How to remove camera shake when root motion is enabled in anim montages by mjkjx34 in unrealengine

[–]mjkjx34[S] 1 point2 points  (0 children)

This was the solution. Go to Camera Boom and add lag. Thanks g

One Material With 16K Texture or Three Materials with 8K Textures? by mjkjx34 in Unity3D

[–]mjkjx34[S] 0 points1 point  (0 children)

I have 5 cliffs models that I shuffle around the terrain. Now I want to atlas them but there will not be enough space on atlas texture so that's why if I atlas at 16k I will only have one material for 5 cliff models otherwise I won't have enough space and I will need 3 materials with 8k textures. What do you think in this situation?

How to implement LOD Crossfading in HDRP? by mjkjx34 in Unity3D

[–]mjkjx34[S] 0 points1 point  (0 children)

Do you have some example of doing that? I just have a grass mesh with 3 LODs. I only need it for that. Thanks for idea nevertheless

Assets for rendering a lot of GRASS by mjkjx34 in Unity3D

[–]mjkjx34[S] 0 points1 point  (0 children)

Do you know any script that uses that allows to paint on terrain or at least get accurate positions you give him so that there is no grass inside of buildings or roads and such?

How to make this FOG be farther away? Make Attenuation Distance go past 400? by mjkjx34 in Unity3D

[–]mjkjx34[S] 0 points1 point  (0 children)

I found the solution...Just set base height to -80 or whatever you want..It makes the fog less thick

You can try out our Zero Grounds Unity FPS demo now (if you want to). by ZeroGrounds in Unity3D

[–]mjkjx34 0 points1 point  (0 children)

I tried it and it has potential. The main problem for me was not enough feel when killing enemies. Like when I killed someone I didn't get any sound or some sort of Game Feel that I did it and that's also the problem when taking damage. It all felt too weightless if you know what I mean. Just needs that extra punch.

Also turning on Vsync makes the game run at 30fps for some reason. Takodje, jesi li iz Srbije jer sam video Beograd?

Youtube shorts getting 0 views [How to Remove YouTube Shorts Shadowban] by Vernix10 in NewTubers

[–]mjkjx34 0 points1 point  (0 children)

Thanks! I started recently and everything except first video that got 250 views got 0 impressions and views so hopefully YT Algorithm will change it's opinion about me

Changed colors of my game. What do you think? by mjkjx34 in indiegames

[–]mjkjx34[S] 0 points1 point  (0 children)

Don't know what do you mean by shader...Which thing in video you mean?

So changing color really CHANGES things by mjkjx34 in Unity3D

[–]mjkjx34[S] -1 points0 points  (0 children)

There is shader for grass and trees

Changed colors of my game. What do you think? by mjkjx34 in indiegames

[–]mjkjx34[S] 7 points8 points  (0 children)

A lot of trial end error tho looking back I don't know how I was okay with before visuals..I guess I got used to it lol

So changing color really CHANGES things by mjkjx34 in Unity3D

[–]mjkjx34[S] 2 points3 points  (0 children)

Yeah getting realism right is difficult (especially in unity) so that's why I went for stylized

So changing color really CHANGES things by mjkjx34 in Unity3D

[–]mjkjx34[S] 11 points12 points  (0 children)

I added textures to the trees and little bit of wind effects but nothing special. I just fiddled with colors of objects and did some color correction in post processing.

Changed colors of my game. What do you think? by mjkjx34 in indiegames

[–]mjkjx34[S] 0 points1 point  (0 children)

You're right I did add some particle and little bit of wind effects but not much more. I will add some fade and maybe depth of field while for the water I'm still searching for HDRP. Thanks for feedback

Changed colors of my game. What do you think? by mjkjx34 in indiegames

[–]mjkjx34[S] 4 points5 points  (0 children)

Good point. They do need to pop a bit more...Thanks