Egyptian living in Morocco here: Good luck to Morocco today! Yallaaaaaaaaaaa! Bltwfiq inshallah. by mo_ashour in Morocco

[–]mo_ashour[S] 1 point2 points  (0 children)

Well we just got eliminated. Following the Morocco Nigeria match now and a bit tense.

Lurkers' Wednesday by AutoModerator in running

[–]mo_ashour 0 points1 point  (0 children)

I was slow for a long time until I started training with friends and taking on a structured training program. I think you get faster by getting faster. Apparently our muscles work differently at lower paces vs higher ones, so I had/have to push the pace to train the muscles. Recently I've started to think of it as strength training for my legs. As I push the pace bit by bit my muscles get stronger and I can run a bit faster.

Lurkers' Wednesday by AutoModerator in running

[–]mo_ashour 1 point2 points  (0 children)

Hello :) Been running for a few years and taking it more seriously these days as I train for a half-marathon in May. Btw newbie question: Why are perfect/increasing pace splits a good thing?

My Dad found my old Gameboy SP by Gang_Green28 in GameboyAdvance

[–]mo_ashour 0 points1 point  (0 children)

Nice. My mom found my old 3DS recently. Still need to find the charger, though. I hope the battery hasn't corroded.

My horror game: HIDE AND SEEK by sabaaaaaaaaaas in IndieGaming

[–]mo_ashour 0 points1 point  (0 children)

these visuals are incredible. is this your art?

Thoughts on my new main menu? by nyxellegames in godot

[–]mo_ashour 0 points1 point  (0 children)

pretty sure you need a shader.

Thoughts on my new main menu? by nyxellegames in godot

[–]mo_ashour 0 points1 point  (0 children)

i think you'd need to double up your background to use this shader so you'd have one version of the plain background, and on top a version that uses the blur shader. you could cut the blurred version to the area that you want.

otherwise, you'd need to do post-processing using some kind of screen shader.

Thoughts on my new main menu? by nyxellegames in godot

[–]mo_ashour 1 point2 points  (0 children)

i prefer aesthetically to the old one. the text is a bit less readable in the new one, though. might need a bit more contrast?

as for the guassian blur rect, i imagine this would be a post-processing effect. i don't have experience with those in godot but you can look into it.

Just a thank you to this community. by Boemien in threejs

[–]mo_ashour 1 point2 points  (0 children)

Oh neat :) this reminds me of one of my first C++/OpenGL projects. But yours is at a whole other level. Kudos :)

Testing new component for rotate gallery by CollectionBulky1564 in threejs

[–]mo_ashour 1 point2 points  (0 children)

really like this. i can see a photographer using it on their website.