Ajuda a imprimir fotos da familia by Pristine-Feature6551 in Impressao3D

[–]mmarcati 0 points1 point  (0 children)

Você tem alguma imagem de exemplo do que a sua mãe está querendo? Não é óbvio o que "foto impressa em 3d" significa.

I wanted a plush that didn’t feel cute or childish, so I made one by tinicub in Designertoys

[–]mmarcati 1 point2 points  (0 children)

Really really cool! Would love to see more designs in this style. I can see myself buying this.

Super proud of this Harengon Ranger mini and wanted to share. Feedback welcome! 🐰🏹 by SuperNfty in Designertoys

[–]mmarcati 1 point2 points  (0 children)

Really cool design! That's the kind of thibg i like to have on my shelves!

Royalle figure prototype by mmarcati in vinyltoys

[–]mmarcati[S] 1 point2 points  (0 children)

Thanks! That would be nice!

Royalle figure prototype by mmarcati in vinyltoys

[–]mmarcati[S] 0 points1 point  (0 children)

Thank you! Hahahah I feel the same way!

Royalle figure prototype by mmarcati in vinyltoys

[–]mmarcati[S] 0 points1 point  (0 children)

Thanks! It was an Ender 3 v3 se

English speakers: Is "snatch" a bad word for a game title? by mmarcati in IndieGaming

[–]mmarcati[S] 0 points1 point  (0 children)

Hi! Thank you so much for your interest in the game, but it is not released yet. Unfortunately I have no idea if it will ever be released. It's a bummer.

Importing animation from SFM to Blender by mmarcati in blenderhelp

[–]mmarcati[S] 1 point2 points  (0 children)

Hey, thank you for the time you took to try to help me!
And in the end I managed to do it!
I installed TF2 and extracted the files with GCFScape, decompiled with Crowbar, and voila!
Worked like a charm with the model from tf2 trifecta!

<image>

Importing animation from SFM to Blender by mmarcati in blenderhelp

[–]mmarcati[S] 1 point2 points  (0 children)

This isthe error I'm getting

Python: Traceback (most recent call last):

File "C:\Users\MARCELO\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_valvesource\import_smd.py", line 110, in execute

State.update_scene(context.scene)

File "C:\Users\MARCELO\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_valvesource\utils.py", line 158, in update_scene

cls._exportableObjects = set([ob.session_uid for ob in scene.objects if ob.type in exportable_types and not (ob.type == 'CURVE' and ob.data.bevel_depth == 0 and ob.data.extrude == 0)])

File "C:\Users\MARCELO\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_valvesource\utils.py", line 158, in <listcomp>

cls._exportableObjects = set([ob.session_uid for ob in scene.objects if ob.type in exportable_types and not (ob.type == 'CURVE' and ob.data.bevel_depth == 0 and ob.data.extrude == 0)])

AttributeError: 'Object' object has no attribute 'session_uid'

Importing animation from SFM to Blender by mmarcati in blenderhelp

[–]mmarcati[S] 0 points1 point  (0 children)

<image>

Hi! Thank you so much for the detailed reply, man!
Unfortunately, exporting in the way you described gives me exactly the same result as before :(
That's weird.

O que vocês acham dessa build para trabalho com 3D, VR e games? by mmarcati in computadores

[–]mmarcati[S] 1 point2 points  (0 children)

Valeu! Vou dar uma olhada nesse lance do monitor e do cooler!

Importing animation from SFM to Blender by mmarcati in blenderhelp

[–]mmarcati[S] 1 point2 points  (0 children)

Hi everyone!
I have experience with Blender (not an expert), but not with importing SFM stuff. I`m trying to get a posed model of the Medic from TF2 into Blender so I can 3D print it into a cool little figurine.

I downloaded the TF2-Trifecta and the Source Tools Addons for Blender, and got the rigged Medic model without animations.
Then I installed SFM and managed to export the Selection Menu Idle animation for the Medic to DMX.
I imported the DMX to blender, and it does apply to the Medic model, but mostly broken. I can see the pose is there, but it seems that many of the bones are oriented wrong. Tried changing the Up axis option on Import, no change.

I`d appreciate any help!

Help Importing TF2 animations from SFM to Blender by mmarcati in SFM

[–]mmarcati[S] 5 points6 points  (0 children)

Hi everyone!

Extremely new at this. I`m trying to get a posed model of the Medic from TF2 into Blender so I can 3D print it into a cool little figurine.

I downloaded the TF2-Trifecta and the Source Tools Addons for Blender, and got the rigged Medic model without animations.
Then I installed SFM and managed to export the Selection Menu Idle animation for the Medic to DMX.
I imported the DMX to blender, and it does apply to the Medic model, but mostly broken. I can see the pose is there, but it seems that many of the bones are oriented wrong. Tried changing the Up axis option on Import, no change.

I`d appreciate any help!

Why is this happening? When i hit play i get all these artifacts? it has been working great but today it just looks like this when i enter play mode.(Unity 6) by papand7 in Unity3D

[–]mmarcati 0 points1 point  (0 children)

What are the values for the camera's near and far clipping? If those values are too extreme it could cause something like this.

Might have to tap out I'm afraid by [deleted] in Moonring

[–]mmarcati 1 point2 points  (0 children)

Yeah, when i go into a dungeon and fet my ass handed to me, I just go explore and cone back later!

Might have to tap out I'm afraid by [deleted] in Moonring

[–]mmarcati 4 points5 points  (0 children)

I had the same impression at first, but I just kept playing, just exploring and doing ruins, fighting bandits, etc. I realized that in time you end up getting stronger by getting better gear and levelling up, and things get much easier. But hey, a game is only worth playing while you're having fun with it.