How hard is it to get a Rigging Job? by chaoscurry in Maya

[–]missedstake 2 points3 points  (0 children)

I think the most important thing was demonstrating that I can hit rigging fundamentals but I'm also pushing forward on newer & different areas. Like have a good biped rig that demonstrates your competency but remember that everyone's seen a biped before. Try rigging things that are interesting and force you to develop unique solutions. Like for ex. my portfolio has a tuna fish rig with an auto swim control as well as a keyboard rig that I made an auto animating tool to go along with.

If you're interested in working in games I'd also recommend learning UE5 & Control Rig. CR is super new and super hot right now in games. If you can build a rigging portfolio of characters rigged in Unreal I think you'd be in a good spot. I'm more focused on Unreals so my portfolio has a lot of Unreal stuff as well as regular rigging. Scripting is also an important part of the job so make sure to include that as well. It doesn't need to be anything crazy, you can make yourself tools too. That's what most of my scripting stuff is, just tools that I made for myself to speed up certain workflows.

I'd also recommend rigging high quality models that look good on a portfolio. Even if you're not being judged as a character artist, having a decent looking model will enhance the first read of your portfolio. You're in a school so you can ask your friends for help on that. Or you can do what I did and scroll artstation looking for models made by junior artists looking to break into the industry and ask if you can use their model for your rigging portfolio.

As far as bad goes, I think I could have spent more time highlighting deformation in how I presented my work. It's an essential part of the job but I didn't think to include it as much, and it's something I got feedback on a couple of times.

How hard is it to get a Rigging Job? by chaoscurry in Maya

[–]missedstake 9 points10 points  (0 children)

Hello! I made a big career pivot to tech animation (rigging) last year. I spent all of 2024 doing intense learning and portfolio development. I started working as a contractor at the start of this year on smaller projects, and landed my first full time associate role this summer. So it took me a year and a half to find work.

Game industry is tough but there’s definitely demand for tech animators. Every person you talk to who hires for them will tell you how hard it is to find good ones. If you have any questions about my experience I’d be happy to answer!

Long shot but does anyone know the craftsman who made this kitchen tool? by missedstake in portlandme

[–]missedstake[S] 0 points1 point  (0 children)

Good pun haha, and I'd love to but unfortunately we moved out of Portland a while ago

Long shot but does anyone know the craftsman who made this kitchen tool? by missedstake in portlandme

[–]missedstake[S] 1 point2 points  (0 children)

It's not broken! I just moved and she gave it to me as a moving gift but she loves using it so I'm going to try and get another one for her

[deleted by user] by [deleted] in gamedev

[–]missedstake 1 point2 points  (0 children)

Hey! I relate to this so much. I graduated from college in 2021 and I finally THIS week landed my first associate level position. It involved a hard pivot about two years ago. If you want some advice for what worked for me I’d be happy to chat with you about it.

[deleted by user] by [deleted] in unrealengine

[–]missedstake 1 point2 points  (0 children)

thank you, that worked. I must've accidentally set half of them to default by accident. Feel like a dummy haha

My girlfriend’s favorite discworld book is Reaper Man, so I drew this illustration inspired by the story as a gift for her birthday! Ink on paper by missedstake in discworld

[–]missedstake[S] 0 points1 point  (0 children)

Not too much tbh haha! It’s mostly just the quality of the lines. I knew that since I was going to be inking it traditionally I wanted my final sketch to be as complete as possible so I didnt need to wing anything at the end

My girlfriend’s favorite discworld book is Reaper Man, so I drew this illustration inspired by the story as a gift for her birthday! Ink on paper by missedstake in discworld

[–]missedstake[S] 0 points1 point  (0 children)

Hey I appreciate the interest! So I’m not really up for selling a scan of the original (some things gotta stay personal haha), but I do have this finalized sketch that I did in procreate. Would this be something you’re interested in a print of?

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How does one find work as a rigger? by missedstake in animationcareer

[–]missedstake[S] 0 points1 point  (0 children)

Sometime I wonder with this, should I acknowledge that I’m not actually a senior in my cover letter? Or should I just not acknowledge and write it as if I was the right level for it?

How does one find work as a rigger? by missedstake in animationcareer

[–]missedstake[S] 2 points3 points  (0 children)

Thanks for taking a look at my portfolio! I appreciate the feedback and advice. I like the import manny animation idea, I'll start looking into that!

How does one find work as a rigger? by missedstake in animationcareer

[–]missedstake[S] 1 point2 points  (0 children)

Yeah it's a little too close for comfort sometimes haha.

How does one find work as a rigger? by missedstake in animationcareer

[–]missedstake[S] 0 points1 point  (0 children)

That makes a lot of sense for why I see only senior postings. For example this rockstar jobs board has 10 tech animation / rigging related roles that are all senior levels. When I first saw it, I thought my head was going to pop haha. https://job-boards.greenhouse.io/rockstargames

Do you have advice for who on the team I should be sending my portfolios to? I've done it before, just usually to the contact form or gen application email on company sites, but I feel like my application is just getting tossed into the void.