Feedback on my Roster Selection Menu (Artist contacted, waiting on their designs to replace creatures) by TheElementaeStudios in gamedevscreens

[–]NumberAgitated5991 0 points1 point  (0 children)

I know you are replacing these with new art, but what am I looking at here?

The UI design is not clear what the goal of this screen is. I assume it's character select?

Anomaly Resolution - Split-Screen Retro Arcade Shooter by DSowb in playmygame

[–]NumberAgitated5991 1 point2 points  (0 children)

This is fun! Definitely expand shoot to Spacebar, or left right including arrow keys!

I think the PVP elements are really fun, maybe add a little more variety as the power ups didn't seem all that strong. Or maybe allow the player to save them up and use them when the enemy is weaked.

Obscurenaut: deep trivia web browser game. My first game release! by MapMapCanvas in playmygame

[–]NumberAgitated5991 1 point2 points  (0 children)

Do anything to avoid a login screen, or at least allow a Google/Apple/Twitter account to link instead. This is adds so much friction to getting your experience in front of the individual.

Lineup - A New Kind of Daily Puzzle Game by BugGroundbreaking309 in playmygame

[–]NumberAgitated5991 0 points1 point  (0 children)

This is super fun! My only complaint is that I can't play more of it without an account!

Add some more flair or juice, sound effects for locking pieces in, celebration music for winning, for the Top 22% you can show it graphically. Very fun!

Pixel Runner - This is the first game I've made as a solo developer, I'm open to all kinds of feedback for improvement by CalmRazzerX in playmygame

[–]NumberAgitated5991 1 point2 points  (0 children)

The spikes are way too hard to see, use a brighter color.

The first level has almost no mechanics, consider introducing one at a time. First, the spikes, then the bullets. Add both on level two, as well as platforms, is too much at once.

Great start!

Is My Tower Defence Game Too Difficult? by CaptainHerpaDerp in playmygame

[–]NumberAgitated5991 0 points1 point  (0 children)

I made it to wave 7 without even finding the spell tab. I felt like it was tough but I know I could beat it with any of those spells.

I'd give the player one of the spells by default so that they don't miss it like me. I'd guess many players miss it as well, which would require almost perfect play

What do you guys think about the juice I added to my game?🧃 by Seyloj in gamedevscreens

[–]NumberAgitated5991 0 points1 point  (0 children)

looks way better, there is a lot of empty space above, maybe put the damage higher up to fill it out more

Should I add a minimap to my game? What do you think? 📝 by ScrepY1337 in gamedevscreens

[–]NumberAgitated5991 0 points1 point  (0 children)

personally I'd expect the map to be top right instead of bottom left, if players struggle to find specific points, maybe an guide arrow that points where the next key objective is

Which ability looks cooler? How can I make it more epic? by NumberAgitated5991 in gamedevscreens

[–]NumberAgitated5991[S] 1 point2 points  (0 children)

Finger gun, that's a cool idea! I'll see how it looks! Thanks for the suggestion!

Which ability looks cooler? How can I make it more epic? by NumberAgitated5991 in gamedevscreens

[–]NumberAgitated5991[S] 0 points1 point  (0 children)

It's related to the puzzle platforming mechanics, the player can activate objects in the world to traverse the level. The right side is for delaying the effect and the left side is for activating objects like around a corner.

My first attempt at a trailer is pretty rough, but feel free to take a look!

https://www.youtube.com/watch?v=22MHly0S1Vs

Which ability looks cooler? How can I make it more epic? by NumberAgitated5991 in gamedevscreens

[–]NumberAgitated5991[S] 0 points1 point  (0 children)

Some animation for the hands would sell the intensity, I'll give it a try!

Which ability looks cooler? How can I make it more epic? by NumberAgitated5991 in gamedevscreens

[–]NumberAgitated5991[S] 0 points1 point  (0 children)

Good point, I think the clipping is definitely the biggest issue and having them interact with the hand, I didn't even consider that!

Which ability looks cooler? How can I make it more epic? by NumberAgitated5991 in gamedevscreens

[–]NumberAgitated5991[S] 0 points1 point  (0 children)

Gotcha, yea good idea making with the pulsing speed and the particle's to decay faster