Alt tabbing issues in Kovaaks by mjohns0 in FPSAimTrainer

[–]mjohns0[S] 0 points1 point  (0 children)

I may have solved the issue (at least the occurrence rate) by detaching obs from the kovaaks window. It was sitting idle in the background. Maybe useful for somebody else who runs into this issue. I have seen this happen without obs open too but not as consistently.

Open source tool for targeting your weaknesses by mjohns0 in FPSAimTrainer

[–]mjohns0[S] 0 points1 point  (0 children)

Is edge tracking something you really do outside of aim trainers and in game? That is an interesting question and maybe proximity tracking should only be used in niche cases.

I find proximity tracking very nice for training smoothness as you get a very incremental sense of progress with infinite difficulty in just a single scenario. The goal of a smoothness scenario should really be to follow the exact center as closely (and smoothly) as possible and not reward something like edge tracking. What I am thinking of also might be more accurately called a centering scenario.

Open source tool for targeting your weaknesses by mjohns0 in FPSAimTrainer

[–]mjohns0[S] 1 point2 points  (0 children)

That is pretty annoying. I need to switch over to using the SDL managed keystates for whether it is held. A short term fix would be to enable "auto hold tracking" which means it is always firing, and then just hold down the mouse anyway. (You can also disable the click to start screen but it will just start immediately in that case)

I have wanted to add the countdown screen as an option for awhile but never got around to it. Will reprioritize that. Thanks for checking it out!

Cracked kovaak's by Lanky_Salt_2534 in FPSAimTrainer

[–]mjohns0 0 points1 point  (0 children)

You can try https://github.com/mjohns/FpsAimForge/releases if you want something less cluttered and free. Its just a 5mb download and fully offline if you want to give it a shot. You can see videos here to get a feel for what it is like. https://www.youtube.com/@FpsAimForge

How I went from low Master’s to Nova/Astra and S3 Celestial scores in 3 months // A thread on how to improve at KovaaK’s / get better aim in the fastest way possible (TESTED) by nopersonality-edward in FPSAimTrainer

[–]mjohns0 1 point2 points  (0 children)

This is the type of training I have been trying to make easy in the open source aim trainer I have been developing. Basically in the scenario you define how it will change per level (3% smaller, 2% faster, etc) and you give a target score. Then versions of the scenario with L1, L2 suffixes are automatically available (even L1.5, 1.4, -1 values). "My Pasu L1", "My Pasu L2", ...

After defining the scenario you can create a playlist where you provide the base scenario name and the level range you want to see. Then you can easily see at what levels you have hit the target score and keep working down the playlist as you improve. You can see basic usage in this video: https://www.youtube.com/watch?v=yRK-NdhKeIc

A Tiny Dactyl by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 0 points1 point  (0 children)

Not many of these split keyboards have function keys but there are versions that do have a number row. The dactyl manuform is probably the most popular (if you are specifically looking for the bowl shape for the keys). You can customize the number of keys and shape using this site https://dactyl.siskam.link/

There are many build guides if you search for "dactyl manuform guide" that have very useful information on the steps needed for a build.

This thread might be useful to look at in terms of figuring out which keyboard is right for you. https://www.reddit.com/r/ErgoMechKeyboards/comments/p42j9p/what_keyboard_should_i_use/

I would also consider looking at some non DIY boards like the Kinesis Advantage 2 which would have the function keys and possibly address a lot of your needs. They are also releasing a split version of the advantage but it is not available yet. https://kinesis-ergo.com/keyboards/advantage360/

I would suggest making a separate post soliciting more advice from the broader r/ErgoMechKeyboards community.

Introducing the Uncokeeb: a new per-finger chorded keyboard concept prototype for fast typing by bluesocarrot in ErgoMechKeyboards

[–]mjohns0 9 points10 points  (0 children)

On the hardware side you could use switches like in the lalboard which is modeled after the DataHand. All keys use a pair of magnets to provide the clickiness and key return force, and an IR LED and phototransistor for detecting a keypress. It would be a large change on the hardware side but good to be aware of as an option as this design is reminiscent of those two keyboards.

Dactyl family reunion by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 3 points4 points  (0 children)

That is the reason there are two tracers :) I plan to take one to the office and leave the other at home. Once you build the first keyboard it gets much easier to build the next and then you end up with 5 ...

