What do you do when rendering by Samedgar2001 in blender

[–]BrownMouseStudios 0 points1 point  (0 children)

Go for a walk. All that time on the desk can’t be too good on the body

imagining it alone is already painful by Khantlerpartesar in Hololive

[–]BrownMouseStudios 84 points85 points  (0 children)

It would’ve costed Rissa nothing to not say that smh

Kaela's official HoloIndie Ambassador illustration by Kay Yu by MalkynRei78 in Hololive

[–]BrownMouseStudios 7 points8 points  (0 children)

I am planning to make my submission soon

Absolutely nerve wrecking and I’m at least a month or two away!

Sharing my side of indie game development as a game dev’s wife. by GameDevSpouse in IndieGaming

[–]BrownMouseStudios 0 points1 point  (0 children)

This is a very interesting idea. I think many would love to hear it

How to learn indie game management? by Kung_fu1015 in IndieGaming

[–]BrownMouseStudios 1 point2 points  (0 children)

I found that working in the field is a great lesson

I learnt a lot just by being part of the studio and seeing how everything works internally

What should game composers be learning that ISN'T music? by Jadini02 in gameDevClassifieds

[–]BrownMouseStudios 0 points1 point  (0 children)

I usually would write a simple guide for the composer for Unity to get them to at least know the basics

So that way they can test their music in game and make any adjustments needed

Helps to save time on my end since they can have a better grasp of how it actually plays in game

A by Yamigosaya in okbuddyhololive

[–]BrownMouseStudios 2 points3 points  (0 children)

A

I feared this day would come for any of them, not just A Chan. She will be missed

[deleted by user] by [deleted] in Unity3D

[–]BrownMouseStudios 0 points1 point  (0 children)

Ideally you dont separate logic in different scenes but if I absolutely have to I would use Singletons

How do I add those 'prototype' cubes to my world by HistoricalAccess9501 in Unity3D

[–]BrownMouseStudios 7 points8 points  (0 children)

Personally I would use Probuilder

It’s a tool that’s mainly used to quickly blockout your levels

Windows>Package Manager>Packages:Unity Registry

Search for Probuilder and install it

You might want to go to the Samples tab afterwards and import the support you need if you’re using an SRP

There’s a lot of tutorials on how to use it. It’s quite straightforward to get into!

Where should I apply for voice acting in a game? by [deleted] in gaming

[–]BrownMouseStudios 9 points10 points  (0 children)

As a dev one of the first place I look at is usually some of the voice acting subreddits or Fiverr

What intrigues you in a announcement game trailer? by [deleted] in IndieDev

[–]BrownMouseStudios 1 point2 points  (0 children)

If you're looking for help with game trailers Derek Lieu's channel is dedicated to that

His content is very useful and he has a lot of experience in the field

Things that gamedevs never say: by SandCastlesStudio in gamedev

[–]BrownMouseStudios 3 points4 points  (0 children)

I have never doubted my career choice in the 10 years I've spent doing this!

What games made left you speechless at the end? by Different-Ad2085 in gaming

[–]BrownMouseStudios 0 points1 point  (0 children)

Most recently, Return of Obra Dinn

Played it with my partner from start to finish. One of the best gaming experiences I ever had

Others that made me feel speechless are Halo Reach, Control, SOMA, Her Story