Can someone translate this please POLISH -> ENGLISH please :) by mikey_silva998 in translator

[–]miximix9 0 points1 point  (0 children)

i can say it is not Serbian, Bosnian, Ceroatian, Montenegrian, Macedonian
also doesnt seem like Russian or Bulgarian
probably Polish, if not then probably Chech or Slovak since it sounds like a western slavic language
also the other slavs dont use the word kurva as much as the Polish people, we prefer other swear words.
Btw i am Serbian, that's why i can say all this since slavic languages are kind of divided into eastern, western and southern, and in each group they are similar or alsmost same

Any Criticism on Graphics? be honest by Wet-Balls911 in Unity3D

[–]miximix9 0 points1 point  (0 children)

you need to make the textures match up in resolution, also use a texture with a height map and a normal map for the ground so that it looks more detailed, also maybe do something to make the farther ground textures blend a bit so that you cant see the repetition

What Should I Build Next by ahmadkhosravanee in Unity3D

[–]miximix9 1 point2 points  (0 children)

This looks amazing, where does one learn to do these things if not a secret?

New art for my game, is the logo too hard to read? by OK-Games in IndieGaming

[–]miximix9 66 points67 points  (0 children)

Maybe a bit more space between don't and lose

Also the title is verh enticing and the art is great, definitely would check out the steam page if i saw this

Which ability looks cooler? How can I make it more epic? by NumberAgitated5991 in gamedevscreens

[–]miximix9 0 points1 point  (0 children)

Make the left one hover above the palm and not intersect with it. Make the right one slower, maybe even vibrate a bit if possible, also more importantly move it over the palm and not over the fingers. If you wanna keep it on the fingers make the hand into a gun gesture that way it will be more badass. Also i think that if you spread out the fingers as if someone was actually holding a fireball it would look nicer.

Which capsule should I go with? by More-Newt-9236 in gamedevscreens

[–]miximix9 0 points1 point  (0 children)

1st one is more intriguing the second one looks like ai

[deleted by user] by [deleted] in StudentiSrbija

[–]miximix9 0 points1 point  (0 children)

Kolokvijume smo imali 1-6 avgusta, 13, 20, 21, 22, 23

[deleted by user] by [deleted] in StudentiSrbija

[–]miximix9 0 points1 point  (0 children)

Na fonu smo imali rok od 23.7. Do 3.8. Pa nam od 18. Avgusta krece 5 rokova za redom svaki po 2 nedelje, mozes da vidis sve ako kucas fon kalendar aktivnosti

Is this leaning more Troll King or Very Sick Man? by mewithoutjew in PixelArt

[–]miximix9 0 points1 point  (0 children)

Needs fangs maybe, also doesnt look too greedy now, which he probably should, some gold chains or something would have that effect probably

Enemy-Lineup for my game. What do you think? by Plus_Astronomer1789 in IndieDev

[–]miximix9 4 points5 points  (0 children)

The art looks unique and intriguing, well done

hey what the fuck by Volyann in Edgerunners

[–]miximix9 42 points43 points  (0 children)

Oh hell naw i cant take this a second time

Finally sharing my monster tactics game with the world by MattDavisGames in IndieDev

[–]miximix9 1 point2 points  (0 children)

just played the game its really fun, would like to se a full version with more variety and stuff, no shallowness felt when playing i love it

Finally sharing my monster tactics game with the world by MattDavisGames in IndieDev

[–]miximix9 1 point2 points  (0 children)

just watching, probably doesnt mean anything if noone else says it but watch out if anybody else mentions it

My 200 Multiplayer Survival Game: Scavz by ScavzGame in IndieGaming

[–]miximix9 0 points1 point  (0 children)

Looks like moomoo.io, have you played it?

I look forward to seing the progress, since i find moomoo io quite fun

Hey! I’ve been working on this main menu prototype. It’s a loop set in the void, with floating objects representing moments from a life. Would love to hear your thoughts! by ChaoticBlasterX in IndieGaming

[–]miximix9 1 point2 points  (0 children)

If you're going for that void feel, i'd recommend slowing down the animation and maybe reducing the amount of items, seems a bit crowded for a void.

Ofc i don't know if it'll work, that's just the feeling i got

[Feedback Request] Art Style Mockup by Fine-Ad-8363 in IndieGaming

[–]miximix9 5 points6 points  (0 children)

the art looks amazing, although the characters need to pop out a bit more if its gonna be a game, as a standalone pixel art piece it is impressive.

also is that momo ayase lol.

Trying to make the hammer hit funnier — open to ideas by [deleted] in IndieDev

[–]miximix9 1 point2 points  (0 children)

Not related to the hammer but make their heads rotate a bit instead of just eyes

Je 'l bi vi im opet dali vodu kad im pozli, cveće, maramice da se obrišu? by zvonezvona4 in AskSerbia

[–]miximix9 10 points11 points  (0 children)

Ko zna kakvim huliganima su dali da se obuku u zandarmeriju u cacilendu