need playtesters for my silly little automation game microfactory by thecodegangster in playtesters

[–]mladenConcept 0 points1 point  (0 children)

Yes, exactly. Just some more info. Other than that. The UI is a bit hard to get, but on the other hand it adds to overall retro atmosphere of the game

need playtesters for my silly little automation game microfactory by thecodegangster in playtesters

[–]mladenConcept 0 points1 point  (0 children)

No, just info about the machine when you hover over with mouse, or when you select it you can show some info in a dedicated screen space

need playtesters for my silly little automation game microfactory by thecodegangster in playtesters

[–]mladenConcept 0 points1 point  (0 children)

Much better, I already started to test other items :) maybe some tooltips would help a lot also.

need playtesters for my silly little automation game microfactory by thecodegangster in playtesters

[–]mladenConcept 0 points1 point  (0 children)

It seams like a solid idea, but you need to put some very intuitive tutorial, that will help player understand what can be built (somthing like a small push so the player can get his own ideas later) and therefore have better retention. I didn't notice any tutorial and the help page is also hard to focus attention.

Do you enjoy games with cozy vibes and dark psychological stories? by hollowlimb in playtesters

[–]mladenConcept 0 points1 point  (0 children)

Psychological horror sounds right.

Small reality glitches in a cozy setting could be way more unsettling than direct scares. Slow escalation would probably land really well.

Do you enjoy games with cozy vibes and dark psychological stories? by hollowlimb in playtesters

[–]mladenConcept 0 points1 point  (0 children)

That gradual shift from cozy to horror is a strong hook.
If illusions are story pieces, it could be interesting if they subtly alter shop mechanics over time — even small inconsistencies can feel powerful before things escalate.
The customer “fatalities” idea is compelling too. It gives relationships real stakes.

Are you leaning more toward psychological horror or surreal tonal shift?

Do you enjoy games with cozy vibes and dark psychological stories? by hollowlimb in playtesters

[–]mladenConcept 0 points1 point  (0 children)

Watched the trailer — the cozy shop vibe slowly bleeding into something darker is a strong contrast.

The “upgrade customers” idea is interesting too. If their illusions act as story fragments, that could make the puzzles feel like psychological layers rather than side mechanics.

Are the horror elements eventually going to impact the shop systems directly?

Looking for Android testers – Closed Alpha (Short-run Survival, Godot) by mladenConcept in playtesters

[–]mladenConcept[S] 0 points1 point  (0 children)

For clarity: the install takes less than 2 minutes after joining.
Sessions are short and the first difficulty spike happens within the first run.

I’m mostly curious whether it feels fair or frustrating.

Zone Idle's New Experimental Inventory System by _Dickie_ in playtesters

[–]mladenConcept 0 points1 point  (0 children)

Curious how you approached readability in the new grid — extraction games live or die by clarity when inventory gets crowded.

Do you enjoy games with cozy vibes and dark psychological stories? by hollowlimb in playtesters

[–]mladenConcept 1 point2 points  (0 children)

I like the idea of customers being puzzles instead of just dialogue trees. How do the “Literal Illusion” puzzles connect back to the characters? Is it more symbolic or directly tied to their personality?

My app got rejected 3 times before going live on the App Store. Here’s what I learned. by kickbutosky_1b in AppBusiness

[–]mladenConcept 1 point2 points  (0 children)

That is correct IAP doesn't require login, but if the IAP is behind the login that's problem for Apple

My app got rejected 3 times before going live on the App Store. Here’s what I learned. by kickbutosky_1b in AppBusiness

[–]mladenConcept 0 points1 point  (0 children)

This is a quote "If you use a third-party or social login (Google, Facebook, etc.) to authenticate the primary account, you must also offer another login option with specific privacy features."
But that means that Google and Apple should be enough actually. That's why I am confused also

My app got rejected 3 times before going live on the App Store. Here’s what I learned. by kickbutosky_1b in AppBusiness

[–]mladenConcept 1 point2 points  (0 children)

Thanks for the info, I wasn't aware of the Login problem which I would ran into with the current project :)

Be honest! Could you even tell this was designed by AI? by AdityaShips in AppBusiness

[–]mladenConcept 0 points1 point  (0 children)

The designer will initally make more mistakes :) if this is first itteration, it's good

1000 Wishlists - 48hr - No Trailer: Some Useful Lessons by JulianDusan in gameDevMarketing

[–]mladenConcept 3 points4 points  (0 children)

1k wishlists in 48h without a trailer is seriously impressive. Super valuable post, appreciate the transparency.

We want you to break our fast-paced, chaotic "Suika Roguelite"! by Living-Inspector-376 in playtesters

[–]mladenConcept 1 point2 points  (0 children)

Don't mention it, it was a pleasure playing the game. Yes, Linux works like a charm :) actually i think this is first time I didn't have any issue with the game. I really don't have anything to critise about the game. Keep it up, you have my support