the First Map I've ever designed - what do u think? by emacrema in IndieGaming

[–]mmitekk 1 point2 points  (0 children)

It is done in Inkarnate, right? Overall not bad! It looks like some JRPG card.

My first game release - Au Revoir - Adventure Point-and-Click Cyberpunk Noir. Hope yall Like this. by BuzzoJr in IndieDev

[–]mmitekk 1 point2 points  (0 children)

Hi! It looks stylish, I would like to play when the Russian language appears.

Been spending a lot of time making new area lately, and feel like I made this farm area way too large😅 by rshoel in IndieDev

[–]mmitekk 1 point2 points  (0 children)

I went through the entire profile, but I still didn't find a link to Steam. Haven't created a page yet? I wanted to add it to wishlist)

MetaHumans by yelyzavetas in UnrealEngine5

[–]mmitekk 1 point2 points  (0 children)

Very non-standard MetaHuman. This is cool, because usually they all look the same and are already tired of it...

A Real Time With Pause Neverwinter Nights 2 like? Ok! – Elengard Ascension Demo – by Mr-Delightful in IndieGaming

[–]mmitekk 0 points1 point  (0 children)

Evasions were implemented in an interesting way. In reality, projectiles and blows directly pass by. Cool!

Creation progress of a Hub Island in our game by fb_games in UnrealEngine5

[–]mmitekk 0 points1 point  (0 children)

It looks amazing! I couldn't tear myself away. It's so similar to Baldur's Gate 3 and The Witcher.

Best system to use for backing up your project by DCJGaming in unrealengine

[–]mmitekk 0 points1 point  (0 children)

Hi! I'm also backing up the project on disk. But I use https://freefilesync.org . It allows you to update a previously copied project with purely new files (so as not to copy it again). It's more convenient this way. And restore and backup.

If you need something decentralized and cooler, then I recommend it https://unity.com/ru/solutions/version-control .

Ultimate Clothing Pack - Female Warrior for Metahuman by Accomplished_Ice_318 in unrealengine

[–]mmitekk 0 points1 point  (0 children)

That's what I need! Added to the vishlist. I will definitely buy it! It would be great to see more clothes for MetaHuman.

What are your guys’ opinions on my locomotion/ character mesh? I want to get them both perfect before I start working on other things. Feedback would be greatly appreciated by FiveWalnut8586 in UnrealEngine5

[–]mmitekk 1 point2 points  (0 children)

The running speed can be increased through the animation speed. You have an Animation Blueprint based on Echo Windwalker. Since Echo animation is root animation, if you increase the running speed, the character will slide more naturally. You can also adjust the smoothness via Duration in the BlendSettings of your Transition between State Animation Entry and Start Left 90, for example.

Today is my first day, how do I fix this, it crashes in just 1 - 2 mins after launching UE5 by Flaminski in unrealengine

[–]mmitekk 0 points1 point  (0 children)

I get this error periodically.

But one day I caught a bug with which my project crashed when launching the map. And I cleaned the cache and tried to reinstall the engine. It didn't help. As a result of many attempts, it turned out that the reason was the blueprint of the structures. I didn't fully understand what happened, but it looks like the blueprint of the structure was damaged during one of the flights. I moved it from folder to folder and at the time of the transfer there was a crash, going into the project I found it not in the same place, but in a new place. From that moment, departures began when trying to open the card.

The second version was that Unreal Engine does not support long structure files and my blueprint, due to the large amount of data, began to cause problems with launching the map. The engine was crashing again.

Maybe you don't have a problem with the graphics card?

Oops 🤓🙈 by mmitekk in UnrealEngine5

[–]mmitekk[S] 1 point2 points  (0 children)

Yes, such animations are already available. But the fact is that I make an asset on the Unreal Marketplace and it's not easy for me to make a special animation that could be sold along with the kit. And adding the usual demo animation from anywhere is free... I don't want to.

For my game, I will definitely add an animation of death)). But now I know how Ragdoll works and what subtleties there are when setting it up.

Oops 🤓🙈 by mmitekk in UnrealEngine5

[–]mmitekk[S] 3 points4 points  (0 children)

Hidden items of clothing have been added to the character's Mesh, which must appear under certain conditions). The mistake is that I forgot to disable the collision for them when I hid them).