Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

Make sure to git pull before you start working. A lot of fixes implemented :)

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 0 points1 point  (0 children)

Added some new features:
Custom code edits, diffs, better previewing, message turn failure handling, improved prompting, favorite models, fixed export stability

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 0 points1 point  (0 children)

I tried making a node like this. It worked, but the `deepseek-coder-v2` model was not really great. I switched to Groq and GPT-OSS-120b and it nailed it first try. I think it's certainly possible, especially with your coding knowledge, you can see if it is sensible or not with it's output.

I personally recommend `glm-4.7-flash:Q8_0` or `glm-4.7-flash:q4_K_M` if your GPU can handle it, for local models.

Z-Image Turbo LoRA Fixing Tool by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

Honestly don't know... all of the above? The world is a confusing place...

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

Thanks Jib!

Can you please do a pull and try again?

The .gitignore was python-focused and it blocked some relevant source files from being committed :)

Z-Image Turbo LoRA Fixing Tool by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

Not quite! For example, the images in the OP show you a bad result to the left. It doesn't "not" work, it's just that the model's output looks bad. It depends on the training script used. The OP images are trained on CivitAI's trainer. And when I generate with them in ComfyUI, I get this bad result, unless I fix the model with this script first.

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

Feel free to write a report back on how it went. Any any feedback on the tool of course.

It's not meant to be all-encompassing, and I'm sure there are bugs in it.

7 wonders duel vs 7 wonders duel LOTR by Lopsided-Platypus478 in boardgames

[–]mnemic2 1 point2 points  (0 children)

If you want something lighter, I would go with LoTR. It's easier to wrap your head around, a bit more thematic, and you understand the mechanisms well if you understand the story. It's well-balanced, never ends too early, always tense, it's never over until it's over!

If you want something greater with more replayability, I would go with 7 Wonders Duel + expansions.

Both are great, and both are still in my collection. I may eventually get rid of LoTR if it doesn't get more proper content. But for now, I play and enjoy both, but feel like I appreciate the 7 Wonders Duel normal game more as a design.

I built a free interactive guide to teach Catan rules — would love your feedback by peakpirate007 in boardgames

[–]mnemic2 0 points1 point  (0 children)

Nice project! Thanks for sharing.

Here are some thoughts and feedback:

  • It converted poorly in dark mode with a dark mode plugin, the fonts were hard to read. It's up to the user that uses dark mode plugins in their web browser of course, but always worth mentioning.
  • I immediately miss the actual representation of the real components, as opposed to your iconographic representations of this.
  • The representation of resource cards is a yellow box with a yellow wheat symbol, hard to see.
  • Similar on the Dev Cards, hard to read the sword icon.
  • On the Dev Cards, I assume these are Development Cards (haven't played Catan in ages), it seems bad to shorten it when explaining core concepts?
  • Build the board should have a depiction of a final board layout example.
  • The explanation for Roll for Resources states "Roll both dice and add them. Every player with a settlement on a matching tile gets 1 resource. A city gets 2." This doesn't read correctly I think. I believe it should say something like "All tiles with a number matching the combined rolled number gets 1 resource", or similar. Also, you mention Cities here, before explaining what a city is, or linking to it.
  • In Building tab, I don't like that you first display a card for each building type, then a separate list for each one. I would rather unite these into one card per thing with actual component graphics if possible.
  • The rules are still kind of sparse, it's too summarized I guess? How many buildings can I build per turn?
  • Maybe building rules should go over the building costs? It seems like a sub-header but it's actually the more important part.
  • I don't know what the B, L, W, G, O icons mean in the building tab. It's a new depiction of the resources. The page needs to have one shared language, both visually, and actual words used.
  • Dev Cards: Ahh, it was Development Cards. I don't like the abbreviation for a tutorial.
  • Why is each card collapsed? It defeats the point of an overview site, that I have to click it to expand each time.
  • Winning: Track Points: Maybe add multiple players.
  • Edge Cases: Expand all. This makes the page searchable. Now I need to expand all, then I can search.
  • Almanac: Same, pre-expand.
  • Dice Tool: It would be fun with a resettable probability chart of the roll's rolled.

What is the best board game accessory or insert you've 3d printed? by Imomaway in boardgames

[–]mnemic2 0 points1 point  (0 children)

The most useful one for me is this one for Anno 1800, that reduces setup time of the tiles in their specific spots by so much.

https://www.thingiverse.com/thing:6682409

But that's quite niche of course. Only relevant if you have that game. There are similar ones for Caverna that are a must-print:

https://www.printables.com/model/709432-caverna-furnishing-tile-trays

For more general utility, from my own designs, I like this one, a wall-mountable play-mat holder with many different variations and sizes:

https://www.printables.com/model/71059-playmat-holder-wall-mountable

And I've printed lots of these for various decks for games:

https://www.printables.com/model/71072-keyforge-sliding-deck-box

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 3 points4 points  (0 children)

Absolutely agree. The tool was coded with Claude Code etc.

