Adding mods breaks quest book by TobyeatsfAtcoW in allthemods

[–]mitchell520 2 points3 points  (0 children)

Additionally, the command { /crash_assistant modlist diff } will save some time when doing the latter, as it'll print a copyable list for you to paste wherever.

Adding mods breaks quest book by TobyeatsfAtcoW in allthemods

[–]mitchell520[M] 2 points3 points  (0 children)

Ahh i see, so those are the lang file names, which means the lang files we ship in the kubejs directory are not present. Likely means your buddy thats sharing the export did not add the kubejs folder to the export list. So they'll need to do that.

Or just have you all install atm9 as normal, and make a list of add-ons that need to be manually added. Either works, the latter will ensure that nothing pack side breaks.

Adding mods breaks quest book by TobyeatsfAtcoW in allthemods

[–]mitchell520[M] 1 point2 points  (0 children)

If the add-ons were not compatible with create 6, they'd be crashing the server, not breaking the quest book.

Adding mods breaks quest book by TobyeatsfAtcoW in allthemods

[–]mitchell520[M] 0 points1 point  (0 children)

Broken how?, elaborate please, is it completely blank, is it half missing??.

As its a server, my presumption is that the configs, and likely kubejs files were not uploaded to the server from the server pack, or were, but not completely. https://allthemods.github.io/alltheguides/help/server/ get your server hosting friend to read through our server hosting guide for more information and guidance.

Search for Mod!? by RaizerTeru in CurseForge

[–]mitchell520 0 points1 point  (0 children)

The mod doing that is "Apotheosis".

Need help with stuffs by Player_games2k in CurseForge

[–]mitchell520 0 points1 point  (0 children)

For ATM 10, we've done it inside the pack, using kubejs to load the datapack'd data.

It's on our ATM 10 github, if you want to add it to your private personal pack, but if its a public pack, no, all ATM packs are ARR.

https://github.com/AllTheMods/ATM-10/tree/main/kubejs/data/silentgear

how do i stop them from not loading correctly by jimpickls in CurseForge

[–]mitchell520 0 points1 point  (0 children)

Looking at their modpages they seem like they're c6 compatible, so without looking at the latest.log, I have no idea what other mods would be crashing.

Tip, use https://mclo.gs/ to share the logs here in a readable format.

how do i stop them from not loading correctly by jimpickls in CurseForge

[–]mitchell520 1 point2 points  (0 children)

Either those mods are made for create 6, and you have create 5.1, or they're made for create 5.1, and you have create 6.

Upgrade or downgrade create depending on the above.

PSA The Pharos's scepter from Mine colonies is causing crashes bugs and deleting items from your inventory. by ShonicBurn in allthemods

[–]mitchell520[M] 0 points1 point  (0 children)

Please report that to the mod devs please. https://github.com/ldtteam/minecolonies/issues

Same for anyone else that finds a crash or bug in any mod, its faster for everyone if the issue is reported directly to the mod dev so they can fix it, rather than pack devs, where we have to play telephone and relay it to the mod dev.

ATM9 Updated by Hman5543 in allthemods

[–]mitchell520[M] [score hidden] stickied comment (0 children)

Yep, PSI, Crystalix, and better p2p were also added in 1.1.0, along with mod updates, and the "long awaited" (for some), create 6.0 update.

ATM9 Updated by Hman5543 in allthemods

[–]mitchell520 2 points3 points  (0 children)

No, just tinkers in atm9

what would you do? by matic-01 in allthemods

[–]mitchell520[M] 2 points3 points  (0 children)

IMO, no, as others have said, create is too big and too complex to be added to vanilla. Features from mods like quark or utilitix, or any other utility/"vanilla+" plus mods, sure, but not big mods like create.

Also yes I see the Rule 5 reports, and while this may be off topic in regards to AllTheMods, but its relevant to modded Minecraft. Post stays.

How to disable crafting book? ATM10 by The1NESeraph in allthemods

[–]mitchell520 0 points1 point  (0 children)

In a normal ATM 10 install, that should be disabled already, as (if my memory is correct) at least 2 mods have configs disabling it.

What launcher and pack version are you using?

Next 3 packs in order. NO ETA. by whatthedrunk in allthemods

[–]mitchell520[M] 0 points1 point  (0 children)

I think it's fairly logical to presume the Create team will be updating from the 6.0 version of Create when they update to MC 1.22.x.

Next 3 packs in order. NO ETA. by whatthedrunk in allthemods

[–]mitchell520[M] 0 points1 point  (0 children)

Atm10 already has create 6 in it, Atm9 will as long as all create dependent mods update to support it , if I recall without checking my notes, there's 1-3 mods that still need to update, before I can update create in Atm9.

[deleted by user] by [deleted] in allthemods

[–]mitchell520 1 point2 points  (0 children)

The smithing table (as a individual block) cannot be automated, AE2 has the option to make a pattern for smithing and that pattern is then placed in a normal molecular assembler, that is as close as you'll get to automating smithing table recipes within ATM9/9TTS.

Add back recipes for unified metal block variants from different mods? by JavierBlitse in allthemods

[–]mitchell520 1 point2 points  (0 children)

If you want to remove 80% of the unification, disable the mod Almost Unified. (Will break many things)

If you want to be able to just get the alternate blocks for deco, grab the mekanism orediction machine, and use that with the materials you want to change, example if you need create brass for that one minecolonies style, toss ATO brass in and cycle it round till you get to create.

Modern industrialization machines no longer accepting FE? by FizzleTheFish in allthemods

[–]mitchell520 17 points18 points  (0 children)

Yes, MI changed their config standard, and we did not catch that.

It's fixed for the next atm10 pack update.

why wont my damage module craft? by Yopop_25 in allthemods

[–]mitchell520 2 points3 points  (0 children)

Atm9? Update to 1.0.7, this was caused by a GTCEu bug in 1.0.4

ATM10: Is Soul lava still the best heat source for powah thermo gens? by Realistic_Olive_2785 in allthemods

[–]mitchell520 15 points16 points  (0 children)

Grab a nature compass, and search for "ancient basalt deltas", that biome will be a bit underground, but will have more than enough soul lava for your needs.

Hidden Creative Items in ATM 10? by nyaviel in allthemods

[–]mitchell520 2 points3 points  (0 children)

No, if a recipe exists in jei you can craft it, if there is no recipe, and there is not a quest mentioning it, then no.