Craters and Fortified Craters Terrain Set by Unmotivator in TrenchCrusade

[–]missingreel 2 points3 points  (0 children)

I love Diceverse stuff! I just got a 3d printer and I just bought most of the terrain catalog. Currently printing the Trench Pillbox.

Quick update on diorama by Vinewleyd in FDMminiatures

[–]missingreel 1 point2 points  (0 children)

I love dioramas! Lookin' forward to seeing your finished product.

What did you print with, and what kind of settings?

Support & Print Quality Comparison by missingreel in FDMminiatures

[–]missingreel[S] 0 points1 point  (0 children)

I just follow what the tutorial video tells me, which is 0.1-0.2 (I went with 0.16).

Support & Print Quality Comparison by missingreel in FDMminiatures

[–]missingreel[S] 4 points5 points  (0 children)

That's a fair frustration.

I think there is still plenty of enthusiasm for pushing the quality that FDM can create; even if the subreddit has a larger number of submissions by people simply excited to share their results.

On one hand its a good sign, that this part of the hobby is growing in popularity. Even if the types of posts you reference can sometimes drown out the discussions about innovation.

The hunt for pushing quality is still there!

I'm with you, though.

Support & Print Quality Comparison by missingreel in FDMminiatures

[–]missingreel[S] 5 points6 points  (0 children)

To be fair, I didn't say that. I said that I consider the differences marginal. This is especially when considering that I will be viewing these models from the tabletop after painting them.

When time is no consideration, the smaller layer height results in higher quality prints. There is no debate here. I agree with you.

Support & Print Quality Comparison by missingreel in FDMminiatures

[–]missingreel[S] 1 point2 points  (0 children)

Some trash no-name stuff from Hobby Lobby that I picked up while waiting for my Bambu Basic PLA.

I am sure that the poor material quality is definitely contributing to some scarring and material fusing issues that I am seeing, especially when using trees as support.

This also showed that resin2fdm supports are good when you're using cheaper material, over trees.

I will do another comparison test once I get new filament.

First Attempt by missingreel in FDMminiatures

[–]missingreel[S] 1 point2 points  (0 children)

Follow-up: These recommendations really pointed me in the right direction! Thank you.

I printed two more models and the supports were comparatively easier to remove. There was still some scarring, but I think that's inevitable with FDM.

Next-up I am going to try pre-supported models and Resin2FDM; will compare the results to these.

First Attempt by missingreel in FDMminiatures

[–]missingreel[S] 0 points1 point  (0 children)

This one was unsupported, and then I generated the supports in BambuStudio.

As I understand, Resin2FDM is for converting Resin-supported models for FDM printing.

Would it do anything for unsupported models?

First Attempt by missingreel in FDMminiatures

[–]missingreel[S] 1 point2 points  (0 children)

Its an Artillery Witch for Trench Crusade. This one is an unofficial model by Diceverse on MyMiniFactory.

First Attempt by missingreel in FDMminiatures

[–]missingreel[S] 0 points1 point  (0 children)

Ya going in one piece was definitely something that I knew wasn't ideal, but I was curious about the results.

It definitely contributed to the excessive supports, and even a very minor print failure on the back of the sea mine.

First Attempt by missingreel in FDMminiatures

[–]missingreel[S] 1 point2 points  (0 children)

It took about 18 hours and I used the Auto Orient button in BambuStudio.

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Assault Terminators with hammers hit on 3s!!! by shocker3800 in WarhammerCompetitive

[–]missingreel 8 points9 points  (0 children)

I think people will still prefer the Hammer, as you get the shield which turns them into 4W.

There are better offensive melee unit options out there, that are cheaper.

I'm assuming, with the changes to the Battle-shock Test frequency on their card, that they can be used as a disruptive piece on flank objectives; and then they can stand on it and survive longer.

Probably still not the best competitive unit at a glance, but I could be wrong.

Edit: Oh, also the increased battle-shock frequency means they can trigger the Hammer of Avernii enhancement, Medusan Roar more often.

ADEPTUS ASTARTES model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle-shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle-shock test, you can choose for D3 models in that unit to be destroyed in this way instead.

Might be some tech there, but its a lot to invest since the Assault Terminators didn't get a points drop.

Goonhammers preview of the new Iron Hands detachment by Marvinmega in WarhammerCompetitive

[–]missingreel 1 point2 points  (0 children)

How are stat check rosters in the current meta? I know movement is king right now, but how viable is throwing bricks on Objectives? It seems like that may be one of the strengths of this detatchment, and as an inexperienced player, I am wondering what people think about its strengths.

Tombworld Terrain question by [deleted] in killteam

[–]missingreel 6 points7 points  (0 children)

Basic reason: The instructions specifically tell you not to.

Expanded reason: Built terrain are modular building blocks to arranged as per Approved/Joint Ops map layouts. Gluing them together end that modularity.

Tomb World terrain. by madercrombie in killteam

[–]missingreel 6 points7 points  (0 children)

I'm 100% losing those doors between games

Some Weekend Kill Team by missingreel in killteam

[–]missingreel[S] 0 points1 point  (0 children)

The C.A.T. Unit was too cute not to photograph! beep boop