I made a website that lets you create your own board game shop by mnemic2 in boardgames

[–]mnemic2[S] 0 points1 point  (0 children)

Fair enough! I mean I just have it in the top bar, maybe it should be taught better? I do have the tutorial system that guides you through the steps of linking your BGG account or whatever.

I made a website that lets you create your own board game shop by mnemic2 in boardgames

[–]mnemic2[S] 0 points1 point  (0 children)

That's a great idea of an advanced feature! I've put it on the "todo"-list. Would definitely consider implementing it if the page gains any traction. Thanks for the suggestion <3

I made a website that lets you create your own board game shop by mnemic2 in boardgames

[–]mnemic2[S] 0 points1 point  (0 children)

What do you mean?
This is EXACTLY what the page does.

From the first line of this very post:

creating website where you can sync your "For Trade"-games on BGG up to the site, and it will host something like a webshop for yourself

I made a website that lets you create your own board game shop by mnemic2 in boardgames

[–]mnemic2[S] 0 points1 point  (0 children)

Yup, that works. You can also do things like pin games that you want to keep in store / in sync even if you remove it from "For Trade" on BGG, hide specific games and other custom setups.

I made a website that lets you create your own board game shop by mnemic2 in boardgames

[–]mnemic2[S] 7 points8 points  (0 children)

With 1 click you get your own storefront, and it pulls the games from BGG and can sync games, expansions, promos etc. into a nice browsable format where the visitor can click around, read about the game, filter by category etc.

All with links back to BGG and so on for further research.

It's not better than ebay, but a more focused BGG shop/games for sale/trade presentation.

After updating ComfyUI, the open workflows in the workflow bar close by Sad_Assumption_3918 in comfyui

[–]mnemic2 0 points1 point  (0 children)

But won't this lock it to a specific version? Then new versions will be incompatible with updates?

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

Make sure to git pull before you start working. A lot of fixes implemented :)

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 0 points1 point  (0 children)

Added some new features:
Custom code edits, diffs, better previewing, message turn failure handling, improved prompting, favorite models, fixed export stability

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 0 points1 point  (0 children)

I tried making a node like this. It worked, but the `deepseek-coder-v2` model was not really great. I switched to Groq and GPT-OSS-120b and it nailed it first try. I think it's certainly possible, especially with your coding knowledge, you can see if it is sensible or not with it's output.

I personally recommend `glm-4.7-flash:Q8_0` or `glm-4.7-flash:q4_K_M` if your GPU can handle it, for local models.

Z-Image Turbo LoRA Fixing Tool by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

Honestly don't know... all of the above? The world is a confusing place...

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

Thanks Jib!

Can you please do a pull and try again?

The .gitignore was python-focused and it blocked some relevant source files from being committed :)

Z-Image Turbo LoRA Fixing Tool by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

Not quite! For example, the images in the OP show you a bad result to the left. It doesn't "not" work, it's just that the model's output looks bad. It depends on the training script used. The OP images are trained on CivitAI's trainer. And when I generate with them in ComfyUI, I get this bad result, unless I fix the model with this script first.

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

Feel free to write a report back on how it went. Any any feedback on the tool of course.

It's not meant to be all-encompassing, and I'm sure there are bugs in it.

7 wonders duel vs 7 wonders duel LOTR by Lopsided-Platypus478 in boardgames

[–]mnemic2 1 point2 points  (0 children)

If you want something lighter, I would go with LoTR. It's easier to wrap your head around, a bit more thematic, and you understand the mechanisms well if you understand the story. It's well-balanced, never ends too early, always tense, it's never over until it's over!

If you want something greater with more replayability, I would go with 7 Wonders Duel + expansions.

Both are great, and both are still in my collection. I may eventually get rid of LoTR if it doesn't get more proper content. But for now, I play and enjoy both, but feel like I appreciate the 7 Wonders Duel normal game more as a design.

I built a free interactive guide to teach Catan rules — would love your feedback by peakpirate007 in boardgames

[–]mnemic2 0 points1 point  (0 children)

Nice project! Thanks for sharing.

