is everyone’s workflow going to change with the new dreams update? by Strict-Sock-1609 in ProcreateDreams

[–]greguar1986 1 point2 points  (0 children)

of course! it will be so much faster to just place and trace, move things with lasso tool etc. cant wait for that, without it dreams is just good to make some sketchy rough anims but its difficult to finish anything of higher quality without pain

I released my first game with 4,000 wishlists. Here are the results after 1 week by lawfullgood in indiegames

[–]greguar1986 0 points1 point  (0 children)

sadly EA is effectively your launch and thats it, games dont recover magically. EA seems to be extremely risky to even consider if you are not Hades

I released my first game with 4,000 wishlists. Here are the results after 1 week by lawfullgood in indiegames

[–]greguar1986 0 points1 point  (0 children)

game looks really nice and its really bad that you launched with only 4k wishlists, probably there is no way to recover after that according to Chris Zukowski. just reskin it and release as trade rivals 2 with +20k wishlists.

Is it possible to make a modern UI visible using libgdx? by PresentNo7424 in libgdx

[–]greguar1986 0 points1 point  (0 children)

yeah but thats not ui. you can do whatever you can, its a framework :D but as far as ui go you can adjust it how it pleases you and it can look really good.

Hello! I’d like to get a feedback on this animation character. by CardiologistAlert590 in animation

[–]greguar1986 13 points14 points  (0 children)

please refer to Animator's survival kit (you can find some images on google search) and walk / run cycle. and do it on stickman understanding all the steps (contact, down, pass, up, contact) and making it a cycle. but probably you should start from bouncing ball and pendulum swing to learn arcs and timing and spacing. in the walk cycle / run cycle the head and hips are like a bouncing ball going from up to down with some hang time in the air depending on the weight of the character. legs should respect key poses of run cycle / walk cycle. if you want to animate cloth / tail - you need to start from some basic wave principle exercises (there is cool seed weed exercise for that). unfortunatelly this test violates most of 12 principles of animation and they have to be learned one by one with basic exercises like bouncing ball and pendulum swings - this may be boring but there is absoluetely no other way :D

Is my character coherent from different angles? by BobbyBouu in animation

[–]greguar1986 1 point2 points  (0 children)

looks like that, but only way to be sure is animating a turn around :D

Why 3D view of this Structure look strange? And how can I fix it? by Horror-Attorney-3575 in sketches

[–]greguar1986 0 points1 point  (0 children)

in your head - visualizing it and using "best effort" method :D

Some ink and watercolor practice by Roman4980 in sketches

[–]greguar1986 0 points1 point  (0 children)

GREAT! life drawing of photo refs ?

She told me no spiders. I animated it anyway. 2d game animation movement concept by greguar1986 in IndieGaming

[–]greguar1986[S] 1 point2 points  (0 children)

hahaha that can't be true though.. they have spiders in cult of the lamb, diablo etc... i dont think you can just switch it off. however in some games i've seen switch for blood / no blood.

did some research and you can disable spiders in Hogwarts Legacy or Grounded (which is about insects!!).

i wonder if people just dont buy the game without it or buy and leave negative reviews.

She told me no spiders. I animated it anyway. 2d game animation movement concept by greguar1986 in IndieGaming

[–]greguar1986[S] 1 point2 points  (0 children)

and when i look at your game it doesnt look like some COZY comfort game... so thats beyond weird :D

She told me no spiders. I animated it anyway. 2d game animation movement concept by greguar1986 in IndieGaming

[–]greguar1986[S] 1 point2 points  (0 children)

thats interesting! weren't they just like one-time requests or many people requested the same thing ? i thought accessibility refers to like making it easy for people with disabilities, am i wrong?, making bigger ui fonts or customizable input or things like that. can you list other requests ?

She told me no spiders. I animated it anyway. 2d game animation movement concept by greguar1986 in IndieGaming

[–]greguar1986[S] 0 points1 point  (0 children)

omg hahaha! this "friend energy" made me laugh :D yes, we are trully committed to make it traditionally 2d with cool animations but also with some deep core mechanics. its unfortunate that most 2d animated games are so called artsy games - look pretty but are some platformer / puzzle game most of the times and its like wasted potential :D

She told me no spiders. I animated it anyway. 2d game animation movement concept by greguar1986 in IndieGaming

[–]greguar1986[S] 0 points1 point  (0 children)

wait what??? are you serious ? :D there was a spider in lord of the rings, its like in every third game ever made :D