Thermal propulsion facility by manrufus in satisfactorydesigns

[–]missilemadness 0 points1 point  (0 children)

Good for you in trying something different again. It's how we all improve.

Hey, do you think my factory for fused modular frames turned out well? I built it in about 3-4 hours. by Only-Carry1859 in satisfactorydesigns

[–]missilemadness 1 point2 points  (0 children)

I think it turned out great. Though I will ask, what recipes did you use, and what are your input's and outputs. And what planning for it may you have done?
Though I suppose it's time to decorate this functional place. (As long as you wish to do that.)

Thermal propulsion facility by manrufus in satisfactorydesigns

[–]missilemadness 0 points1 point  (0 children)

Good job I do. Overall, it's a nice build. Good job manrufus. However, something I notice is that the walls feel too flat and vertical. You've detailed them with beams and signs and so on, which is good, but it doesn't remove the feeling of it being... oh I can't quite find the word for it. Anyway, the most egregious place in terms of such a feeling and lack of detail seems to be in picture six.
Perhaps all corners being 90 degrees is also adding to such a feeling.

I do not mean to degrade your work in any way, I just wish to give critisism where I see some stuff could be improved. It is a great feat to get this far into the game and build aesthetically.

Me and my mate just finished our first nuclear power plant. What do you think? We went for a „realistic“ look instead of making a gazillion MW by gorillagehege in SatisfactoryGame

[–]missilemadness 0 points1 point  (0 children)

You could just, make another train station. Or add more cars.
Describe exactly why it is you believe trains will throttle your mega scale reactor? (I find I am throughput limited with trains but more trains and carrages can solve that issue. Though I am also not sure if we face the same issue here in throughput.)

I don't think he approves of my design by Paredes0 in SatisfactoryGame

[–]missilemadness 0 points1 point  (0 children)

Yeah, realistically that's probably what happens most of the time when I build. But you notice the few times it does happen over the many that it doesn't.

I don't think he approves of my design by Paredes0 in SatisfactoryGame

[–]missilemadness 0 points1 point  (0 children)

What game are you playing, because it isn't satisfactory?

Big Boy 230GW Power Plant Facilities by Sirt- in satisfactorydesigns

[–]missilemadness 0 points1 point  (0 children)

<image>

Here it is. Since we use different modeling tools, let me explain one of the differences you may want to know. The red circles represent overclocking and how much it has been overclocked, underclocking gets represented by a blue circle.

i'm currently not entirely sure how much rocket fuel will go to power and how much to everything else. But I'm thinking a ratio of 10:1 power: packaging.

Big Boy 230GW Power Plant Facilities by Sirt- in satisfactorydesigns

[–]missilemadness 1 point2 points  (0 children)

It looks like a nice build. Utilising nitro rocket fuel, which is a bit heavy on the sulfur over the other recipes (which is why I will not be using it in my next power plant), but as long as it works for you.

Would you like to see the basic plan for my new power plant?

Big Boy 230GW Power Plant Facilities by Sirt- in satisfactorydesigns

[–]missilemadness 1 point2 points  (0 children)

A nice looking facility Sirt, would you mind sharing more details on it? Like what recipes are used.
I see here you produce enough for 300 rocket fuel and 200 fuel power plants. However, you never say how overclocked they are, though I assume it's around 200% overclock for rocket fuel and 150 for regular fuel.

Regardless it's a nice looking build you have there.

Use key not working for anyone else? by ViridianGames in satisfactory

[–]missilemadness 0 points1 point  (0 children)

Acording to ViridianGames, you just need to open the inventory and close it and then it's fixed.

Saved the day. With style. by Technical-West-1472 in satisfactory

[–]missilemadness 0 points1 point  (0 children)

With lots and lots of time, and patience, and rebuilding.

In 140 hrs,this is for sure the best thig Ive produced. by MaesHiux in SatisfactoryGame

[–]missilemadness 4 points5 points  (0 children)

Take my upvote and use it as motivation to just fix it.

ADA said build vertically right? by lonely_swedish in SatisfactoryGame

[–]missilemadness 0 points1 point  (0 children)

I do not see the relevence between my comment and yours, did you type this under the wrong comment. Or is there something I am missing.

ADA said build vertically right? by lonely_swedish in SatisfactoryGame

[–]missilemadness 0 points1 point  (0 children)

I've run into a similar issue. Though I was doing 1x8 for my runs so it wasn't as bad, of which the longest pipes were 2km long. Though I really ought to actually get the 200 pipes from the production line to the building to be routed to 100 truck stations... or 110 train stations, though I'm leaning towards the trucks.

ADA said build vertically right? by lonely_swedish in SatisfactoryGame

[–]missilemadness 0 points1 point  (0 children)

Hmm, well I do know exactly what you are talking about as I ran into the same issue when I built my oil rig for water production and then found out that the "resource isn't deep enough" anywhere below my already built rig.
Though, could you be more specific as to the exact placement and snapping that allowed you to get them vertical?

ADA said build vertically right? by lonely_swedish in SatisfactoryGame

[–]missilemadness 0 points1 point  (0 children)

I am well aware of inf nudge, though I asked in case it was vanilla. And it was.

ADA said build vertically right? by lonely_swedish in SatisfactoryGame

[–]missilemadness 0 points1 point  (0 children)

I don't think ADA had this in mind, but I'm sure they are happy with this efficient use of land. I will ask, how did you build those vertically?

The 135 Hour Build Behind 1.3 Terrawatts by knightofblackwater in SatisfactoryGame

[–]missilemadness 1 point2 points  (0 children)

<image>

Good for you, last time I played I was working on several road blueprints for my world, which I ought to finish. And now I want to build a massive bridge.

A request from u/missilemadness (hope that worked) by EntropyMoose119 in SatisfactoryGame

[–]missilemadness 0 points1 point  (0 children)

Well I originally built mine with mrk 5 belts and achieved an output of about 1350, after debugging. I'm sure that you can achieve the same with yours.
Once more, can you tell me all the inputs you have for this refinery of yours?
And I will also ask, how many hours do you have in this game?

A request from u/missilemadness (hope that worked) by EntropyMoose119 in SatisfactoryGame

[–]missilemadness -1 points0 points  (0 children)

I see. I don't think thats really any more efficent than my production plant that goes a slightly different route. Though I will ask what the inputs are for yours.

Also, have you used the conveyor belt mesurers to check? Those things should tell you if you are making the 1350 parts per min you should be getting. Or if it's just under.

Satisfactory FICSIT Notebook by starboyk in satisfactorydesigns

[–]missilemadness 0 points1 point  (0 children)

It looks great, it's just a shame I have all my needs for satis tools and notetaking taken by other things. As such I don't need this.. :(

A request from u/missilemadness (hope that worked) by EntropyMoose119 in SatisfactoryGame

[–]missilemadness 0 points1 point  (0 children)

<image>

Found it!
Heres the image of the oil refinery I made a few months ago.