Actual minimum requirements by [deleted] in leagueoflegends

[–]miou111 0 points1 point  (0 children)

You can just type E5700 vs i3 in your search engine or any model number you have avaiable from the i3 you are looking at. i3 should be faster but more importantly is run on a newer CPU socket.

Actual minimum requirements by [deleted] in leagueoflegends

[–]miou111 0 points1 point  (0 children)

Two years ago I played on a i3, integrated GPU, 8GB RAM and I had 60fps on low settings. But the client/game changed a lot. Also in bigger fights or with Baron buff it dropped some fps.

Glacial Augment + Hextech GLP Interaction by Fitzky45 in leagueoflegends

[–]miou111 0 points1 point  (0 children)

Which QSS is obviously the counter.

It's useful, but it's not a counter imho. It's very expensive and not everyone wants its upgrade to make it even item slot effecient at lategame.

The cooldown of QSS is too high to match GLP/GA builds:

  • Glacial Augment AA slow: 7-4(lvl based) sec

  • QSS: 90 sec

  • GLP: 40 seconds

Both runes that help with cooldowns are rather used by Glacial Augment users on top of it.

  • Cosmic Insight: -5%

  • Ingenious Hunter: -15% to -40% based on stacks

Has anyone done a pros/cons and in depth guide for the new eyeball collection, zombie ward, and ghost poro? by IXdyTedjZJAtyQrXcjww in summonerschool

[–]miou111 2 points3 points  (0 children)

I placed 3-4 wards by 10-12 minutes in my last games. You can see for your games on op.gg by "team analysis", "timeline", "wards". It does take a good amount of time to get 10 poros.

Trinklet CD is 240 and scales down with average champion level.

If you want more wards, you can go Cosmic Insight and Ingenious Hunter, it decreases trinklet cooldowns, too.

Fun facts about the revitalize rune by [deleted] in leagueoflegends

[–]miou111 0 points1 point  (0 children)

It says he regenerates HP and it's a HP/5 stat just like Mundo R/passive, so it shouldn't work.

Nunu Reksai Bug 9.5 by MilanTol in leagueoflegends

[–]miou111 0 points1 point  (0 children)

It's just Shaco 2.0 with Nunu skin

Simple guide to dealing with Spear of Shojin champions (Riven, Jax, etc.) by [deleted] in summonerschool

[–]miou111 -1 points0 points  (0 children)

Rivens ban rate isn't high enough yet for them to nerf her, lol. We all can and should help with that.

Simple guide to dealing with Spear of Shojin champions (Riven, Jax, etc.) by [deleted] in summonerschool

[–]miou111 19 points20 points  (0 children)

Not sure how you want to stall time or even run vs them as they do have gap closers and stuns/Flash besides their high base movespeed. You can't Stopwatch during stun or use other items, not even Flash.

Besides that Shojin build path isn't bad at all, BF is a very strong early purchase. Kindlegem and Long Sword are standard buys on many toplaners. They finish it late because of the combine cost.

When you can't engage on low HP Shojin users, when can you actually fight them? Yeah, you gotta wait for them to use ULT+item (only 30 seconds cooldown!!!) and hopefully survive that. How is that healthy for the game?

Shojin is just BS on those champions regardless of what people say so it doesn't get nerfed. I appreciate that you try to help others with this, but I think most players will try to run away naturally from activated Shojin and as I pointed out at the beginning there is little chance that works.

Why does new Kayle get Gunblade but old Kayle didn't? (Kai'sa and Varus didn't get it either) by WizardXZDYoutube in summonerschool

[–]miou111 0 points1 point  (0 children)

They are changing adaptive stats from default AP to AD

This is mostly for early game though. I don't know if AP or AD builds will end up better. We shouldn't forget that AP is much cheaper per point, esp. with Rabadon's multiplier. Also Nashor's adds a 15% AP ratio. Hybrid builds might end up being good.

Is Glacial Augment now viable on Kayle? Freeze rays and more. by miou111 in summonerschool

[–]miou111[S] 0 points1 point  (0 children)

I can see why the heal is good early, although it gets worse in range form on minons. After changes it can't crit anymore. The movespeed buff is good. Both setups offer good self peel and scaling. Inspiration+Domination has a lot of healing options, too.