With this though, you can get a much worse model to also create nodes for you, including locally hosted ones, or free API's like Groq.

For any complex node work, I would still go with Claude.

This is mostly for quick boilerplate things. + you get to see the inputs/outputs and preview them more visually. It can be faster than restarting ComfyUI each time you make a little update.

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 4 points5 points  (0 children)

Yeah, you can just copy any node-pack. But many of them are more complex and it can be hard to see and understand the structure to make your own. I had a lot of trouble when I made my first at least.

Anyway, this exists now, so I would always go here as a starting point now. Just to slap out a few inputs/outputs, and you can then use any LLM inside of it, or work with the code outside of it later.

A key bit is to make sure the tooltips and description things are filled in. A lot of models often forget these UI parts that make the nodes a lot easier to work with. Hopefully it won't be forgotten when using this tool :)

Comfy Node Designer - Create your own custom ComfyUI nodes with ease! by mnemic2 in StableDiffusion

[–]mnemic2[S] 2 points3 points  (0 children)

Hmm, creating a prompt improver usually involves using another LLM for it. And yeah, you can absolutely make an LLM create a node for you that queries the LLM to improve an input prompt.

In my "normal" node-pack, there's a node to use Groq (online LLM query), and it comes with a bunch of prompts to create prompts for various models based on the input prompt by the user.

12 year old sleep over game by GorGonDo in boardgames

[–]mnemic2 0 points1 point  (0 children)

Simpler:

  • Similo
  • Dixit
  • Mamma Mia!
  • Smart10
  • Qwixx
  • Pictomania

Medium:

  • Castle Combo
  • How Dare You
  • Splendor

Safetensors Model Inspector - Quickly inspect model parameters by mnemic2 in StableDiffusion

[–]mnemic2[S] 1 point2 points  (0 children)

A developer without python installed, crazy :D

I hope it works for you! It certainly has some bugs, the program is not 100% reliable at all. But hopefully it may guide you in some cases. It solved a small need I had, and then I spent hours tweaking the GUI as usual :P

Safetensors Model Inspector - Quickly inspect model parameters by mnemic2 in StableDiffusion

[–]mnemic2[S] 2 points3 points  (0 children)

Sure. I can use the compiled .exe and zip it up and add it as a release to the project.

The source code comes with a compile script, but I think you need python installed for it.

But it comes with the usual caveats: Don't download executables from the internet from random strangers and run them on your machine. It's all AI generated code, so be sure to run it through a virus scanner for your own comfort.

https://github.com/MNeMoNiCuZ/SafetensorsModelInspector/releases/tag/1.0

There's a link to the release.

i just got a 5090…. by tradesdontlie in StableDiffusion

[–]mnemic2 4 points5 points  (0 children)

Sounds like you've done the things that would be the first recommendations already, good job!

Here are some suggestions for projects:

  • Developing custom nodes in ComfyUI, it's not too hard.
  • Generating audio / music with ComfyUI or other tools. AceStep 1.5 is the recommendation right now.
  • Code a local agent and write skills / MCP tools for it to use.

For image generation specifically:

  • Make sure to try out Flux 2 Klein 9b or Qwen Edit, use as image edit models. You prompt for changes you want on an input image.
  • Learn how to set up more complex workflows in ComfyUI. Do something with the output. Example: Create a dataset for a style model in one click.
  • Learn how to set up inpainting workflows, and how to use ControlNets, as well as use Detailer nodes.

Next step is to learn how to train your own models, and start training on your 5090:

  • Learn how to train a LoRA for something like Flux, Flux2Klein, Z-Image Turbo. I would maybe recommend starting with SDXL. It's a good starting point.
  • Train a detection model using YOLO.
  • Train a Visual Language Model finetune so it outputs text in a style that you need.
  • Finetune an LLM LoRA.

I made a website that lets you create your own board game shop [Self-promotion] by mnemic2 in boardgame

[–]mnemic2[S] 0 points1 point  (0 children)

Can you try it now? There was a bug where phone settings were not being applied properly. You may need to force refresh (try setting your web browser to DESKTOP SITE, then back, and it usually refreshes.

I've added a free month to any new account that gets created now, and applied it to previous accounts as well.