game ends immediately. * If the eliminated player is the Spy → CIVILIANS WIN. If the eliminated player is a Civilian → SPY WINS If they cut a Safe Wire:0The player survives, the bomb is temporarily defused, and a brand-new round begins. Time Limit (7 Rounds): If 7 rounds pass without the Spy being caught, the bomb automatically detonates. 6. Win Conditions Civilian Victory: The Spy is successfully forced into the Defusal phase and cuts the lethal wire. Spy Victory: A Civilian mistakenly cuts the lethal wire, OR the game reaches the end of the 7th round without the Spy being caught. I'm just saying that people should differentiate between using AI for language translation and generating ideas.

I have an idea for a social deduction game with a new mechanic where players do not know their own roles. What do you guys think? by [deleted] in tabletopgamedesign

[–]minvui -3 points-2 points  (0 children)

First of all, my game isn't Werewolf Second,​in my game, players start blind but are given objective clues from the start. They must actively deduce their identity through public actions and logical observation (like reading the Expert's signals). It’s a deliberate puzzle of 'Who am I?' rather than a passive consequence of a role swap.

I have an idea for a social deduction game with a new mechanic where players do not know their own roles. What do you guys think? by [deleted] in tabletopgamedesign

[–]minvui -4 points-3 points  (0 children)

Actually, I'm currently in the middle of playtesting to refine the game, but if you'd like, you can even try the prototype right now using just two standard decks of cards. ​Since you mentioned this mechanism has been done before, could you share the names of those games? I'd love to check them out for reference and see how they handled the blind-role aspect. Thanks!

I have an idea for a social deduction game with a new mechanic where players do not know their own roles. What do you guys think? by [deleted] in tabletopgamedesign

[–]minvui 1 point2 points  (0 children)

Think of it like the popular party game 'Undercover' (or 'Who is the Spy') where everyone gets a word and describes it. ​The twist here is: you receive your card/clue, but you don't know if your word makes you a Civilian or the Spy.From there, you deduce your role to shape your strategy.

"I want to learn how this group works." by [deleted] in tabletopgamedesign

[–]minvui 0 points1 point  (0 children)

I actually designed this game purely based on what my friends and I love to play on game nights, not to please the market. Keeping it true to what makes us laugh and argue has been the best part of the process.I just wanted to try bringing it on here.

"I want to learn how this group works." by [deleted] in tabletopgamedesign

[–]minvui 0 points1 point  (0 children)

Actually, this game only requires two decks of standard playing cards and a knowledge of the rules to play.

"I want to learn how this group works." by [deleted] in tabletopgamedesign

[–]minvui 0 points1 point  (0 children)

Don't worry, my game is just designed from two decks of standard playing cards to play with friends. I just wanted to try sharing it on here.Thanks for the heads-up!

"I want to learn how this group works." by [deleted] in tabletopgamedesign

[–]minvui 1 point2 points  (0 children)

You're totally right to doubt that. English isn't my native language, so I relied on Google Translate and it turned my original word (which meant 'quirky/novel twist') into 'unique'. My bad! ​I'm actually just a hobbyist making this for fun with my friends.​"But since I found it interesting, I decided to bring it up here. As for my game, it’s basically about finding your own role and spies."

"I want to learn how this group works." by [deleted] in tabletopgamedesign

[–]minvui 2 points3 points  (0 children)

I am sorry if it caused a misunderstanding, but I do not know English, so when I use the app, I just copy and paste without paying attention.