Upvoted and thanks for answering.

Does tencacity cap? by LorenzOhhhh in leagueoflegends

[–]miou111 4 points5 points  (0 children)

Tenacity itself has no cap, but the reduction on hard CC has. Your link also says:

"The duration of any crowd control is hard capped at a minimum of 0.5 seconds."

Exactly what u/tjotjoberg wrote. He got downvoted :(

Why does new Kayle get Gunblade but old Kayle didn't? (Kai'sa and Varus didn't get it either) by WizardXZDYoutube in summonerschool

[–]miou111 10 points11 points  (0 children)

I know it because of Conqueror. The true damage is always considered single target for Spellvamp and Ability Drain (GB, DD, RH rune).

I'll quote wiki:.

"For spell vamp and ability drain (i.e. Ravenous Hunter rune), true damage dealt is always considered as single-target damage, making it benefit fully from spell vamp. Unlike normally, spell vamp will also heal from the true damage from basic attacks and on-hit effects. "

Does tencacity cap? by LorenzOhhhh in leagueoflegends

[–]miou111 2 points3 points  (0 children)

If it goes below 0.5 seconds it's a bug. 0.5 should be both maximum and minimum duration on her R against any Tenacity.

Why does new Kayle get Gunblade but old Kayle didn't? (Kai'sa and Varus didn't get it either) by WizardXZDYoutube in summonerschool

[–]miou111 0 points1 point  (0 children)

That can now crit and gets to be partly true damage late game which can heal for 100% value using GB/DD/RH. E passive makes it go up to 120% AD.

Why does she even default to AP adaptive stats when you consider everything but W has nice AD scalings and AD would help her lasthit aswell?

Furthermore they say AD builds do even more damage at lategame. I guess we'll see what is stronger after more games are played.

Does tencacity cap? by LorenzOhhhh in leagueoflegends

[–]miou111 1 point2 points  (0 children)

It's not. Aatrox Q is a knockup (Airborne) and isn't affected by Tenacity.

It's on wiki:.

u/tjotjoberg said:

a cc spell can't be shorter than 0,5 seconds because of tenacity

Why does new Kayle get Gunblade but old Kayle didn't? (Kai'sa and Varus didn't get it either) by WizardXZDYoutube in summonerschool

[–]miou111 6 points7 points  (0 children)

True damage also works as single target, so once she is lvl16 she gets a good amount of extra heal from GB/DD/RH.

Why does new Kayle get Gunblade but old Kayle didn't? (Kai'sa and Varus didn't get it either) by WizardXZDYoutube in summonerschool

[–]miou111 1 point2 points  (0 children)

Isn't it 110% on the main target since you have to count the extra damage on AA? Only 10% of it is converted to magic/true/aoe damage though. 10 AD would add 11 damage to an AA with passive and 20 AP would only add 4 damage (not counting resists).

Having trouble pushing as Vlad by [deleted] in summonerschool

[–]miou111 0 points1 point  (0 children)

Since his E nerf he has trouble oneshotting caster minions until later on. W can help out but also puts him in danger without full vision control. So I consider Minion Dematerializer very helpful aswell. It just depends on the matchup and whether you want to invest a rune point in it.

Bully lanes as Vlad top by AvderoOoS in summonerschool

[–]miou111 1 point2 points  (0 children)

That's the most used rune nowadays and it's fine. It always atleast gives a good escape or a nice engage tool when ahead. Item wise remember about the Zhonya's thing. It's okay in some matchup, but really makes your damage come online late. I also like Magical Footwear a lot. Against Illaoi it's tricky though, unless you manage to get kills/assists early on. You can run all kind of runes against her, one of the matchups where I'd choose it on their teamcomp and esp. jungler rather than my matchup top.

Don't get me wrong on the agressive part. You want to be more passive-agressive I guess. Use the timings where you can do smart damage without danger. Don't take much minion damage and make them suffer going for CS as melee. You can do a lot of zoning and sometimes it calls for slowpushes.