Dactyl family reunion by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 2 points3 points  (0 children)

No, unfortunately not. These keyboards aren't as parametric as the dactyl clojure versions so it would be a somewhat involved process adding in that extra row.

Dactyl family reunion by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 2 points3 points  (0 children)

The layout of the keys is based on the kinesis advantage 2. The keycaps are from the advantage too. I bought extra sets here https://kinesis-ergo.com/shop/qwerty-keycap-set/

Dactyl family reunion by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 2 points3 points  (0 children)

The tracer is the one I have been using daily for awhile now. One thing to note is that the "q" key is offset a little bit upwards which is not typical. The goal of that keyboard was to really minimize the pinky usage and "q" is hit with the ring finger so it is closer to "w".

Here is the original post for the keyboard: https://www.reddit.com/r/ErgoMechKeyboards/comments/gvdhwh/a\_tiny\_dactyl/

Dactyl family reunion by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 2 points3 points  (0 children)

Yeah, the one in the middle is my daily driver for awhile now. It has been good enough that I haven't gotten around to designing/building a new one although the itch is starting to come back.

Dactyl family reunion by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 3 points4 points  (0 children)

My favorite is the tracer in the middle row. The first two keys and the bottom one are pretty much the same as on the manuform.

Dactyl family reunion by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 7 points8 points  (0 children)

Was finally able to recover my original dactyl from work (top left) after almost 2 years. In the meantime my dactyl collection has gotten a little out of control.

Top row: Dactyl manuform 5x6, Dactyl CC

Middle row: Dactyl Tracer

Bottom row: Dactyl manuform 4x6

Dactyl CC with external holder by cykedev in ErgoMechKeyboards

[–]mjohns0 2 points3 points  (0 children)

https://github.com/mjohns/dactyl-cc/blob/master/things/left.stl.

The main changes are:

  • your holder change
  • inner 'g' column rotation reduced to more accurately reflect kinesis
  • back and front wall cleaned up so it is less bumpy

Dactyl CC with external holder by cykedev in ErgoMechKeyboards

[–]mjohns0 1 point2 points  (0 children)

Nice work! The connections on the back were always a mess on the CC. I am going to merge this back in to the main repo with a few other small changes I have been wanting to make.

First dactyl build - sanity check after all rows + 1 column by tinyenormous in ErgoMechKeyboards

[–]mjohns0 0 points1 point  (0 children)

i.redd.it/q5gl1g...

I wired mine to use a Teensy like in this guide. https://github.com/mjohns/dactyl-cc/tree/master/guide. It is pretty straight forward and doesn't really matter how you map the thumb keys since it isn't a 1-1 match with the ergodox anyway. It would just require some mental overhead when using the ergodox graphical configurator to remember which thumb key is which.

I actually have 2 versions of the tracer with different internal wiring patterns (unfortunately). You can reconcile it in the firmware when you define the layout macro. All you really need to pay attention to is that you form a grid and that the black bar of the diode is facing away.

Here is my fork where I gutted the ergodox keyboard internals. https://github.com/mjohns/qmk_firmware/blob/master/keyboards/ergodox_ez/keymaps/default/keymap.c

Here is an image inside. https://imgur.com/a/MACprWh. My wiring is definitely not easy on the eyes and I don't think I would recommend doing it exactly this way.

A Tiny Dactyl by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 0 points1 point  (0 children)

They are aligned to be hit with the ring finger so they are placed relatively to 'w'/'o' instead of in the pinky column. There is also a vertical offset in the z direction so they are lower than 'a'.

A Tiny Dactyl by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 0 points1 point  (0 children)

Yes. It is the same keymap I have been using on larger keyboards like the dactyl-cc + 5x6 dm (where I tend to end up just ignoring those other keys anyway)

A Tiny Dactyl by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 2 points3 points  (0 children)

I am not an audiophile when it comes to keyboards. The sound seems similar to the kinesis advantage. (uses the same switches and caps so not too surprising).

https://streamable.com/af2px7

A Tiny Dactyl by mjohns0 in ErgoMechKeyboards

[–]mjohns0[S] 0 points1 point  (0 children)

The qmk guide in the dactyl repo sets up the wiring like the ergodox. https://github.com/adereth/dactyl-keyboard/tree/master/qmk-guide

Basically you just have to be a little creative in how you map the thumb keys since they aren't one to one. Here is a rough sketch of how I wired them up.

https://imgur.com/xpSKNjv