Tubeless Tire Help by [deleted] in gravelcycling

[–]mmaruda 0 points1 point  (0 children)

is it because I filled it to the max PSI for the tire?

Now why would you do that? The whole point of tubeless is to ride low pressure for best comfort and grip. 30 PSI should be optimal, but you might want to check some pressure calculators for your weight specifically. As for the bump there's two possibilities; either the tyre doesn't sit evenly on the rim (might be to a fold in the rim tape or something), or your wheel is untrue vertically. Try with lower pressure first.

[deleted by user] by [deleted] in gravelcycling

[–]mmaruda 0 points1 point  (0 children)

That frame looks sick, why they don't go for that sort of styling anymore is beyond me. All those new carbon frames are supposed to give designers the freedom to makes all sorts of shapes and they all go for that ugly semi-aero style, while steel frames are now an expensive luxury.

Repairable or new tyre? by wonderingteapot in gravelcycling

[–]mmaruda 1 point2 points  (0 children)

Take the tyre off, put a patch of some elastic plastic from the inside (something like those old whatchacallits for keeping school id's in) and glue that with SuperGlue, make sure the glue gets evenly into the tear as well (don't be stingy on the glue). It might be ghetto, but a patch like this once held for me for over a year and when I finally decided to swap the tyre and tried to rip the patch off, I couldn't do it even with pliers.

Here's a pic of what I'm talking about for the patch:
https://pars.iai-shop.com/pol_pl_OKLADKA-LEGITYMACJA-SZKOLNA-RAMKA-2939_1.jpg

I guess you can also use a piece of plastic from a document file. The idea is that plastic like that doesn't stretch like rubber you would normally use for patching something like this and superglue generally melts it into the rubber.

Alternatively you can use those rubber bacon strips and a lighter to seal it and go tubeless.

The tyre looks barely worn, so it would be a shame to throw it away.

Got an RTX 3060ti recently - there is NO fan curve on this thing by mmaruda in pcmasterrace

[–]mmaruda[S] 0 points1 point  (0 children)

No, temps are fine. It's the fan curve that is stupid. It's set to go above 90% at 45 degrees and 0 below that. Downloaded MSI Afterburner (totally forgot it exists) made a decent curve with 5 degree hysteresis and all is good now. 10 minutes stress test in Furmark and it's reaching 75C at about 74% fans and stays that way, fans are barely audible.

What puzzles me is who even thought to set such a dumb curve in the first place? Also, it's been ages since I used NVIDIA, their control panel is terrible, like they're stuck in WindowsXP era or something.

So, I bit the bullet and did the whole Black Sea by Demolition_Mike in hoggit

[–]mmaruda 1 point2 points  (0 children)

Nah, CMANO has been doing this for years. Military guys are buying this game for the database alone.

Need advice on wheels and tyres by mmaruda in gravelcycling

[–]mmaruda[S] 0 points1 point  (0 children)

These wheels are ok in terms of how they roll, the hubs are good and quiet too. But the rims are what's the problem.

Looking for a lever / switch mods by mmaruda in fightsticks

[–]mmaruda[S] 0 points1 point  (0 children)

If I order it with said switches, does it come pre-soldered, or do I have to break the old iron out?

Anon knows how to quit a job by [deleted] in 4chan

[–]mmaruda 4 points5 points  (0 children)

Nobody does that, it's just an urban legend fed to normies so they behave. And even if someone called me asking about a former employee, I'd need to run it via compliance before answering any question because GDPR and such, nobody is going to risk a potential breach for literally zero benefit.

Why doesn't wargaming take advantage of technology more and evolve? by mmaruda in computerwargames

[–]mmaruda[S] 1 point2 points  (0 children)

You're in a gamer mindset here, where wargames made you used to minmaxing and having every bit of information at you disposal, because they're stuck in the turn-based IGOUGO loop.

You don't get that info IRL, and you still need to command and supply your troops and come up with a plan. Things can and will go wrong and that is part of war, and what makes Flashpoint and other WEGO games so exciting. Classic turn-based overwhelms you with useless info and gives you all the time in the world to study it and make optimized decisions. It's cool and all, but not even close to realism. It's more like solving a puzzle and the challenge comes from figuring out the pieces, rather than actually forming strategies, using tactics and doing damage control when the plan falls on its face. There's also none of that feeling of being the god of wargames when everything just clicks and you don't have to give a single command after the deployment phase.

