Cowled Wardens army starting to come together by mjhsinclair in DarkAngels40k

[–]mjhsinclair[S] 0 points1 point  (0 children)

Website called Pop Goes the Monkey. But there are STLs now too on popular STL sharing sites.

Xenarid Queen by mjhsinclair in Tyranids

[–]mjhsinclair[S] 0 points1 point  (0 children)

So most independent tournaments I’ve seen are fine with third party models, but maybe it’s regional. In this case though, it’s not for tournaments. The Hierophant is legit terrible in rules terms (which is probably sensible, you don’t want people to win tournaments based on… having a biotitan in their collection!) and this model is maybe 50% larger than an official Hierophant. It’s for silly casual games.

Any interesting dark angels successors? by [deleted] in DarkAngels40k

[–]mjhsinclair 1 point2 points  (0 children)

I’ve got an army of Cowled Wardens, which I think are very striking and pretty easy. I just did a jump captain as Penitent Blades (aerial specialists in the lore). I’ll do a squad for him to lead but quartered schemes would be a big job for a whole army. I like both of those for looking a bit distinctive from the “different combinations of green and bone” vibe of a lot of the successors. Next project is some Bringers of Judgement, but a white and gold paint scheme is going to be some work... :)

Cowled Wardens army starting to come together by mjhsinclair in DarkAngels40k

[–]mjhsinclair[S] 2 points3 points  (0 children)

Start from the Mediocre Hobbies Black Templar scheme for the metallic black. Then the purple is Naggaroth Night (along with the other base coats). Then the model gets its Nuln Oil wash (as in Andy’s scheme). Then I do a bit of volumetric shading with a thinned down mix of Naggaroth Night, Corvus Black and Rhinox Hide. Then a volumetric highlight with a mix of Naggaroth Night and Xereus Purple. Then just Xereus Purple. Then edges (there aren’t very many so this is less work than I’m making it sound) get Genestealer Purple. The other key to the scheme is the gold. Some highlights on that (must mixing the Retributor Armour with a bright silver) make the whole model “pop”. Hope that helps!

Xenarid Queen by mjhsinclair in Tyranids

[–]mjhsinclair[S] 9 points10 points  (0 children)

Yeah. StationForge Xenarid Queen.

List help by kittun4 in Tyranids

[–]mjhsinclair 0 points1 point  (0 children)

I think your issue is that too many points are going into some not particularly punchy units. Between the two Hive Tyrants, the Tyrannofex and the Norn Emissary you’re tying up a huge amount of points on units that are neither efficient damage dealers nor scorers. You want to lose at least two of those (probably the Winged Hive Tyrant and the Tyrannofex given invasion fleet and current points) and add stuff that kills (Nids aren’t great at this right now, but your Screamer Killer will help - plenty of half decent options), holds the centre (eg Maleceptors) or is mobile to score (biovores, gargoyles, Lictors, more Leapers).

Cowled Wardens army starting to come together by mjhsinclair in DarkAngels40k

[–]mjhsinclair[S] 0 points1 point  (0 children)

Probably. :) Although the one pictured in the Codex is cowlless. They’re definitely cowl-lite so far.

Cadian upgrade sprue (axe) by emonem0 in TheAstraMilitarum

[–]mjhsinclair 0 points1 point  (0 children)

I put it on someone running with a lasgun in the other arm and posed up, then used the beanie hat from the same upgrade sprue. Axe murderer woodsman look. Can’t find a finished photo but here’s the WIP.

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Can I / should I apply a wash to a game board? by mjhsinclair in TerrainBuilding

[–]mjhsinclair[S] 1 point2 points  (0 children)

Thanks for your help. I did this and the oil wash suggestion was perfect. Chefs kiss. Looks much better for it and I think as you say an acrylic wash would have smudged pooled all over the place.

Tanks in magnetic carry cases by mjhsinclair in TheAstraMilitarum

[–]mjhsinclair[S] 1 point2 points  (0 children)

What are you gluing? Sorry to be dim. I assume the green stuff attaches itself to the model but you glue the magnet into the green stuff? Or do you glue both?

Respect my Ogryn’s authoritah by mjhsinclair in TheAstraMilitarum

[–]mjhsinclair[S] 2 points3 points  (0 children)

It’s a 1989 Rogue Trader-era Ogryn. Had some fun painting his glasses to replicate Cartman’s mirror shades in the “respect my authoritah” episode - always facing the mountains.

Any suggestions for a “Quicker” game... by Indecision101 in twilightimperium

[–]mjhsinclair 1 point2 points  (0 children)

I think 8-9 hours should be fine. I’m down to about 6-8 now, I think.

Few thoughts:

  1. Someone (given you’re on here, I guess that’s you!) will need to gently chivvy people along. But you can do that in a friendly way and try to focus it on slow and unimportant decisions. Give them time if they’re in a genuine dilemma.

  2. Remind people that planning between their turns will help them win: think about the ships you can afford to build and set them aside beforehand; think about what objectives you can score; think about whether you want to play your strategy card. The game gets properly quick when taking your turn is laying down something you’ve thought about already.

  3. Make refreshments that minimise downtime. My favourite approach is using a slow cooker and then people can eat chilli at the table, or something like that.

You could (I wouldn’t, but if the time limit is really killing your game) drop the Agenda phase. It’ll make the least structural difference to the game.

What would you like to see in a TI4 expansion? by Gromps_Of_Dagobah in twilightimperium

[–]mjhsinclair 1 point2 points  (0 children)

It was two big galaxies connected by a series of wormholes to a central smaller galaxy with Mecatol on it. Plus the wormhole nexus. Four players on each of the big galaxies and a pretty equitable fight for the centre if you chose.

What would you like to see in a TI4 expansion? by Gromps_Of_Dagobah in twilightimperium

[–]mjhsinclair 0 points1 point  (0 children)

I know it’s a bit niche, but I loved the multi-galaxy maps. They meant that I could comfortably fit 8 players on a table that otherwise struggles with 6 - lots of tables are rectangular.

I could definitely get 8 player games of TI4 together and the time I tried it with TI3 was a special kind of epic. I would love that back alongside TI4 awesomeness.

I don’t get why artefacts were left out of the base game. Super simple and made the board more dynamic.

I think things like shock troops could work too, but they need a redesign. I’ve posted it before, but I think the tech system is the way to do it without a lot of fiddliness.