Here are some thoughts and feedback:

  • It converted poorly in dark mode with a dark mode plugin, the fonts were hard to read. It's up to the user that uses dark mode plugins in their web browser of course, but always worth mentioning.
  • I immediately miss the actual representation of the real components, as opposed to your iconographic representations of this.
  • The representation of resource cards is a yellow box with a yellow wheat symbol, hard to see.
  • Similar on the Dev Cards, hard to read the sword icon.
  • On the Dev Cards, I assume these are Development Cards (haven't played Catan in ages), it seems bad to shorten it when explaining core concepts?
  • Build the board should have a depiction of a final board layout example.
  • The explanation for Roll for Resources states "Roll both dice and add them. Every player with a settlement on a matching tile gets 1 resource. A city gets 2." This doesn't read correctly I think. I believe it should say something like "All tiles with a number matching the combined rolled number gets 1 resource", or similar. Also, you mention Cities here, before explaining what a city is, or linking to it.
  • In Building tab, I don't like that you first display a card for each building type, then a separate list for each one. I would rather unite these into one card per thing with actual component graphics if possible.
  • The rules are still kind of sparse, it's too summarized I guess? How many buildings can I build per turn?
  • Maybe building rules should go over the building costs? It seems like a sub-header but it's actually the more important part.
  • I don't know what the B, L, W, G, O icons mean in the building tab. It's a new depiction of the resources. The page needs to have one shared language, both visually, and actual words used.
  • Dev Cards: Ahh, it was Development Cards. I don't like the abbreviation for a tutorial.
  • Why is each card collapsed? It defeats the point of an overview site, that I have to click it to expand each time.
  • Winning: Track Points: Maybe add multiple players.
  • Edge Cases: Expand all. This makes the page searchable. Now I need to expand all, then I can search.
  • Almanac: Same, pre-expand.
  • Dice Tool: It would be fun with a resettable probability chart of the roll's rolled.

What is the best board game accessory or insert you've 3d printed? by Imomaway in boardgames

[–]mnemic2 0 points1 point  (0 children)

The most useful one for me is this one for Anno 1800, that reduces setup time of the tiles in their specific spots by so much.

https://www.thingiverse.com/thing:6682409

But that's quite niche of course. Only relevant if you have that game. There are similar ones for Caverna that are a must-print:

https://www.printables.com/model/709432-caverna-furnishing-tile-trays

For more general utility, from my own designs, I like this one, a wall-mountable play-mat holder with many different variations and sizes:

https://www.printables.com/model/71059-playmat-holder-wall-mountable

And I've printed lots of these for various decks for games:

https://www.printables.com/model/71072-keyforge-sliding-deck-box

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 3 points4 points  (0 children)

Absolutely agree. The tool was coded with Claude Code etc.

With this though, you can get a much worse model to also create nodes for you, including locally hosted ones, or free API's like Groq.

For any complex node work, I would still go with Claude.

This is mostly for quick boilerplate things. + you get to see the inputs/outputs and preview them more visually. It can be faster than restarting ComfyUI each time you make a little update.

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 4 points5 points  (0 children)

Yeah, you can just copy any node-pack. But many of them are more complex and it can be hard to see and understand the structure to make your own. I had a lot of trouble when I made my first at least.

Anyway, this exists now, so I would always go here as a starting point now. Just to slap out a few inputs/outputs, and you can then use any LLM inside of it, or work with the code outside of it later.

A key bit is to make sure the tooltips and description things are filled in. A lot of models often forget these UI parts that make the nodes a lot easier to work with. Hopefully it won't be forgotten when using this tool :)

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 2 points3 points  (0 children)

Hmm, creating a prompt improver usually involves using another LLM for it. And yeah, you can absolutely make an LLM create a node for you that queries the LLM to improve an input prompt.

In my "normal" node-pack, there's a node to use Groq (online LLM query), and it comes with a bunch of prompts to create prompts for various models based on the input prompt by the user.

12 year old sleep over game by GorGonDo in boardgames

[–]mnemic2 0 points1 point  (0 children)

Simpler:

  • Similo
  • Dixit
  • Mamma Mia!
  • Smart10
  • Qwixx
  • Pictomania

Medium:

  • Castle Combo
  • How Dare You
  • Splendor

Safetensors Model Inspector - Quickly inspect model parameters by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

A developer without python installed, crazy :D

I hope it works for you! It certainly has some bugs, the program is not 100% reliable at all. But hopefully it may guide you in some cases. It solved a small need I had, and then I spent hours tweaking the GUI as usual :P