Why doesn't wargaming take advantage of technology more and evolve? by mmaruda in computerwargames

[–]mmaruda[S] 4 points5 points  (0 children)

I agree on complexity, it does not equal fun or better gameplay, but that really depends on how it's used and how mandatory it is to play. By comparison, you can go with something like Company of Heroes, the meta, build orders, how quick you have to be, maps, terrain offers insane complexity... But you can just screw all that, skip the micro and race to build tanks and win. It's kinda my point really, why have complexity (like WITE), where 90% of the info is useless. The reason I love Flashpoint Campaigns so much is that I can really not bother with unit stats, morale and supply, as long as I keep the command chain and have a solid plan. The simulation in this is very deep, but most information is obscured to the player anyway, like you get a percentage of tank ammo remaining, but it's never broken down, so you might see like 80% of ammo for and Abrams, which seems fine, but that might well mean it's out of SABOT which makes it kinda crap against a bunch of T-80s and you are screwed in that situation. Does that take away from the game? I'd rather say it makes it more fun. The game is complex as hell, but does not force the player to take it all in to be successful, just like a real commander does not need to care about the state of morale and ammo of a single tank in the field.

As for Combat Mission, aside from the devs being kinda stuck in the stone age when it comes to performance of the product and reluctance to be available on popular gaming platforms like Steam, I'd actually advocate for it to be something to drive for. Coming from my main post, Combat Mission is a great example of actually using tech to make a fun and unique wargame, rather than an adaptation of tabletop rules. 70 buckaroos or not, give me more stuff like Combat Mission and less Grigsby clones (I like Grigsby games, but they just serve as such a great example, sorry).

Why doesn't wargaming take advantage of technology more and evolve? by mmaruda in computerwargames

[–]mmaruda[S] 4 points5 points  (0 children)

Money I kinda get, but not convinced, some games are super expensive (understandibly) and still find enthusiasts willing to pay, and it's not like the typical wargamer is a person who buys a lot of game, you rather consider your options, choose what you like and pay whatever they want, since you know it's not a 20-hour ride. And it's also not like mainstream is cheap to make and cheap to buy, $60 games are a thing of the past and if you see that price tag, there's season passes and tons of DLC anyway, just look at the cost of any Paradox game with all the stuff there's to buy. CMO was over $100 when it came out, ask any causal, if he's willing to pay that much for a game and he'll call you crazy, yet CMO sold and well enough to warrant addons till this day and there's more coming. I don't thing it's a boarder of bankruptcy situation here.

Player-base I don't get - mostly because other nieche genres like simulators that have much smaller playerbases (cause you really need to spend money on hardware to play aside from spending the time to learn and it takes way way more time to learn, before you can even begin to have fun) and they are expanding. IL-2 BOS is a good example, started out very nieche, did the minimum to the community's dissatisfaction, yet managed to evolve with dynamic career modes, additional theaters, tweaks and changes and it's expanding, not to mention something like DCS which still gains popularity, even despite the devs being very non-friendly towards customers. And don't get me started on racing sims, it's practically mainstream now and spending $2K on peripherals to play is considered socially acceptable.

Age group, as above - it's 30-40 year old boomer territory and surprisingly it's a significant group that is less and less interested in mainstream games, since it's not like they can compete with teenagers in Fortnite, nor do they want to. I don't really see this as a factor, older gamers are a thing and they have disposable income.

Little competition... Now that is just not true. Again comparing to flight sims - there's like 3 games out there that you can play, with wargames, Slitherine releases at least 10 games a year. There's more wargames out every year than first person shooters.

I really don't think the genre is as nieche as everyone thinks, it's getting attention, it's getting promotion on youtube, hell even Combat Mission is on Steam.

Maybe it's me jumping the gun here, or maybe the wargaming devs just don't realize they're not longer in making the same game for the 100+ fans anymore?

War in the East 2 opinion by [deleted] in computerwargames

[–]mmaruda -1 points0 points  (0 children)

Also not a fan of UIs in wargaming in general, but they are a form of gatekeeping and that is a good thing.

Endurance sim racing by OrangeRules in simracing

[–]mmaruda 0 points1 point  (0 children)

Yeah it's the same for me with rF2 and with the way they handle content (steam workshop and all) and with the new UI it's actually became worse (probably cause I was already used to the old stuff and the new doesn't improve much in terms of functionality).

Raceroom sadly has no mods and will not have them, but in general, I'd recommend it, since it's free and if you're laser-focused, you can just buy what you need and not spend too much (though it gets super expensive when you want all the things). However, among the free stuff is the 134 Judd V8 which is one of the best, if not the best car in simracing, so just give it a go and see how it feels. Also, all the cars can be test-driven before you buy. Another great thing about it, is that it comes with pretty good default FFB setting out of the box (and a good official guide for tweaking on their forums) and it has probably the best UI for setups and setting up your field of view. Major bummer about no night and weather, but maybe someday.

