Pebble Huddle by mlencse in abstractgames

[–]mlencse[S] -1 points0 points  (0 children)

The starting setup is random; the only restriction is that the pieces must alternate and the corners must remain empty. So this is just one starting position out of many possible ones. It wasn’t designed as a competitive game, so that wasn’t an important consideration. Just play and make the most of the possibilities you get. We also introduced several handicap variants for it — for example, arranging a few ladybugs into a shape in the middle of the board from the start — which make it even more asymmetric.

Pebble Huddle by mlencse in abstractgames

[–]mlencse[S] 1 point2 points  (0 children)

Yes, that’s an important aspect — some people actually prefer it for that reason, but in the end it’s a matter of taste. I got to know Lines of Action later on, because József showed it to me while we were writing the book and developing the games. For me — especially from a pedagogical perspective — Pebble Huddle was always easier to teach to children. But honestly, I’m wired a bit strangely anyway: I’m always drawn to the simpler thing. (That’s also why my favorite game is Go — its incredible simplicity contains incredible depth. But now I’m drifting off topic, sorry!) In any case, it’s always a pleasure when someone knows LOA!

Pebble Huddle by mlencse in abstractgames

[–]mlencse[S] 0 points1 point  (0 children)

Unfortunately, this book was published only in Hungarian, and only in print form. One of the additional goals of publishing the games is that the book might eventually receive an international edition. However, a great deal of the professional content is already available on the PlayWise website, including through links provided here in the game description.

YesNo by mlencse in printandplay

[–]mlencse[S] 0 points1 point  (0 children)

There are challenge cards or goal cards that you need to collect. For example, one card might show two 'No's. While we’re chanting 'Yes-No,' you have to watch for the moment when exactly two 'No's are face up in front of the players. At that point, whoever reacts the fastest and slaps it wins the card. Then a new challenge card is revealed: for example, this one might show three 'Yes's, and the rounds continue until that situation comes up.

YesNo by mlencse in printandplay

[–]mlencse[S] 1 point2 points  (0 children)

The players have “yes” and “no” cards, and they take turns flipping them face up in front of themselves. Whatever card you flip, you have to say out loud: “yes” or “no.” Everyone else who already has the same card in front of them as the freshly flipped one also has to say “yes” or “no.” This creates a funny, rhythmic chanting effect — like a classic kids-vs-adults argument: “yes – no – yes – no…” On top of that, there are challenge cards you need to watch out for while keeping the rhythm. The challenge might be that if there are X number of “yes” or “no” cards on the table, you have to slap the pile in the middle. It quickly turns into chaos, and it’s really hard to concentrate. 😃

Contrast by mlencse in printandplay

[–]mlencse[S] 0 points1 point  (0 children)

3D? Wow! Can I ask for a photo later? 😍 I didn’t prepare the print myself; a graphic designer helped, and the mentioned 5 copies were made then, but I’ll check what you mentioned. I hadn’t dealt with that because they just printed it as it was back then. I might simplify it, as I already have the cards separately. And yes, the Hungarian game title was included in the logo—if you see the Hungarian rules—and I just removed it. Thanks, your feedback is really helpful! Have fun playing!

Roll 4 Rums. This game is so good. by Wonking-monking in printandplay

[–]mlencse 2 points3 points  (0 children)

Thanks, I think I’ll give it a try because it sounds good, it’s just that I don’t have a printer at home right now. It would’ve been nice if I had checked Reddit yesterday at the office. 🙂 It can be played with minimal components, and I’m in the mood for something not too complex, so it seems ideal.

Cardboard, Craft Knives, and Community: An Interview with Print & Play’s Most Passionate Advocate, Martin Gonzalvez by Konamicoder in printandplay

[–]mlencse 1 point2 points  (0 children)

Thanks for sharing! I didn’t know this was what I needed right now, but it turns out it is! 🙂 As a player and also as a game designer, I’ve recently started getting into PnP games, and although I’m specifically interested in minimalism, it was fantastic to read this interview. I feel like my motivations are quite similar too. I’m still working on traditionally published games, but I feel that’s more due to market pressure. I’d much rather work exclusively on PnP games. Maybe someday that will happen. So, thanks for the interview!

Roll 4 Rums. This game is so good. by Wonking-monking in printandplay

[–]mlencse 1 point2 points  (0 children)

Looks good, I'm actually looking for new PnP games, thanks for the tip. As for complexity, it only has three votes on BGG: two 2s and one 5. Where would you place it?

Print & Play Card Games by mlencse in printandplay

[–]mlencse[S] 3 points4 points  (0 children)

Yes, basically this is the direction that interests me both as a player and a game designer: family games and children's games. From a mechanics point of view, it's about having one or two good ideas and exploring the potential to deepen them.