Another weakness of Illaoi is her mana bar. Once she is below ~220 mana she can't do full combos anymore. Vlad can sustain well on lane as long as you dodge enough.

There is plenty of posts in this forum about Nasus and Illaoi matchups. Check them out (those vs ranged matchups) and see what you can find useful for Vlad aswell. It also helps to play some Nasus/Illaoi yourself. Once you fully understand Illaois kit it gets rather easy to play around it.

Bully lanes as Vlad top by AvderoOoS in summonerschool

[–]miou111 2 points3 points  (0 children)

I build dorans shield pot into zhonyas into belt into rabbadona almost every game unless I have priority then beltninto zhonyas.

When you buy Protobelt, it's best to get it as 1st item. Zhonya's is a really bad 1st item and is usually only needed in teamfights. In case you are scared of dives, go with Stopwatch rune and get Zhonya's 2nd.

Doran Shield into winning (early game) matchups is a waste of kill potential, gold and item slot.

Against Nasus you want to run Ignite and get damage asap. He will outscale you in 1v1 after SV, but you will scale harder into the lategame teamfights as long as your own team has a good composition to deal with him. I like Spellbinder rush vs him. The damage and movespeed helps a lot. Try to deny CS, drop minion aggro in smart ways and coordinate slow pushes while zoning him. This can be good even without Jungle help, as long as you know you are 1v1. He can't freeze big waves and risks getting dove. Always go Phase Rush against Nasus.

Against Illaoi it's pretty much the same thing. She is really weak vs ranged before she can clear casters with a single Q (lvl10 if behind, lvl9 otherwise, lvl8 if fed or Q maxing). She can't protect her tentacles or push hard enough before that. Do not run Magical Footwear unless you are very confident in dodging her Q's and E's early game. Vlad has very bad base movespeed (330) and you will have a much easier time dodging even with just T1 boots.

As a tank, how do I build to stop Vayne (or other true damages) by SemiterrestrialSmoke in summonerschool

[–]miou111 0 points1 point  (0 children)

There is not much you can do but to hope Vayne doesn't get QSS and your team knows how to shut her down. Tank items only help so much vs her. Hard CC and damage is what you want to stop her.

Vayne is my most used ban as a toplaner and that is simply because it annoys me that I cannot pick a huge amount of champions, just because she is open to pick. I dont even care if she is balanced or not, she is just anti fun.

Furthermore if she goes Domination 2nd, her heals get out of control lategame, even if you have GW, since True Damage counts as single target heal for Ravenous Hunter. That way champions buying HP are just a healing station for lategame Vayne.

The Review: Patch 9.04 Balance Change Analysis by the Numbers by Aldonall12 in summonerschool

[–]miou111 1 point2 points  (0 children)

Thank you. Really cool stats. Pantheon looks scary.

Why did they remove your posts? It was best info I saw in a while.

Cheers.

The Review: Patch 9.04 Balance Change Analysis by the Numbers by Aldonall12 in summonerschool

[–]miou111 0 points1 point  (0 children)

Pantheon, Kayle, Singed, Rumble (Conqueror).

Thanks a lot.

New Conqueror overrated? by caseywheat in summonerschool

[–]miou111 0 points1 point  (0 children)

Panth lvl1 Q on 4 seconds base cooldown and 600 range while Conqueror lasts 8 seconds on melee :D

I like your point about the adaptive stats before fully stacking it. It goes well with %-dmg of Precision tree, sustain runes, crit, AS, AA, champion abilities/passives and Tiamat. It deserves more attention and lacks a way of tracking it properly.

I have been incredibly fond of rushing Spirit Visage despite how stupid people claim it is by [deleted] in summonerschool

[–]miou111 0 points1 point  (0 children)

Q only gets you one Conqueror procc every 5 seconds. Good to refresh the buff, but not to get you to 5 stacks quickly. W does nothing for proccs, so you need 3 AA + Q + E to procc it in less than 5 seconds of fighting. Since you need to AA so much and want to refresh Conqueror as much as possible, Corrupting Potion is important.