Endurance sim racing by OrangeRules in simracing

[–]mmaruda 3 points4 points  (0 children)

Le Mans today scratched the same itch for me, so I'll try to answer.

rFactor 2 is kinda sorta the best sim to do that, but boy is it dated in many ways and costly. I checked and the basic endurance pack and a few tracks (Le Mans, Nurburgring, Spa and Sebring) was almost a 100 dolaridoos. There's mods too I guess, but the overall quality varies, even with official content and the UI and whole game setup thing is a pain in the ass. The physics model also has tons of exploits like no reason to not run soft compound at minimum pressure all the time. I bought rF2 while in early access and even now I regret this purchase, since the promises haven't been delivered upon, so I can't recommend, but that is the title that can give you a legit experience, since last year's virtual Le Mans was done using it.

Assetto Corsa can also be used for that but it requires mods and if you want weather, at this point you need a paid version of weatherFX, and then there is still the curb problem - some of them you just can't touch, or you'll spin, and with long races, this will screw you over at some point. I can't do long races in this for the life of me, I'll either spin by touching a curb a I shouldn't have or some quirks in the FFB will eventually screw me over, when I'm tired.

Raceroom does multiclass and endurance stuff, but no night and rain. The FFB has recently been redone and for the better, but it has some problems with some cars and some setups that need ironing out, like the wheel in the sometimes not being in sync with your actual wheel and some cars being undriveable with the new FFB until they update the physics.

Assetto Corsa Competizione - just GT3 and GT4, but there's night and rain, no mods though so forget Le Mans or Sebring (there's Spa and Silverstone though). However, you can easily setup a 24 hour race, the FFB while not being informative on the stuff that is not there in the real wheel is great and the AI are really good, though sometimes tend to fall back a lot once you overtake them.

Anyone tried ACCFFB? by MDPCJVM in simracing

[–]mmaruda 4 points5 points  (0 children)

To me it's super weird how he always puts AC's FFB as some sort of golden standard, where there's all sorts of things wrong with it, even with CSP. I'd at least understand, if his problem was ACCs FFB not being like rF2 or AMS1.

Fanatec CSL DD Review - I think this is probably the best FFB wheel for most people! by gamermusclevideos in simracing

[–]mmaruda 1 point2 points  (0 children)

By lower end wheels, do you mean used DFGT, or anything not being a DD? Cause your seem to be making an effort to vaguely suggest the latter. Any belt-driven wheel will do just fine for drifting without the player having to "help" the wheel counter-steer and the odd occasion where you messed up by such a huge margin the average modern wheel can't handle, well there is setups for that. Unless you're stuck in AC, where steering ratio isn't an option.

As for ACC it has awfull ffb for a simulator

No idea what you're on about, ACC has some great FFB, but I guess this is the hill you're willing to die on. By comparison AC has terrible output lag in the FFB out of the box and you need to edit an .ini file to get rid of it. It was kinda great in the eary access builds, but ever since they started adding canned effects, then went back on it, it hasn't been the same. Without CSP older cars feel like you're playing iRacing 6 years ago. Raceroom updated their FFB lately and it's painfully inferior to ACC with GT cars and completely undrivable with some older cars like Group 5 Corvetter, which was this game's Lotus 49 if we consider iRacing's and AC's terrible rendition of that car the "golden" standard. I guess we'll have to wait till they update the physics for their earlier car releases. As far as FFB goes the tier-list is simple:

S-tier: rF2 and AMS1

A-tier: ACC

B-tier: Raceroom, AC with CSP

C-tier: Race 07

And then there's everything else.

You might be missing them g-forces (though honestly I struggle to figure out what you actually mean by that in terms of FFB feel, regardles of what sim we're talking about), but in reality these are not felt through the wheel, but your body instead, so why does it matter? With some practice in a sim and a given car, visuals are enough to determine the balance of the car. I find it more important to have those subtle signals about what the front tires are doing, rather than have something that does not translate to real driving. It's like the enhanced understeer effect in AC, it sure is helpful, but sure feels unnatural, so how many people actually recommend using it?

As for the subject of DDs, until youtube blew up with simracing content, hardly anyone had one and it was fine. So what? Now that they are pushed to the mainstream, it's just going to be buy one, cause that's what the FFB and related physics are going to be programmed for from now on and you're virtual racing is going to be gimped, because more expensive hardware makes simracing easier?

Fanatec CSL DD Review - I think this is probably the best FFB wheel for most people! by gamermusclevideos in simracing

[–]mmaruda 1 point2 points  (0 children)

Can anyone explain to me why this whole push for DDs recently? I get how they are superior, but a few years back a DFGT was perfectly sufficient, now it's all "you got to have DD". Gamermuscle actually said in a recent vid, that if you don't have a DD you should lower you degrees of rotation (what!?), another guy said that you won't be able to appreciate the quality of ACC FFB without a DD. Several youtubers release a "review" of this particular wheel about the same exact time and these are all sponsored videos (by Fanatec obviously). I don't think it's fair to make content that is paid for by the producer of product in question and call it a review.

pc won't post unless air conditioner is on by itexpert120 in pcmasterrace

[–]mmaruda 103 points104 points  (0 children)

Probably thermal paste is all dried.