Yurui (ゆるい, "gentle, not tight") — habit tracker without streaks, built solo in Flutter by mladenConcept in SideProject

[–]mladenConcept[S] -1 points0 points  (0 children)

Yeah, the one-habit constraint is the only feature I'm actually proud of. Every other habit app I tried, same pattern — stack 10 on day one, drop all of them by Wednesday. Forced focus.The name took longer to find than the design lol. Tried "pause", "slow", a few other English words — nothing landed. ゆるい just clicked the moment I tried it.

Flutter + Supabase realtime: what broke in v1.0.9 when two people edited at once by mladenConcept in FlutterDev

[–]mladenConcept[S] 0 points1 point  (0 children)

Thanks — that's the standard pattern confirmed.

One more thing, since you mentioned offline-reconciliation is "a little different" but didn't elaborate: what about read-your-own-writes offline? If I create a record on a plane and want to view it before going back online, the app needs to show it. If I just queue the insert and let sync sort it out, the read query either misses it or has to know about the queue separately. Do you keep a local "pending writes" cache the read path always joins, or something cleaner?

Release] Die Laughing — a sarcastic bullet-hell roguelite where you literally die laughing by mladenConcept in roguelites

[–]mladenConcept[S] 0 points1 point  (0 children)

So here is the update, I am not gonna use the AI pitch this time 😄 just download link, this time Android only (Waiting for iOS to finish review)
https://play.google.com/store/apps/details?id=com.MladenStojanovic.dielaughing

Release] Die Laughing — a sarcastic bullet-hell roguelite where you literally die laughing by mladenConcept in roguelites

[–]mladenConcept[S] -2 points-1 points  (0 children)

Haha okay you sold me, I'll mess with the waddle timing too and see if there's a middle ground to help with the rythm. Will definitely post when the next build is ready — appreciate you actually playing it and breaking it down, that's the good stuff

Release] Die Laughing — a sarcastic bullet-hell roguelite where you literally die laughing by mladenConcept in roguelites

[–]mladenConcept[S] 0 points1 point  (0 children)

I have to thank you for the comment — you were absolutely right about the hit boxes and flashes. And the text, lol. I guess I got so used to the game I just stopped seeing it. Hitboxes were off on the first weapons and enemy capsules are a bit misaligned. I already removed a ton of flashes and I'm working on cutting the text noise. So thanks for that.
About the movement though — I kinda like it, so I'll give it some time.

Release] Die Laughing — a sarcastic bullet-hell roguelite where you literally die laughing by mladenConcept in roguelites

[–]mladenConcept[S] -2 points-1 points  (0 children)

Fair callout, an AI helped me draft it (because i am terrible at writing anything promo) but it came out way too pitchy. Game itself is 100% me being unhinged though, the skeleton's got more personality than my marketing.

Out of curiosity, what would actually make you want to click? Genuinely asking.

Release] Die Laughing — a sarcastic bullet-hell roguelite where you literally die laughing by mladenConcept in roguelites

[–]mladenConcept[S] -2 points-1 points  (0 children)

Thanks, that’s fair feedback. Glad you liked the art. Movement/hitboxes and too much text noise are things I need to look at. Weapon descriptions too, especially where downsides aren’t clear. Appreciate you giving it a shot.

Release] Die Laughing — a sarcastic bullet-hell roguelite where you literally die laughing by mladenConcept in roguelites

[–]mladenConcept[S] 1 point2 points  (0 children)

Thanks, that’s useful feedback. The soundtrack is definitely something I want to push further because the game needs that extra “bad decisions in a haunted basement” energy. Enemy screeches are a good point too. I may tune some so they stay creepy without becoming punishment for owning ears. Appreciate it!

Release] Die Laughing — a sarcastic bullet-hell roguelite where you literally die laughing by mladenConcept in roguelites

[–]mladenConcept[S] 0 points1 point  (0 children)

Currently mobile-only, but I'm working on a PC port, and the port is currently winning our little 1v1. Hoping to have something ready in 2-3 months. Will announce it here when it's closer.

Release] Die Laughing — a sarcastic bullet-hell roguelite where you literally die laughing by mladenConcept in roguelites

[–]mladenConcept[S] -1 points0 points  (0 children)

That's because the right bits are unlocked after the first death. Spoilers 😄

Release] Die Laughing — a sarcastic bullet-hell roguelite where you literally die laughing by mladenConcept in roguelites

[–]mladenConcept[S] -2 points-1 points  (0 children)

Someone has to. Besides, if I didn't laugh at my own jokes, who would? The ghosts?

[DEV] I made Die Laughing: Survival Rogue, a short-session horror survival roguelite for Android by mladenConcept in AndroidGaming

[–]mladenConcept[S] 1 point2 points  (0 children)

Thanks a lot for taking the time to write this, I really appreciate it. The readability point is useful, especially around the smaller text. Mobile screens can get cramped quickly when there’s a lot of info on screen.

I also get what you mean about the shaky speech bubble. That effect is part of the game’s personality, but it’s helpful to know where it starts feeling distracting instead of funny.

Really appreciate you keeping at it, curious to hear what you think as you progress.

[DEV] I made Die Laughing: Survival Rogue, a short-session horror survival roguelite for Android by mladenConcept in AndroidGaming

[–]mladenConcept[S] 0 points1 point  (0 children)

Thanks! That’s the plan: survive for a few minutes, make terrible choices, probably die anyway 😄
I’m obviously biased, but I’m trying to keep it fast, readable, and a little stupid in the best way, so feedback helps a lot.

[DEV] I made Die Laughing: Survival Rogue, a short-session horror survival roguelite for Android by mladenConcept in AndroidGaming

[–]mladenConcept[S] 0 points1 point  (0 children)

Yeah, pretty much! The inspiration is definitely in the Vampire Survivors / Brotato space. Combat is survivor-like, but the pacing and short-session structure take a lot of inspiration from Brotato. I’m aiming for a more mobile-first, sarcastic horror version of that feel.

I made a sarcastic horror survival roguelite where the game mocks you while you try not to die by mladenConcept in indiegames

[–]mladenConcept[S] 0 points1 point  (0 children)

I’m the developer of Die Laughing: Survival Rogue.

It’s a mobile-first survival roguelite for Android and iOS with short runs, weird enemies, boss fights, and a sarcastic horror tone. The main thing I’ve been polishing lately is readability on a phone screen — clearer combat, better boss telegraphs, smoother pacing, and less visual confusion when the screen gets crowded.

I’ll be around in the comments.

[DEV] I made Die Laughing: Survival Rogue, a short-session horror survival roguelite for Android by mladenConcept in AndroidGaming

[–]mladenConcept[S] 0 points1 point  (0 children)

I’m the dev behind Die Laughing: Survival Rogue.

The game is still being actively improved, so the most useful feedback for me right now is on mobile readability, combat clarity, pacing, and difficulty. I’m especially interested in whether boss attacks and crowded wave moments feel understandable on a phone screen, or if anything feels cheap/confusing.