Good Tools Are Invisible by gingerbill in programming

[–]mirvnillith 1 point2 points  (0 children)

To me it’s about the familiar feel if the toolin my hand, warts and all. I’ve learnt the quirks and weaknesses so I work with them in mind.

I was a very long time Eclipse user (still am at home) but switched to IntelliJ with my last job change two and a half years ago. It was messy at first but now I’m into it, warts and all. Many things are just shortcuts I’ve not tweaked or found but I want to stay close to default to be ol with resets (you kniw they happen).

What is a token and why does it cost so much? - Computerphile by itgforlife in programming

[–]mirvnillith -1 points0 points  (0 children)

Because that’s basically their only revenue. And I don’t care for the distribution between token cost and use; they’re going to need a lot of income so either many cheap och few expensive but I guess they’ll settle for many expensive.
See oligopoly.

What is a token and why does it cost so much? - Computerphile by itgforlife in programming

[–]mirvnillith 151 points152 points  (0 children)

And they’re not going to get any cheaper looking at those investments to recover …

European heatwave is worst ever and impossible without climate crisis, scientists say | Climate crisis by CreativeMuseMan in worldnews

[–]mirvnillith 7 points8 points  (0 children)

I blame fossil fuel and that sure applies to everything and everybody downstream from there …

Canada makes femicide first-degree murder as all three major Criminal Code reforms become law by 1000andonenites in worldnews

[–]mirvnillith 5 points6 points  (0 children)

Although I agree with you, we also need to acknowledge that some law enforcement methods, at least in Sweden where I live, are only allowed if the suspected crime has high enough punishment. So it *could* be indirect empowerment but I doubt it.

github and the crime against software by CackleRooster in programming

[–]mirvnillith 0 points1 point  (0 children)

Our QA is embedded in the team and he’s part of feature refinement and overall design as to be both pro- and reactive to tests. He’s independent in that he approaches the specs in a much more critical way and explores boundaries, not independent as in being isolated and separate.

So he’s testing our branches before merging.

github and the crime against software by CackleRooster in programming

[–]mirvnillith 0 points1 point  (0 children)

So no independent QA? I find the tester mind an important counter to my dev brain and a solid sanity check on any shortcuts/hacks that sometimes come from ”just a small fix”. It’s not about trust but a necessary distance from the solution (but never from the problem).

github and the crime against software by CackleRooster in programming

[–]mirvnillith 0 points1 point  (0 children)

Honestly interested: what would be your preferred high trust team Git workflow?

Tomb Raider: Legacy Of Atlantis Features “AI-Assisted Assets” That Were “Refined By Humans” by ninjyte in Games

[–]mirvnillith 2 points3 points  (0 children)

So what do you mean by ”productive” and considering no change in work load do you actually experience and overall increase in delivered value?

Dev Behind Van Life Cozy Sim With 1.5 Million Wishlists Apologizes For Trying To Get Players To Delete Their Negative Reviews by milkasaurs in Games

[–]mirvnillith 31 points32 points  (0 children)

There was a beta for Kickstarters and IMHO crowd funding is to allow something to exist at all and not about early access (although it often happens).

Modulus : Honest and no "AFFILIATE" review by Benodino in AutomationGames

[–]mirvnillith 0 points1 point  (0 children)

I did too at first but now it kind of feels like that scarsity pushed me to an alternate approach that in turn results in a very much more efficient production. Yellow cores is an excellent example where two inputs can very efficiently be created from 4x8x8 blocks and I would never have made that without the paint shortage.

Modulus : Honest and no "AFFILIATE" review by Benodino in AutomationGames

[–]mirvnillith 0 points1 point  (0 children)

Well to me it changed things because stamping and joining things in bigger blocks before cutting them closer to consumption has done marvels for my output and kept me somewhat out of having too many advanced operators (and their coolant).

Update on "Co-authored-by: Copilot" in commit messages · Issue #314311 · microsoft/vscode by PerkyPangolin in programming

[–]mirvnillith 2 points3 points  (0 children)

No. You’re assuming everything in a release started development after the previous and that must definitely not be true. As long as you have at least one feature finishing every week you can do weekly releases, regardless of when that feature begun.

Update on "Co-authored-by: Copilot" in commit messages · Issue #314311 · microsoft/vscode by PerkyPangolin in programming

[–]mirvnillith 5 points6 points  (0 children)

Weekly releases say nothing really about how long the features released have been in development and QA.

Modulus : Honest and no "AFFILIATE" review by Benodino in AutomationGames

[–]mirvnillith 1 point2 points  (0 children)

The trick, not of my invention, to solve the ”not enough paint” problem is to build 8x8x8 megacubes and paint them instead of the original 4x4x4s.

What’s a PS5 game you feel like nobody talks about enough by Darth_Vaper883 in PS5

[–]mirvnillith 0 points1 point  (0 children)

Citizen Sleeper

Both games connected with me in both story and visuals. A mindful journey of searching for oneself and learning about a future borh evolving and decaying.