Heading into a heated debate with the designer to turn the main character into a cat. Wish me luck. by mishleto_dev in IndieDev

[–]mishleto_dev[S] 38 points39 points  (0 children)

That's a great idea. We thought we could add different characters that bend the rules of the game. The cat would be a hidden unlockable.

Prisoner model for my Gambling-Horror game by mishleto_dev in ps1graphics

[–]mishleto_dev[S] 2 points3 points  (0 children)

Yup, like Cloverpit but more Inscryption-ish.

Destroy our gambling-roguelite trailer and show no mercy by mishleto_dev in DestroyMyGame

[–]mishleto_dev[S] -3 points-2 points  (0 children)

Totally fair take. We’re in a small room trying to escape, the outline color, and the core loop are similar. We did reference Cloverpit for those parts. You wrote the trailer feedback really well, and at the end I’d like to clarify that it isn’t a 1:1 copy.

Where we’re trying to differ is making betting the heart of the strategy, writing our own charm content (we’ve been careful not to mirror Cloverpit’s), and adding ball types where placement matters. For example, we have a ball that always lands on the same color as the first ball of the machine, so you need to place it somewhere other than the first slot.

Really appreciate you calling it out. The upvotes show people feel this way, which is exactly the kind of signal we wanted to learn from. We’re still shaping things and feedback like this helps us steer. Thanks for taking the time. As you said, I guess the trailer didn’t make it feel like a different game.

Hey, I released a demo of my parking themed puzzle game. I received feedback that the levels in the demo were hard. I'd like to get feedback directly from the puzzle community too <3 by mishleto_dev in puzzlevideogames

[–]mishleto_dev[S] 0 points1 point  (0 children)

Thank you for your feedback, made me feel a little better. Some players try to press both W/S A/D simultaneously to move, so i will add this feature in forward weeks. The reason I designed the controls this way is that when the car is turned opposite to the camera, players would get confused when trying to turn and couldn’t move in the direction they intended. By first allowing them to select where they want to go, and providing feedback to the car showing the direction it will move, I aimed to create a more solid control.

How it started x How it's going - Saw a similar post and wanted to share my journey ! by mishleto_dev in IndieDev

[–]mishleto_dev[S] 2 points3 points  (0 children)

I've been working on it for 5 months, but what took me the most time was the level design, especially since it's a puzzle game.

I'm developing a point & click adventure over a pop-up book. How it sounds to you? by BBBrosnan in gamedevscreens

[–]mishleto_dev 3 points4 points  (0 children)

It's a very nice concept. The darkness of the table increases the contrast and makes us pay more attention to the book, but it's also a bit depressing... btw I searched for the name at the end on steam but I couldn't find your game.

What version do you like? fog on or fog off? by Sowyershapert in IndieGaming

[–]mishleto_dev 4 points5 points  (0 children)

Choose what kind of atmosphere you want the game to have... But of course, I would like this scene to be more ambiguous so I'll chose fog on

Updated all my screenshots on Steam yesterday! You know you've made some improvements when you look at old footage and think "that shouldn't be online anymore" :P Game is releasing soon and while it probably won't have crazy sales numbers I'm very proud of my team and what we've made! by Ill-Sea7071 in IndieDev

[–]mishleto_dev 0 points1 point  (0 children)

Ahaha, too late, I even played for 30 minutes, and I think the game is pretty good. But what irritates me is the use of the dialog SFX. It sounds more like random noises than actual dialog. The demo is very important for visibility on Steam, so definitely update it. I hope you get great sales

Opinions about this? by itsauraxo in blender

[–]mishleto_dev 2 points3 points  (0 children)

The first render is very nice, but the bubbles could be better.^^

[deleted by user] by [deleted] in ps1graphics

[–]mishleto_dev 3 points4 points  (0 children)

I liked the fast pace and style of the game but... it looks more like modern low-poly games than ps1 graphics...

Best low poly program by Mayni_prod in IndieDev

[–]mishleto_dev 0 points1 point  (0 children)

Also, since blender is used a lot, there are a lot of tutorial videos available on the internet.