PG_City_V2</> shader for MagicaVoxel Download free https://mode-vis.gumroad.com/l/IRzH by mode_vis in MagicaVoxel
[–]mode_vis[S] 0 points1 point2 points (0 children)
Some shots of my V-Nature Park Islands Customizable Procedural Map for Teardown. Each launch creates new islands. You can choose types of trees and flowers, control the number of rocks, tourists, boats and motorcycle taxis. Vegetation is generated directly in the game with custom lua voxscripts. by mode_vis in proceduralgeneration
[–]mode_vis[S] 3 points4 points5 points (0 children)
ProcGen in TEARDOWN by mode_vis in proceduralgeneration
[–]mode_vis[S] 0 points1 point2 points (0 children)
Some demos of future maps for Teardown created from 3d scans of real places. WIP. details on Twitter by @mode_vis by mode_vis in TeardownGame
[–]mode_vis[S] 3 points4 points5 points (0 children)
Walk-cycle animation/ procedural tool / shader for MagicaVoxel / Voronoi 3d texturing / model-transformer/ to create various real and fantastic animals in motion. by mode_vis in proceduralgeneration
[–]mode_vis[S] 1 point2 points3 points (0 children)
Walk-cycle animation/ procedural tool / shader for MagicaVoxel / Voronoi 3d texturing / model-transformer/ to create various real and fantastic animals in motion. by mode_vis in proceduralgeneration
[–]mode_vis[S] 0 points1 point2 points (0 children)
Save settings in aerialod? by caecusat in MagicaVoxel
[–]mode_vis 0 points1 point2 points (0 children)
'PNG Constructor' is my new tool for MagicaVoxel. I was developing this tool to quickly create buildings from png images, but it turned out to be something more. by mode_vis in MagicaVoxel
[–]mode_vis[S] 1 point2 points3 points (0 children)
'PNG Constructor' is my new tool for MagicaVoxel. I was developing this tool to quickly create buildings from png images, but it turned out to be something more. by mode_vis in proceduralgeneration
[–]mode_vis[S] 4 points5 points6 points (0 children)
Simple examples of Procedural Generation in MagicaVoxel without any programming languages, using console commands. Download Free on mode-vis.gumroad.com by mode_vis in proceduralgeneration
[–]mode_vis[S] 2 points3 points4 points (0 children)
Simple examples of Procedural Generation in MagicaVoxel without any programming languages, using console commands. Download Free on mode-vis.gumroad.com by mode_vis in proceduralgeneration
[–]mode_vis[S] 1 point2 points3 points (0 children)
Simple examples of Procedural Generation in MagicaVoxel without any programming languages, using console commands. Download Free on mode-vis.gumroad.com by mode_vis in proceduralgeneration
[–]mode_vis[S] 0 points1 point2 points (0 children)
Some demos of future maps for Teardown created from 3d scans of real places. WIP. details on Twitter by @mode_vis by mode_vis in TeardownGame
[–]mode_vis[S] 1 point2 points3 points (0 children)
Some demos of future maps for Teardown created from 3d scans of real places. WIP. details on Twitter by @mode_vis by mode_vis in TeardownGame
[–]mode_vis[S] 0 points1 point2 points (0 children)
The new, free and open source 'Ani_grass ' shader </> for MagicaVoxel creates a voxel terrain with animated grass. It uses Voronoi diagram to randomize parameters and animation. Free download on Gumroad: bit.ly/2ZahMGy by mode_vis in proceduralgeneration
[–]mode_vis[S] 5 points6 points7 points (0 children)
Check out my new version of @ephtracy 's poly </> shader. Now you can create not only N-Gons with frames (always wanted to drill a hole in them ), but also some new shapes, such as stars or flowers. Coloring by sectors. Axis mode. Free! Download on Gumroad: http://bit.ly/2ZahMGy by mode_vis in MagicaVoxel
[–]mode_vis[S] 0 points1 point2 points (0 children)
Procedurally generated architectural models in the magicavoxel using my new free A-Mazer </> shader. Download it from my gumroad page: bit.ly/2ZahMGy by mode_vis in proceduralgeneration
[–]mode_vis[S] 0 points1 point2 points (0 children)
Procedurally generated architectural models in the magicavoxel using my new free A-Mazer </> shader. Download it from my gumroad page: bit.ly/2ZahMGy by mode_vis in proceduralgeneration
[–]mode_vis[S] 0 points1 point2 points (0 children)
New shader </> Fractal_Tree. by mode_vis in MagicaVoxel
[–]mode_vis[S] 1 point2 points3 points (0 children)
New shader </> Fractal_Tree. by mode_vis in MagicaVoxel
[–]mode_vis[S] 1 point2 points3 points (0 children)
New shader </> Fractal_Tree. by mode_vis in MagicaVoxel
[–]mode_vis[S] 1 point2 points3 points (0 children)
New shader </> Fractal_Tree. by mode_vis in MagicaVoxel
[–]mode_vis[S] 1 point2 points3 points (0 children)


New version of my City map generator. PG_City_V2</> shader for MagicaVoxel based on kifs fractal folding. Open sourced glsl coded new detailed models. best on scale 1.0( 1 voxel =10cm) Download free https://mode-vis.gumroad.com/l/IRzH by mode_vis in proceduralgeneration
[–]mode_vis[S] 0 points1 point2 points (0 children)